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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // r_main.c
- #include "quakedef.h"
- #include "r_local.h"
- //define PASSAGES
- void *colormap;
- vec3_t viewlightvec;
- alight_t r_viewlighting = {128, 192, viewlightvec};
- float r_time1;
- int r_numallocatededges;
- qboolean r_drawpolys;
- qboolean r_drawculledpolys;
- qboolean r_worldpolysbacktofront;
- qboolean r_recursiveaffinetriangles = true;
- int r_pixbytes = 1;
- float r_aliasuvscale = 1.0;
- int r_outofsurfaces;
- int r_outofedges;
- qboolean r_dowarp, r_dowarpold, r_viewchanged;
- int numbtofpolys;
- btofpoly_t *pbtofpolys;
- mvertex_t *r_pcurrentvertbase;
- int c_surf;
- int r_maxsurfsseen, r_maxedgesseen, r_cnumsurfs;
- qboolean r_surfsonstack;
- int r_clipflags;
- byte *r_warpbuffer;
- byte *r_stack_start;
- qboolean r_fov_greater_than_90;
- entity_t r_worldentity;
- //
- // view origin
- //
- vec3_t vup, base_vup;
- vec3_t vpn, base_vpn;
- vec3_t vright, base_vright;
- vec3_t r_origin;
- //
- // screen size info
- //
- refdef_t r_refdef;
- float xcenter, ycenter;
- float xscale, yscale;
- float xscaleinv, yscaleinv;
- float xscaleshrink, yscaleshrink;
- float aliasxscale, aliasyscale, aliasxcenter, aliasycenter;
- int screenwidth;
- float pixelAspect;
- float screenAspect;
- float verticalFieldOfView;
- float xOrigin, yOrigin;
- mplane_t screenedge[4];
- //
- // refresh flags
- //
- int r_framecount = 1; // so frame counts initialized to 0 don't match
- int r_visframecount;
- int d_spanpixcount;
- int r_polycount;
- int r_drawnpolycount;
- int r_wholepolycount;
- int *pfrustum_indexes[4];
- int r_frustum_indexes[4*6];
- int reinit_surfcache = 1; // if 1, surface cache is currently empty and
- // must be reinitialized for current cache size
- mleaf_t *r_viewleaf, *r_oldviewleaf;
- texture_t *r_notexture_mip;
- float r_aliastransition, r_resfudge;
- int d_lightstylevalue[256]; // 8.8 fraction of base light value
- float dp_time1, dp_time2, db_time1, db_time2, rw_time1, rw_time2;
- float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2;
- void R_MarkLeaves (void);
- cvar_t r_draworder = {"r_draworder","0"};
- cvar_t r_speeds = {"r_speeds","0"};
- cvar_t r_timegraph = {"r_timegraph","0"};
- cvar_t r_netgraph = {"r_netgraph","0"};
- cvar_t r_zgraph = {"r_zgraph","0"};
- cvar_t r_graphheight = {"r_graphheight","15"};
- cvar_t r_clearcolor = {"r_clearcolor","2"};
- cvar_t r_waterwarp = {"r_waterwarp","1"};
- cvar_t r_fullbright = {"r_fullbright","0"};
- cvar_t r_drawentities = {"r_drawentities","1"};
- cvar_t r_drawviewmodel = {"r_drawviewmodel","1"};
- cvar_t r_aliasstats = {"r_polymodelstats","0"};
- cvar_t r_dspeeds = {"r_dspeeds","0"};
- cvar_t r_drawflat = {"r_drawflat", "0"};
- cvar_t r_ambient = {"r_ambient", "0"};
- cvar_t r_reportsurfout = {"r_reportsurfout", "0"};
- cvar_t r_maxsurfs = {"r_maxsurfs", "0"};
- cvar_t r_numsurfs = {"r_numsurfs", "0"};
- cvar_t r_reportedgeout = {"r_reportedgeout", "0"};
- cvar_t r_maxedges = {"r_maxedges", "0"};
- cvar_t r_numedges = {"r_numedges", "0"};
- cvar_t r_aliastransbase = {"r_aliastransbase", "200"};
- cvar_t r_aliastransadj = {"r_aliastransadj", "100"};
