winquake.rc 3.2 KB

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  1. //Microsoft Developer Studio generated resource script.
  2. //
  3. #include "resource.h"
  4. #define APSTUDIO_READONLY_SYMBOLS
  5. /////////////////////////////////////////////////////////////////////////////
  6. //
  7. // Generated from the TEXTINCLUDE 2 resource.
  8. //
  9. #include "afxres.h"
  10. /////////////////////////////////////////////////////////////////////////////
  11. #undef APSTUDIO_READONLY_SYMBOLS
  12. /////////////////////////////////////////////////////////////////////////////
  13. // English (U.S.) resources
  14. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
  15. #ifdef _WIN32
  16. LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
  17. #pragma code_page(1252)
  18. #endif //_WIN32
  19. #ifdef APSTUDIO_INVOKED
  20. /////////////////////////////////////////////////////////////////////////////
  21. //
  22. // TEXTINCLUDE
  23. //
  24. 1 TEXTINCLUDE DISCARDABLE
  25. BEGIN
  26. "resource.h\0"
  27. END
  28. 2 TEXTINCLUDE DISCARDABLE
  29. BEGIN
  30. "#include ""afxres.h""\r\n"
  31. "\0"
  32. END
  33. 3 TEXTINCLUDE DISCARDABLE
  34. BEGIN
  35. "\r\n"
  36. "\0"
  37. END
  38. #endif // APSTUDIO_INVOKED
  39. /////////////////////////////////////////////////////////////////////////////
  40. //
  41. // Icon
  42. //
  43. // Icon with lowest ID value placed first to ensure application icon
  44. // remains consistent on all systems.
  45. IDI_ICON2 ICON DISCARDABLE "qwcl2.ico"
  46. /////////////////////////////////////////////////////////////////////////////
  47. //
  48. // Dialog
  49. //
  50. IDD_DIALOG1 DIALOGEX 0, 0, 167, 27
  51. STYLE DS_MODALFRAME | DS_SETFOREGROUND | DS_3DLOOK | DS_CENTER | WS_POPUP |
  52. WS_VISIBLE
  53. EXSTYLE WS_EX_TOOLWINDOW | WS_EX_CLIENTEDGE
  54. FONT 16, "Times New Roman", 0, 0, 0x1
  55. BEGIN
  56. CONTROL 112,IDC_STATIC,"Static",SS_BITMAP | SS_REALSIZEIMAGE,0,0,
  57. 167,28
  58. END
  59. IDD_PROGRESS DIALOGEX 0, 0, 333, 75
  60. STYLE DS_MODALFRAME | DS_SETFOREGROUND | DS_3DLOOK | DS_CENTER | WS_POPUP |
  61. WS_VISIBLE
  62. EXSTYLE WS_EX_TOOLWINDOW | WS_EX_CLIENTEDGE
  63. FONT 8, "MS Sans Serif", 0, 0, 0x1
  64. BEGIN
  65. LTEXT "Creating 15 bit inverse palette. This is only done once, so just be patient for the next 30-60 seconds.",
  66. IDC_STATIC,7,51,319,10
  67. CONTROL 112,IDC_STATIC,"Static",SS_BITMAP | SS_REALSIZEIMAGE,0,0,
  68. 333,49
  69. CONTROL "Progress1",IDC_PROGRESS,"msctls_progress32",0x0,7,61,
  70. 319,11
  71. END
  72. /////////////////////////////////////////////////////////////////////////////
  73. //
  74. // Bitmap
  75. //
  76. IDB_QWBITMAP BITMAP DISCARDABLE "quakeworld.bmp"
  77. /////////////////////////////////////////////////////////////////////////////
  78. //
  79. // DESIGNINFO
  80. //
  81. #ifdef APSTUDIO_INVOKED
  82. GUIDELINES DESIGNINFO DISCARDABLE
  83. BEGIN
  84. IDD_PROGRESS, DIALOG
  85. BEGIN
  86. VERTGUIDE, 7
  87. VERTGUIDE, 326
  88. END
  89. END
  90. #endif // APSTUDIO_INVOKED
  91. /////////////////////////////////////////////////////////////////////////////
  92. //
  93. // String Table
  94. //
  95. STRINGTABLE DISCARDABLE
  96. BEGIN
  97. IDS_STRING1 "WinQuake"
  98. END
  99. #endif // English (U.S.) resources
  100. /////////////////////////////////////////////////////////////////////////////
  101. #ifndef APSTUDIO_INVOKED
  102. /////////////////////////////////////////////////////////////////////////////
  103. //
  104. // Generated from the TEXTINCLUDE 3 resource.
  105. //
  106. /////////////////////////////////////////////////////////////////////////////
  107. #endif // not APSTUDIO_INVOKED