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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // sound.h -- client sound i/o functions
- #ifndef __SOUND__
- #define __SOUND__
- // !!! if this is changed, it much be changed in asm_i386.h too !!!
- typedef struct
- {
- int left;
- int right;
- } portable_samplepair_t;
- typedef struct sfx_s
- {
- char name[MAX_QPATH];
- cache_user_t cache;
- } sfx_t;
- // !!! if this is changed, it much be changed in asm_i386.h too !!!
- typedef struct
- {
- int length;
- int loopstart;
- int speed;
- int width;
- int stereo;
- byte data[1]; // variable sized
- } sfxcache_t;
- typedef struct
- {
- qboolean gamealive;
- qboolean soundalive;
- qboolean splitbuffer;
- int channels;
- int samples; // mono samples in buffer
- int submission_chunk; // don't mix less than this #
- int samplepos; // in mono samples
- int samplebits;
- int speed;
- unsigned char *buffer;
- } dma_t;
- // !!! if this is changed, it much be changed in asm_i386.h too !!!
- typedef struct
- {
- sfx_t *sfx; // sfx number
- int leftvol; // 0-255 volume
- int rightvol; // 0-255 volume
- int end; // end time in global paintsamples
- int pos; // sample position in sfx
- int looping; // where to loop, -1 = no looping
- int entnum; // to allow overriding a specific sound
- int entchannel; //
- vec3_t origin; // origin of sound effect
- vec_t dist_mult; // distance multiplier (attenuation/clipK)
- int master_vol; // 0-255 master volume
- } channel_t;
- typedef struct
- {
- int rate;
- int width;
- int channels;
- int loopstart;
- int samples;
- int dataofs; // chunk starts this many bytes from file start
- } wavinfo_t;
- void S_Init (void);
- void S_Startup (void);
- void S_Shutdown (void);
- void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
- void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
- void S_StopSound (int entnum, int entchannel);
- void S_StopAllSounds(qboolean clear);
- void S_ClearBuffer (void);
- void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up);
- void S_ExtraUpdate (void);
- sfx_t *S_PrecacheSound (char *sample);
- void S_TouchSound (char *sample);
- void S_ClearPrecache (void);
- void S_BeginPrecaching (void);
- void S_EndPrecaching (void);
- void S_PaintChannels(int endtime);
- void S_InitPaintChannels (void);
- // picks a channel based on priorities, empty slots, number of channels
- channel_t *SND_PickChannel(int entnum, int entchannel);
- // spatializes a channel
- void SND_Spatialize(channel_t *ch);
- // initializes cycling through a DMA buffer and returns information on it
- qboolean SNDDMA_Init(void);
- // gets the current DMA position
- int SNDDMA_GetDMAPos(void);
- // shutdown the DMA xfer.
- void SNDDMA_Shutdown(void);
- // ====================================================================
- // User-setable variables
- // ====================================================================
- #define MAX_CHANNELS 128
- #define MAX_DYNAMIC_CHANNELS 8
- extern channel_t channels[MAX_CHANNELS];
- // 0 to MAX_DYNAMIC_CHANNELS-1 = normal entity sounds
- // MAX_DYNAMIC_CHANNELS to MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS -1 = water, etc
- // MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS to total_channels = static sounds
- extern int total_channels;
- //
- // Fake dma is a synchronous faking of the DMA progress used for
- // isolating performance in the renderer. The fakedma_updates is
- // number of times S_Update() is called per second.
- //
- extern qboolean fakedma;
- extern int fakedma_updates;
- extern int paintedtime;
- extern vec3_t listener_origin;
- extern vec3_t listener_forward;
- extern vec3_t listener_right;
- extern vec3_t listener_up;
- extern volatile dma_t *shm;
- extern volatile dma_t sn;
- extern vec_t sound_nominal_clip_dist;
- extern cvar_t loadas8bit;
- extern cvar_t bgmvolume;
- extern cvar_t volume;
- extern qboolean snd_initialized;
- extern int snd_blocked;
- void S_LocalSound (char *s);
- sfxcache_t *S_LoadSound (sfx_t *s);
- wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength);
- void SND_InitScaletable (void);
- void SNDDMA_Submit(void);
- void S_AmbientOff (void);
- void S_AmbientOn (void);
- #endif
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