- extern cvar_t scr_fov;
- void CreatePassages (void);
- void SetVisibilityByPassages (void);
- void R_NetGraph (void);
- void R_ZGraph (void);
- /*
- ==================
- R_InitTextures
- ==================
- */
- void R_InitTextures (void)
- {
- int x,y, m;
- byte *dest;
-
- // create a simple checkerboard texture for the default
- r_notexture_mip = Hunk_AllocName (sizeof(texture_t) + 16*16+8*8+4*4+2*2, "notexture");
-
- r_notexture_mip->width = r_notexture_mip->height = 16;
- r_notexture_mip->offsets[0] = sizeof(texture_t);
- r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16*16;
- r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8*8;
- r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4*4;
-
- for (m=0 ; m<4 ; m++)
- {
- dest = (byte *)r_notexture_mip + r_notexture_mip->offsets[m];
- for (y=0 ; y< (16>>m) ; y++)
- for (x=0 ; x< (16>>m) ; x++)
- {
- if ( (y< (8>>m) ) ^ (x< (8>>m) ) )
- *dest++ = 0;
- else
- *dest++ = 0xff;
- }
- }
- }
- /*
- ===============
- R_Init
- ===============
- */
- void R_Init (void)
- {
- int dummy;
-
- // get stack position so we can guess if we are going to overflow
- r_stack_start = (byte *)&dummy;
-
- R_InitTurb ();
-
- Cmd_AddCommand ("timerefresh", R_TimeRefresh_f);
- Cmd_AddCommand ("pointfile", R_ReadPointFile_f);
- Cvar_RegisterVariable (&r_draworder);
- Cvar_RegisterVariable (&r_speeds);
- Cvar_RegisterVariable (&r_timegraph);
- Cvar_RegisterVariable (&r_netgraph);
- Cvar_RegisterVariable (&r_zgraph);
- Cvar_RegisterVariable (&r_graphheight);
- Cvar_RegisterVariable (&r_drawflat);
- Cvar_RegisterVariable (&r_ambient);
- Cvar_RegisterVariable (&r_clearcolor);
- Cvar_RegisterVariable (&r_waterwarp);
- Cvar_RegisterVariable (&r_fullbright);
- Cvar_RegisterVariable (&r_drawentities);
- Cvar_RegisterVariable (&r_drawviewmodel);
- Cvar_RegisterVariable (&r_aliasstats);
- Cvar_RegisterVariable (&r_dspeeds);
- Cvar_RegisterVariable (&r_reportsurfout);
- Cvar_RegisterVariable (&r_maxsurfs);
- Cvar_RegisterVariable (&r_numsurfs);
- Cvar_RegisterVariable (&r_reportedgeout);
- Cvar_RegisterVariable (&r_maxedges);
- Cvar_RegisterVariable (&r_numedges);
- Cvar_RegisterVariable (&r_aliastransbase);
- Cvar_RegisterVariable (&r_aliastransadj);
- Cvar_SetValue ("r_maxedges", (float)NUMSTACKEDGES);
- Cvar_SetValue ("r_maxsurfs", (float)NUMSTACKSURFACES);
- view_clipplanes[0].leftedge = true;
- view_clipplanes[1].rightedge = true;
- view_clipplanes[1].leftedge = view_clipplanes[2].leftedge =
- view_clipplanes[3].leftedge = false;
- view_clipplanes[0].rightedge = view_clipplanes[2].rightedge =
- view_clipplanes[3].rightedge = false;
- r_refdef.xOrigin = XCENTERING;
- r_refdef.yOrigin = YCENTERING;
- R_InitParticles ();
- // TODO: collect 386-specific code in one place
- #if id386
- Sys_MakeCodeWriteable ((long)R_EdgeCodeStart,
- (long)R_EdgeCodeEnd - (long)R_EdgeCodeStart);
- #endif // id386
- D_Init ();
- }
- /*
- ===============
- R_NewMap
- ===============
- */
- void R_NewMap (void)
- {
- int i;
-
- memset (&r_worldentity, 0, sizeof(r_worldentity));
- r_worldentity.model = cl.worldmodel;
- // clear out efrags in case the level hasn't been reloaded
- // FIXME: is this one short?
