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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- #include "quakedef.h"
- #include "winquake.h"
- #define iDirectSoundCreate(a,b,c) pDirectSoundCreate(a,b,c)
- HRESULT (WINAPI *pDirectSoundCreate)(GUID FAR *lpGUID, LPDIRECTSOUND FAR *lplpDS, IUnknown FAR *pUnkOuter);
- // 64K is > 1 second at 16-bit, 22050 Hz
- #define WAV_BUFFERS 64
- #define WAV_MASK 0x3F
- #define WAV_BUFFER_SIZE 0x0400
- #define SECONDARY_BUFFER_SIZE 0x10000
- typedef enum {SIS_SUCCESS, SIS_FAILURE, SIS_NOTAVAIL} sndinitstat;
- static qboolean wavonly;
- static qboolean dsound_init;
- static qboolean wav_init;
- static qboolean snd_firsttime = true, snd_isdirect, snd_iswave;
- static qboolean primary_format_set;
- static int sample16;
- static int snd_sent, snd_completed;
- /*
- * Global variables. Must be visible to window-procedure function
- * so it can unlock and free the data block after it has been played.
- */
- HANDLE hData;
- HPSTR lpData, lpData2;
- HGLOBAL hWaveHdr;
- LPWAVEHDR lpWaveHdr;
- HWAVEOUT hWaveOut;
- WAVEOUTCAPS wavecaps;
- DWORD gSndBufSize;
- MMTIME mmstarttime;
- LPDIRECTSOUND pDS;
- LPDIRECTSOUNDBUFFER pDSBuf, pDSPBuf;
- HINSTANCE hInstDS;
- qboolean SNDDMA_InitDirect (void);
- qboolean SNDDMA_InitWav (void);
- /*
- ==================
- S_BlockSound
- ==================
- */
- void S_BlockSound (void)
- {
- // DirectSound takes care of blocking itself
- if (snd_iswave)
- {
- snd_blocked++;
- if (snd_blocked == 1)
- waveOutReset (hWaveOut);
- }
- }
- /*
- ==================
- S_UnblockSound
- ==================
- */
- void S_UnblockSound (void)
- {
- // DirectSound takes care of blocking itself
- if (snd_iswave)
- {
- snd_blocked--;
- }
- }
- /*
- ==================
- FreeSound
- ==================
- */
- void FreeSound (void)
- {
- int i;
- if (pDSBuf)
- {
- pDSBuf->lpVtbl->Stop(pDSBuf);
- pDSBuf->lpVtbl->Release(pDSBuf);
- }
- // only release primary buffer if it's not also the mixing buffer we just released
- if (pDSPBuf && (pDSBuf != pDSPBuf))
- {
- pDSPBuf->lpVtbl->Release(pDSPBuf);
- }
- if (pDS)
- {
- pDS->lpVtbl->SetCooperativeLevel (pDS, mainwindow, DSSCL_NORMAL);
- pDS->lpVtbl->Release(pDS);
- }
- if (hWaveOut)
- {
- waveOutReset (hWaveOut);
- if (lpWaveHdr)
- {
- for (i=0 ; i< WAV_BUFFERS ; i++)
- waveOutUnprepareHeader (hWaveOut, lpWaveHdr+i, sizeof(WAVEHDR));
- }
- waveOutClose (hWaveOut);
- if (hWaveHdr)
- {
- GlobalUnlock(hWaveHdr);
- GlobalFree(hWaveHdr);
- }
- if (hData)
- {
- GlobalUnlock(hData);
- GlobalFree(hData);
- }
- }
- pDS = NULL;
- pDSBuf = NULL;
- pDSPBuf = NULL;
- hWaveOut = 0;
- hData = 0;
- hWaveHdr = 0;
- lpData = NULL;
- lpWaveHdr = NULL;
- dsound_init = false;
- wav_init = false;
- }
- /*
- ==================
- SNDDMA_InitDirect
- Direct-Sound support
- ==================
- */
- sndinitstat SNDDMA_InitDirect (void)
- {
- DSBUFFERDESC dsbuf;
- DSBCAPS dsbcaps;
- DWORD dwSize, dwWrite;
