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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // refresh.h -- public interface to refresh functions
- #define TOP_RANGE 16 // soldier uniform colors
- #define BOTTOM_RANGE 96
- //=============================================================================
- typedef struct efrag_s
- {
- struct mleaf_s *leaf;
- struct efrag_s *leafnext;
- struct entity_s *entity;
- struct efrag_s *entnext;
- } efrag_t;
- typedef struct entity_s
- {
- int keynum; // for matching entities in different frames
- vec3_t origin;
- vec3_t angles;
- struct model_s *model; // NULL = no model
- int frame;
- byte *colormap;
- int skinnum; // for Alias models
- struct player_info_s *scoreboard; // identify player
- float syncbase;
- struct efrag_s *efrag; // linked list of efrags (FIXME)
- int visframe; // last frame this entity was
- // found in an active leaf
- // only used for static objects
-
- int dlightframe; // dynamic lighting
- int dlightbits;
-
- // FIXME: could turn these into a union
- int trivial_accept;
- struct mnode_s *topnode; // for bmodels, first world node
- // that splits bmodel, or NULL if
- // not split
- } entity_t;
- // !!! if this is changed, it must be changed in asm_draw.h too !!!
- typedef struct
- {
- vrect_t vrect; // subwindow in video for refresh
- // FIXME: not need vrect next field here?
- vrect_t aliasvrect; // scaled Alias version
- int vrectright, vrectbottom; // right & bottom screen coords
- int aliasvrectright, aliasvrectbottom; // scaled Alias versions
- float vrectrightedge; // rightmost right edge we care about,
- // for use in edge list
- float fvrectx, fvrecty; // for floating-point compares
- float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping
- int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20
- int vrectright_adj_shift20; // (vrectright + 0.5 - epsilon) << 20
- float fvrectright_adj, fvrectbottom_adj;
- // right and bottom edges, for clamping
- float fvrectright; // rightmost edge, for Alias clamping
- float fvrectbottom; // bottommost edge, for Alias clamping
- float horizontalFieldOfView; // at Z = 1.0, this many X is visible
- // 2.0 = 90 degrees
- float xOrigin; // should probably allways be 0.5
- float yOrigin; // between be around 0.3 to 0.5
- vec3_t vieworg;
- vec3_t viewangles;
- float fov_x, fov_y;
-
- int ambientlight;
- } refdef_t;
- //
- // refresh
- //
- extern int reinit_surfcache;
- extern refdef_t r_refdef;
- extern vec3_t r_origin, vpn, vright, vup;
- extern struct texture_s *r_notexture_mip;
- extern entity_t r_worldentity;
- void R_Init (void);
- void R_InitTextures (void);
- void R_InitEfrags (void);
- void R_RenderView (void); // must set r_refdef first
- void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect);
- // called whenever r_refdef or vid change
- void R_InitSky (struct texture_s *mt); // called at level load
- void R_AddEfrags (entity_t *ent);
- void R_RemoveEfrags (entity_t *ent);
- void R_NewMap (void);
- void R_ParseParticleEffect (void);
- void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
- void R_RocketTrail (vec3_t start, vec3_t end, int type);
- void R_EntityParticles (entity_t *ent);
- void R_BlobExplosion (vec3_t org);
- void R_ParticleExplosion (vec3_t org);
- void R_LavaSplash (vec3_t org);
- void R_TeleportSplash (vec3_t org);
- void R_PushDlights (void);
- void R_InitParticles (void);
- void R_ClearParticles (void);
- void R_DrawParticles (void);
- void R_DrawWaterSurfaces (void);
- //
- // surface cache related
- //
- extern int reinit_surfcache; // if 1, surface cache is currently empty and
- extern qboolean r_cache_thrash; // set if thrashing the surface cache
- int D_SurfaceCacheForRes (int width, int height);
- void D_FlushCaches (void);
- void D_DeleteSurfaceCache (void);
- void D_InitCaches (void *buffer, int size);
- void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj);
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