- for (i=0 ; i<cl.worldmodel->numleafs ; i++)
- cl.worldmodel->leafs[i].efrags = NULL;
-
- r_viewleaf = NULL;
- R_ClearParticles ();
- r_cnumsurfs = r_maxsurfs.value;
- if (r_cnumsurfs <= MINSURFACES)
- r_cnumsurfs = MINSURFACES;
- if (r_cnumsurfs > NUMSTACKSURFACES)
- {
- surfaces = Hunk_AllocName (r_cnumsurfs * sizeof(surf_t), "surfaces");
- surface_p = surfaces;
- surf_max = &surfaces[r_cnumsurfs];
- r_surfsonstack = false;
- // surface 0 doesn't really exist; it's just a dummy because index 0
- // is used to indicate no edge attached to surface
- surfaces--;
- R_SurfacePatch ();
- }
- else
- {
- r_surfsonstack = true;
- }
- r_maxedgesseen = 0;
- r_maxsurfsseen = 0;
- r_numallocatededges = r_maxedges.value;
- if (r_numallocatededges < MINEDGES)
- r_numallocatededges = MINEDGES;
- if (r_numallocatededges <= NUMSTACKEDGES)
- {
- auxedges = NULL;
- }
- else
- {
- auxedges = Hunk_AllocName (r_numallocatededges * sizeof(edge_t),
- "edges");
- }
- r_dowarpold = false;
- r_viewchanged = false;
- }
- /*
- ===============
- R_SetVrect
- ===============
- */
- void R_SetVrect (vrect_t *pvrectin, vrect_t *pvrect, int lineadj)
- {
- int h;
- float size;
- qboolean full = false;
- if (scr_viewsize.value >= 100.0) {
- size = 100.0;
- full = true;
- } else
- size = scr_viewsize.value;
- if (cl.intermission)
- {
- full = true;
- size = 100.0;
- lineadj = 0;
- }
- size /= 100.0;
- if (!cl_sbar.value && full)
- h = pvrectin->height;
- else
- h = pvrectin->height - lineadj;
- // h = (!cl_sbar.value && size==1.0) ? pvrectin->height : (pvrectin->height - lineadj);
- // h = pvrectin->height - lineadj;
- if (full)
- pvrect->width = pvrectin->width;
- else
- pvrect->width = pvrectin->width * size;
- if (pvrect->width < 96)
- {
- size = 96.0 / pvrectin->width;
- pvrect->width = 96; // min for icons
- }
- pvrect->width &= ~7;
- pvrect->height = pvrectin->height * size;
- if (cl_sbar.value || !full) {
- if (pvrect->height > pvrectin->height - lineadj)
- pvrect->height = pvrectin->height - lineadj;
- } else
- if (pvrect->height > pvrectin->height)
- pvrect->height = pvrectin->height;
- pvrect->height &= ~1;
- pvrect->x = (pvrectin->width - pvrect->width)/2;
- if (full)
- pvrect->y = 0;
- else
- pvrect->y = (h - pvrect->height)/2;
- }
- /*
- ===============
- R_ViewChanged
- Called every time the vid structure or r_refdef changes.
- Guaranteed to be called before the first refresh
- ===============
- */
- void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect)
- {
- int i;
- float res_scale;
- r_viewchanged = true;
- R_SetVrect (pvrect, &r_refdef.vrect, lineadj);
- r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x/360*M_PI);
- r_refdef.fvrectx = (float)r_refdef.vrect.x;
- r_refdef.fvrectx_adj = (float)r_refdef.vrect.x - 0.5;
- r_refdef.vrect_x_adj_shift20 = (r_refdef.vrect.x<<20) + (1<<19) - 1;
- r_refdef.fvrecty = (float)r_refdef.vrect.y;
- r_refdef.fvrecty_adj = (float)r_refdef.vrect.y - 0.5;
- r_refdef.vrectright = r_refdef.vrect.x + r_refdef.vrect.width;
- r_refdef.vrectright_adj_shift20 = (r_refdef.vrectright<<20) + (1<<19) - 1;
- r_refdef.fvrectright = (float)r_refdef.vrectright;
- r_refdef.fvrectright_adj = (float)r_refdef.vrectright - 0.5;
- r_refdef.vrectrightedge = (float)r_refdef.vrectright - 0.99;
- r_refdef.vrectbottom = r_refdef.vrect.y + r_refdef.vrect.height;
- r_refdef.fvrectbottom = (float)r_refdef.vrectbottom;
- r_refdef.fvrectbottom_adj = (float)r_refdef.vrectbottom - 0.5;