- DSCAPS dscaps;
- WAVEFORMATEX format, pformat;
- HRESULT hresult;
- int reps;
- memset ((void *)&sn, 0, sizeof (sn));
- shm = &sn;
- shm->channels = 2;
- shm->samplebits = 16;
- shm->speed = 11025;
- memset (&format, 0, sizeof(format));
- format.wFormatTag = WAVE_FORMAT_PCM;
- format.nChannels = shm->channels;
- format.wBitsPerSample = shm->samplebits;
- format.nSamplesPerSec = shm->speed;
- format.nBlockAlign = format.nChannels
- *format.wBitsPerSample / 8;
- format.cbSize = 0;
- format.nAvgBytesPerSec = format.nSamplesPerSec
- *format.nBlockAlign;
- if (!hInstDS)
- {
- hInstDS = LoadLibrary("dsound.dll");
-
- if (hInstDS == NULL)
- {
- Con_SafePrintf ("Couldn't load dsound.dll\n");
- return SIS_FAILURE;
- }
- pDirectSoundCreate = (void *)GetProcAddress(hInstDS,"DirectSoundCreate");
- if (!pDirectSoundCreate)
- {
- Con_SafePrintf ("Couldn't get DS proc addr\n");
- return SIS_FAILURE;
- }
- }
- while ((hresult = iDirectSoundCreate(NULL, &pDS, NULL)) != DS_OK)
- {
- if (hresult != DSERR_ALLOCATED)
- {
- Con_SafePrintf ("DirectSound create failed\n");
- return SIS_FAILURE;
- }
- if (MessageBox (NULL,
- "The sound hardware is in use by another app.\n\n"
- "Select Retry to try to start sound again or Cancel to run Quake with no sound.",
- "Sound not available",
- MB_RETRYCANCEL | MB_SETFOREGROUND | MB_ICONEXCLAMATION) != IDRETRY)
- {
- Con_SafePrintf ("DirectSoundCreate failure\n"
- " hardware already in use\n");
- return SIS_NOTAVAIL;
- }
- }
- dscaps.dwSize = sizeof(dscaps);
- if (DS_OK != pDS->lpVtbl->GetCaps (pDS, &dscaps))
- {
- Con_SafePrintf ("Couldn't get DS caps\n");
- }
- if (dscaps.dwFlags & DSCAPS_EMULDRIVER)
- {
- Con_SafePrintf ("No DirectSound driver installed\n");
- FreeSound ();
- return SIS_FAILURE;
- }
- if (DS_OK != pDS->lpVtbl->SetCooperativeLevel (pDS, mainwindow, DSSCL_EXCLUSIVE))
- {
- Con_SafePrintf ("Set coop level failed\n");
- FreeSound ();
- return SIS_FAILURE;
- }
- // get access to the primary buffer, if possible, so we can set the
- // sound hardware format
- memset (&dsbuf, 0, sizeof(dsbuf));
- dsbuf.dwSize = sizeof(DSBUFFERDESC);
- dsbuf.dwFlags = DSBCAPS_PRIMARYBUFFER;
- dsbuf.dwBufferBytes = 0;
- dsbuf.lpwfxFormat = NULL;
- memset(&dsbcaps, 0, sizeof(dsbcaps));
- dsbcaps.dwSize = sizeof(dsbcaps);
- primary_format_set = false;
- if (!COM_CheckParm ("-snoforceformat"))
- {
- if (DS_OK == pDS->lpVtbl->CreateSoundBuffer(pDS, &dsbuf, &pDSPBuf, NULL))
- {
- pformat = format;
- if (DS_OK != pDSPBuf->lpVtbl->SetFormat (pDSPBuf, &pformat))
- {
- // if (snd_firsttime)
- // Con_SafePrintf ("Set primary sound buffer format: no\n");
- }
- else
- // {
- // if (snd_firsttime)
- // Con_SafePrintf ("Set primary sound buffer format: yes\n");
- primary_format_set = true;
- // }
- }
- }
- if (!primary_format_set || !COM_CheckParm ("-primarysound"))
- {
- // create the secondary buffer we'll actually work with
- memset (&dsbuf, 0, sizeof(dsbuf));
- dsbuf.dwSize = sizeof(DSBUFFERDESC);
- dsbuf.dwFlags = DSBCAPS_CTRLFREQUENCY | DSBCAPS_LOCSOFTWARE;
- dsbuf.dwBufferBytes = SECONDARY_BUFFER_SIZE;
- dsbuf.lpwfxFormat = &format;
- memset(&dsbcaps, 0, sizeof(dsbcaps));
- dsbcaps.dwSize = sizeof(dsbcaps);
- if (DS_OK != pDS->lpVtbl->CreateSoundBuffer(pDS, &dsbuf, &pDSBuf, NULL))
- {
- Con_SafePrintf ("DS:CreateSoundBuffer Failed");
- FreeSound ();
- return SIS_FAILURE;
- }
- shm->channels = format.nChannels;
- shm->samplebits = format.wBitsPerSample;
- shm->speed = format.nSamplesPerSec;
- if (DS_OK != pDSBuf->lpVtbl->GetCaps (pDSBuf, &dsbcaps))
- {
- Con_SafePrintf ("DS:GetCaps failed\n");
- FreeSound ();
- return SIS_FAILURE;
- }
- // if (snd_firsttime)
- // Con_SafePrintf ("Using secondary sound buffer\n");
- }
- else
- {
- if (DS_OK != pDS->lpVtbl->SetCooperativeLevel (pDS, mainwindow, DSSCL_WRITEPRIMARY))
- {
- Con_SafePrintf ("Set coop level failed\n");
- FreeSound ();
- return SIS_FAILURE;
- }
- if (DS_OK != pDSPBuf->lpVtbl->GetCaps (pDSPBuf, &dsbcaps))
- {
- Con_Printf ("DS:GetCaps failed\n");
- return SIS_FAILURE;
- }
- pDSBuf = pDSPBuf;
- // Con_SafePrintf ("Using primary sound buffer\n");
- }
- // Make sure mixer is active
- pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
- /* if (snd_firsttime)
- Con_SafePrintf(" %d channel(s)\n"
- " %d bits/sample\n"
- " %d bytes/sec\n",
- shm->channels, shm->samplebits, shm->speed);*/
-
- gSndBufSize = dsbcaps.dwBufferBytes;
- // initialize the buffer
- reps = 0;
- while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &lpData, &dwSize, NULL, NULL, 0)) != DS_OK)
- {
- if (hresult != DSERR_BUFFERLOST)
- {
- Con_SafePrintf ("SNDDMA_InitDirect: DS::Lock Sound Buffer Failed\n");
- FreeSound ();
- return SIS_FAILURE;
- }
- if (++reps > 10000)
- {
- Con_SafePrintf ("SNDDMA_InitDirect: DS: couldn't restore buffer\n");
- FreeSound ();
- return SIS_FAILURE;
- }
- }
- memset(lpData, 0, dwSize);
- // lpData[4] = lpData[5] = 0x7f; // force a pop for debugging
- pDSBuf->lpVtbl->Unlock(pDSBuf, lpData, dwSize, NULL, 0);
- /* we don't want anyone to access the buffer directly w/o locking it first. */
- lpData = NULL;
- pDSBuf->lpVtbl->Stop(pDSBuf);
- pDSBuf->lpVtbl->GetCurrentPosition(pDSBuf, &mmstarttime.u.sample, &dwWrite);
- pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
- shm->soundalive = true;
- shm->splitbuffer = false;
- shm->samples = gSndBufSize/(shm->samplebits/8);
- shm->samplepos = 0;
- shm->submission_chunk = 1;
- shm->buffer = (unsigned char *) lpData;
- sample16 = (shm->samplebits/8) - 1;
- dsound_init = true;
- return SIS_SUCCESS;
- }
- /*
- ==================
- SNDDM_InitWav
- Crappy windows multimedia base
- ==================
- */
- qboolean SNDDMA_InitWav (void)
- {
- WAVEFORMATEX format;
- int i;
- HRESULT hr;
-
- snd_sent = 0;
- snd_completed = 0;
- shm = &sn;
- shm->channels = 2;
- shm->samplebits = 16;
- shm->speed = 11025;