- r_refdef.aliasvrect.x = (int)(r_refdef.vrect.x * r_aliasuvscale);
- r_refdef.aliasvrect.y = (int)(r_refdef.vrect.y * r_aliasuvscale);
- r_refdef.aliasvrect.width = (int)(r_refdef.vrect.width * r_aliasuvscale);
- r_refdef.aliasvrect.height = (int)(r_refdef.vrect.height * r_aliasuvscale);
- r_refdef.aliasvrectright = r_refdef.aliasvrect.x +
- r_refdef.aliasvrect.width;
- r_refdef.aliasvrectbottom = r_refdef.aliasvrect.y +
- r_refdef.aliasvrect.height;
- pixelAspect = aspect;
- xOrigin = r_refdef.xOrigin;
- yOrigin = r_refdef.yOrigin;
-
- screenAspect = r_refdef.vrect.width*pixelAspect /
- r_refdef.vrect.height;
- // 320*200 1.0 pixelAspect = 1.6 screenAspect
- // 320*240 1.0 pixelAspect = 1.3333 screenAspect
- // proper 320*200 pixelAspect = 0.8333333
- verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect;
- // values for perspective projection
- // if math were exact, the values would range from 0.5 to to range+0.5
- // hopefully they wll be in the 0.000001 to range+.999999 and truncate
- // the polygon rasterization will never render in the first row or column
- // but will definately render in the [range] row and column, so adjust the
- // buffer origin to get an exact edge to edge fill
- xcenter = ((float)r_refdef.vrect.width * XCENTERING) +
- r_refdef.vrect.x - 0.5;
- aliasxcenter = xcenter * r_aliasuvscale;
- ycenter = ((float)r_refdef.vrect.height * YCENTERING) +
- r_refdef.vrect.y - 0.5;
- aliasycenter = ycenter * r_aliasuvscale;
- xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView;
- aliasxscale = xscale * r_aliasuvscale;
- xscaleinv = 1.0 / xscale;
- yscale = xscale * pixelAspect;
- aliasyscale = yscale * r_aliasuvscale;
- yscaleinv = 1.0 / yscale;
- xscaleshrink = (r_refdef.vrect.width-6)/r_refdef.horizontalFieldOfView;
- yscaleshrink = xscaleshrink*pixelAspect;
- // left side clip
- screenedge[0].normal[0] = -1.0 / (xOrigin*r_refdef.horizontalFieldOfView);
- screenedge[0].normal[1] = 0;
- screenedge[0].normal[2] = 1;
- screenedge[0].type = PLANE_ANYZ;
-
- // right side clip
- screenedge[1].normal[0] =
- 1.0 / ((1.0-xOrigin)*r_refdef.horizontalFieldOfView);
- screenedge[1].normal[1] = 0;
- screenedge[1].normal[2] = 1;
- screenedge[1].type = PLANE_ANYZ;
-
- // top side clip
- screenedge[2].normal[0] = 0;
- screenedge[2].normal[1] = -1.0 / (yOrigin*verticalFieldOfView);
- screenedge[2].normal[2] = 1;
- screenedge[2].type = PLANE_ANYZ;
-
- // bottom side clip
- screenedge[3].normal[0] = 0;
- screenedge[3].normal[1] = 1.0 / ((1.0-yOrigin)*verticalFieldOfView);
- screenedge[3].normal[2] = 1;
- screenedge[3].type = PLANE_ANYZ;
-
- for (i=0 ; i<4 ; i++)
- VectorNormalize (screenedge[i].normal);
- res_scale = sqrt ((double)(r_refdef.vrect.width * r_refdef.vrect.height) /
- (320.0 * 152.0)) *
- (2.0 / r_refdef.horizontalFieldOfView);
- r_aliastransition = r_aliastransbase.value * res_scale;
- r_resfudge = r_aliastransadj.value * res_scale;
- if (scr_fov.value <= 90.0)
- r_fov_greater_than_90 = false;
- else
- r_fov_greater_than_90 = true;
- // TODO: collect 386-specific code in one place
- #if id386
- if (r_pixbytes == 1)
- {
- Sys_MakeCodeWriteable ((long)R_Surf8Start,
- (long)R_Surf8End - (long)R_Surf8Start);
- colormap = vid.colormap;
- R_Surf8Patch ();
- }
- else
- {
- Sys_MakeCodeWriteable ((long)R_Surf16Start,
- (long)R_Surf16End - (long)R_Surf16Start);
- colormap = vid.colormap16;
- R_Surf16Patch ();
- }
- #endif // id386
- D_ViewChanged ();
- }
- /*
- ===============
- R_MarkLeaves
- ===============
- */
- void R_MarkLeaves (void)
- {
- byte *vis;
- mnode_t *node;
- int i;
- if (r_oldviewleaf == r_viewleaf)
- return;
-
- r_visframecount++;
- r_oldviewleaf = r_viewleaf;
- vis = Mod_LeafPVS (r_viewleaf, cl.worldmodel);
-
- for (i=0 ; i<cl.worldmodel->numleafs ; i++)
- {
- if (vis[i>>3] & (1<<(i&7)))
- {
- node = (mnode_t *)&cl.worldmodel->leafs[i+1];
- do
- {
- if (node->visframe == r_visframecount)
- break;
- node->visframe = r_visframecount;
- node = node->parent;
- } while (node);
- }
- }
- }
- /*
- =============
- R_DrawEntitiesOnList
- =============
- */
- void R_DrawEntitiesOnList (void)
- {
- int i, j;
- int lnum;
- alight_t lighting;
- // FIXME: remove and do real lighting
- float lightvec[3] = {-1, 0, 0};
- vec3_t dist;
- float add;
- if (!r_drawentities.value)
- return;
- for (i=0 ; i<cl_numvisedicts ; i++)
- {
- currententity = &cl_visedicts[i];
- switch (currententity->model->type)
- {
- case mod_sprite:
- VectorCopy (currententity->origin, r_entorigin);
- VectorSubtract (r_origin, r_entorigin, modelorg);
- R_DrawSprite ();
- break;
- case mod_alias:
- VectorCopy (currententity->origin, r_entorigin);
- VectorSubtract (r_origin, r_entorigin, modelorg);
- // see if the bounding box lets us trivially reject, also sets
- // trivial accept status
- if (R_AliasCheckBBox ())
- {
- j = R_LightPoint (currententity->origin);
-
- lighting.ambientlight = j;
- lighting.shadelight = j;
- lighting.plightvec = lightvec;
- for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++)
- {
- if (cl_dlights[lnum].die >= cl.time)
- {
- VectorSubtract (currententity->origin,
- cl_dlights[lnum].origin,
- dist);
- add = cl_dlights[lnum].radius - Length(dist);
-
- if (add > 0)
- lighting.ambientlight += add;
- }
- }
-
- // clamp lighting so it doesn't overbright as much
- if (lighting.ambientlight > 128)
- lighting.ambientlight = 128;
- if (lighting.ambientlight + lighting.shadelight > 192)
- lighting.shadelight = 192 - lighting.ambientlight;
- R_AliasDrawModel (&lighting);
- }
- break;
- default:
- break;
- }
- }
- }
- /*
- =============
- R_DrawViewModel
- =============
- */
- void R_DrawViewModel (void)
- {
- // FIXME: remove and do real lighting
- float lightvec[3] = {-1, 0, 0};
- int j;
- int lnum;
- vec3_t dist;
- float add;
- dlight_t *dl;
-
- if (!r_drawviewmodel.value || r_fov_greater_than_90 || !Cam_DrawViewModel())
- return;
- if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
- return;
- if (cl.stats[STAT_HEALTH] <= 0)
- return;
- currententity = &cl.viewent;
- if (!currententity->model)
- return;
- VectorCopy (currententity->origin, r_entorigin);
- VectorSubtract (r_origin, r_entorigin, modelorg);
- VectorCopy (vup, viewlightvec);
- VectorInverse (viewlightvec);
- j = R_LightPoint (currententity->origin);
- if (j < 24)
- j = 24; // allways give some light on gun
- r_viewlighting.ambientlight = j;
- r_viewlighting.shadelight = j;
- // add dynamic lights
- for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++)
- {
- dl = &cl_dlights[lnum];
- if (!dl->radius)
- continue;
- if (!dl->radius)
- continue;
- if (dl->die < cl.time)
- continue;
- VectorSubtract (currententity->origin, dl->origin, dist);
- add = dl->radius - Length(dist);
- if (add > 0)
- r_viewlighting.ambientlight += add;
- }
- // clamp lighting so it doesn't overbright as much
- if (r_viewlighting.ambientlight > 128)
- r_viewlighting.ambientlight = 128;