- memset (&format, 0, sizeof(format));
- format.wFormatTag = WAVE_FORMAT_PCM;
- format.nChannels = shm->channels;
- format.wBitsPerSample = shm->samplebits;
- format.nSamplesPerSec = shm->speed;
- format.nBlockAlign = format.nChannels
- *format.wBitsPerSample / 8;
- format.cbSize = 0;
- format.nAvgBytesPerSec = format.nSamplesPerSec
- *format.nBlockAlign;
-
- /* Open a waveform device for output using window callback. */
- while ((hr = waveOutOpen((LPHWAVEOUT)&hWaveOut, WAVE_MAPPER,
- &format,
- 0, 0L, CALLBACK_NULL)) != MMSYSERR_NOERROR)
- {
- if (hr != MMSYSERR_ALLOCATED)
- {
- Con_SafePrintf ("waveOutOpen failed\n");
- return false;
- }
- if (MessageBox (NULL,
- "The sound hardware is in use by another app.\n\n"
- "Select Retry to try to start sound again or Cancel to run Quake with no sound.",
- "Sound not available",
- MB_RETRYCANCEL | MB_SETFOREGROUND | MB_ICONEXCLAMATION) != IDRETRY)
- {
- Con_SafePrintf ("waveOutOpen failure;\n"
- " hardware already in use\n");
- return false;
- }
- }
- /*
- * Allocate and lock memory for the waveform data. The memory
- * for waveform data must be globally allocated with
- * GMEM_MOVEABLE and GMEM_SHARE flags.
- */
- gSndBufSize = WAV_BUFFERS*WAV_BUFFER_SIZE;
- hData = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, gSndBufSize);
- if (!hData)
- {
- Con_SafePrintf ("Sound: Out of memory.\n");
- FreeSound ();
- return false;
- }
- lpData = GlobalLock(hData);
- if (!lpData)
- {
- Con_SafePrintf ("Sound: Failed to lock.\n");
- FreeSound ();
- return false;
- }
- memset (lpData, 0, gSndBufSize);
- /*
- * Allocate and lock memory for the header. This memory must
- * also be globally allocated with GMEM_MOVEABLE and
- * GMEM_SHARE flags.
- */
- hWaveHdr = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE,
- (DWORD) sizeof(WAVEHDR) * WAV_BUFFERS);
- if (hWaveHdr == NULL)
- {
- Con_SafePrintf ("Sound: Failed to Alloc header.\n");
- FreeSound ();
- return false;
- }
- lpWaveHdr = (LPWAVEHDR) GlobalLock(hWaveHdr);
- if (lpWaveHdr == NULL)
- {
- Con_SafePrintf ("Sound: Failed to lock header.\n");
- FreeSound ();
- return false;
- }
- memset (lpWaveHdr, 0, sizeof(WAVEHDR) * WAV_BUFFERS);
- /* After allocation, set up and prepare headers. */
- for (i=0 ; i<WAV_BUFFERS ; i++)
- {
- lpWaveHdr[i].dwBufferLength = WAV_BUFFER_SIZE;
- lpWaveHdr[i].lpData = lpData + i*WAV_BUFFER_SIZE;
- if (waveOutPrepareHeader(hWaveOut, lpWaveHdr+i, sizeof(WAVEHDR)) !=
- MMSYSERR_NOERROR)
- {
- Con_SafePrintf ("Sound: failed to prepare wave headers\n");
- FreeSound ();
- return false;
- }
- }
- shm->soundalive = true;
- shm->splitbuffer = false;
- shm->samples = gSndBufSize/(shm->samplebits/8);
- shm->samplepos = 0;
- shm->submission_chunk = 1;
- shm->buffer = (unsigned char *) lpData;
- sample16 = (shm->samplebits/8) - 1;
- wav_init = true;
- return true;
- }
- /*
- ==================
- SNDDMA_Init
- Try to find a sound device to mix for.
- Returns false if nothing is found.
- ==================
- */
- int SNDDMA_Init(void)
- {
- sndinitstat stat;
- if (COM_CheckParm ("-wavonly"))
- wavonly = true;
- dsound_init = wav_init = 0;
- stat = SIS_FAILURE; // assume DirectSound won't initialize
- /* Init DirectSound */
- if (!wavonly)
- {
- if (snd_firsttime || snd_isdirect)
- {
- stat = SNDDMA_InitDirect ();;
- if (stat == SIS_SUCCESS)
- {
- snd_isdirect = true;
- if (snd_firsttime)
- Con_SafePrintf ("DirectSound initialized\n");
- }
- else
- {
- snd_isdirect = false;
- Con_SafePrintf ("DirectSound failed to init\n");
- }
- }
- }
- // if DirectSound didn't succeed in initializing, try to initialize
- // waveOut sound, unless DirectSound failed because the hardware is
- // already allocated (in which case the user has already chosen not
- // to have sound)
- if (!dsound_init && (stat != SIS_NOTAVAIL))
- {
- if (snd_firsttime || snd_iswave)
- {
- snd_iswave = SNDDMA_InitWav ();
- if (snd_iswave)
- {
- if (snd_firsttime)
- Con_SafePrintf ("Wave sound initialized\n");
- }
- else
- {
- Con_SafePrintf ("Wave sound failed to init\n");
- }
- }
- }
- snd_firsttime = false;
- if (!dsound_init && !wav_init)
- {
- if (snd_firsttime)
- Con_SafePrintf ("No sound device initialized\n");
- return 0;
- }
- return 1;
- }
- /*
- ==============
- SNDDMA_GetDMAPos
- return the current sample position (in mono samples read)
- inside the recirculating dma buffer, so the mixing code will know
- how many sample are required to fill it up.
- ===============
- */
- int SNDDMA_GetDMAPos(void)
- {
- MMTIME mmtime;
- int s;
- DWORD dwWrite;
- if (dsound_init)
- {
- mmtime.wType = TIME_SAMPLES;
- pDSBuf->lpVtbl->GetCurrentPosition(pDSBuf, &mmtime.u.sample, &dwWrite);
- s = mmtime.u.sample - mmstarttime.u.sample;
- }
- else if (wav_init)
- {
- s = snd_sent * WAV_BUFFER_SIZE;
- }
- s >>= sample16;
- s &= (shm->samples-1);
- return s;
- }
- /*
- ==============
- SNDDMA_Submit
- Send sound to device if buffer isn't really the dma buffer
- ===============
- */
- void SNDDMA_Submit(void)
- {
- LPWAVEHDR h;
- int wResult;
- if (!wav_init)
- return;
- //
- // find which sound blocks have completed
- //
- while (1)
- {
- if ( snd_completed == snd_sent )
- {
- Con_DPrintf ("Sound overrun\n");
- break;
- }
- if ( ! (lpWaveHdr[ snd_completed & WAV_MASK].dwFlags & WHDR_DONE) )
- {
- break;
- }
- snd_completed++; // this buffer has been played
- }
- //
- // submit two new sound blocks
- //
- while (((snd_sent - snd_completed) >> sample16) < 4)
- {
- h = lpWaveHdr + ( snd_sent&WAV_MASK );
- snd_sent++;
- /*
- * Now the data block can be sent to the output device. The
- * waveOutWrite function returns immediately and waveform
- * data is sent to the output device in the background.
- */
- wResult = waveOutWrite(hWaveOut, h, sizeof(WAVEHDR));
- if (wResult != MMSYSERR_NOERROR)
- {
- Con_SafePrintf ("Failed to write block to device\n");
- FreeSound ();
- return;
- }
- }
- }
- /*
- ==============
- SNDDMA_Shutdown
- Reset the sound device for exiting
- ===============
- */
- void SNDDMA_Shutdown(void)
- {
- FreeSound ();
- }
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