- if (r_viewlighting.ambientlight + r_viewlighting.shadelight > 192)
- r_viewlighting.shadelight = 192 - r_viewlighting.ambientlight;
- r_viewlighting.plightvec = lightvec;
- R_AliasDrawModel (&r_viewlighting);
- }
- /*
- =============
- R_BmodelCheckBBox
- =============
- */
- int R_BmodelCheckBBox (model_t *clmodel, float *minmaxs)
- {
- int i, *pindex, clipflags;
- vec3_t acceptpt, rejectpt;
- double d;
- clipflags = 0;
- if (currententity->angles[0] || currententity->angles[1]
- || currententity->angles[2])
- {
- for (i=0 ; i<4 ; i++)
- {
- d = DotProduct (currententity->origin, view_clipplanes[i].normal);
- d -= view_clipplanes[i].dist;
- if (d <= -clmodel->radius)
- return BMODEL_FULLY_CLIPPED;
- if (d <= clmodel->radius)
- clipflags |= (1<<i);
- }
- }
- else
- {
- for (i=0 ; i<4 ; i++)
- {
- // generate accept and reject points
- // FIXME: do with fast look-ups or integer tests based on the sign bit
- // of the floating point values
- pindex = pfrustum_indexes[i];
- rejectpt[0] = minmaxs[pindex[0]];
- rejectpt[1] = minmaxs[pindex[1]];
- rejectpt[2] = minmaxs[pindex[2]];
-
- d = DotProduct (rejectpt, view_clipplanes[i].normal);
- d -= view_clipplanes[i].dist;
- if (d <= 0)
- return BMODEL_FULLY_CLIPPED;
- acceptpt[0] = minmaxs[pindex[3+0]];
- acceptpt[1] = minmaxs[pindex[3+1]];
- acceptpt[2] = minmaxs[pindex[3+2]];
- d = DotProduct (acceptpt, view_clipplanes[i].normal);
- d -= view_clipplanes[i].dist;
- if (d <= 0)
- clipflags |= (1<<i);
- }
- }
- return clipflags;
- }
- /*
- =============
- R_DrawBEntitiesOnList
- =============
- */
- void R_DrawBEntitiesOnList (void)
- {
- int i, j, k, clipflags;
- vec3_t oldorigin;
- model_t *clmodel;
- float minmaxs[6];
- if (!r_drawentities.value)
- return;
- VectorCopy (modelorg, oldorigin);
- insubmodel = true;
- r_dlightframecount = r_framecount;
- for (i=0 ; i<cl_numvisedicts ; i++)
- {
- currententity = &cl_visedicts[i];
- switch (currententity->model->type)
- {
- case mod_brush:
- clmodel = currententity->model;
- // see if the bounding box lets us trivially reject, also sets
- // trivial accept status
- for (j=0 ; j<3 ; j++)
- {
- minmaxs[j] = currententity->origin[j] +
- clmodel->mins[j];
- minmaxs[3+j] = currententity->origin[j] +
- clmodel->maxs[j];
- }
- clipflags = R_BmodelCheckBBox (clmodel, minmaxs);
- if (clipflags != BMODEL_FULLY_CLIPPED)
- {
- VectorCopy (currententity->origin, r_entorigin);
- VectorSubtract (r_origin, r_entorigin, modelorg);
- // FIXME: is this needed?
- VectorCopy (modelorg, r_worldmodelorg);
-
- r_pcurrentvertbase = clmodel->vertexes;
-
- // FIXME: stop transforming twice
- R_RotateBmodel ();
- // calculate dynamic lighting for bmodel if it's not an
- // instanced model
- if (clmodel->firstmodelsurface != 0)
- {
- for (k=0 ; k<MAX_DLIGHTS ; k++)
- {
- if ((cl_dlights[k].die < cl.time) ||
- (!cl_dlights[k].radius))
- {
- continue;
- }
- R_MarkLights (&cl_dlights[k], 1<<k,
- clmodel->nodes + clmodel->hulls[0].firstclipnode);
- }
- }
- // if the driver wants polygons, deliver those. Z-buffering is on
- // at this point, so no clipping to the world tree is needed, just
- // frustum clipping
- if (r_drawpolys | r_drawculledpolys)
- {
- R_ZDrawSubmodelPolys (clmodel);
- }
- else
- {
- r_pefragtopnode = NULL;
- for (j=0 ; j<3 ; j++)
- {
- r_emins[j] = minmaxs[j];
- r_emaxs[j] = minmaxs[3+j];
- }
- R_SplitEntityOnNode2 (cl.worldmodel->nodes);
- if (r_pefragtopnode)
- {
- currententity->topnode = r_pefragtopnode;
-
- if (r_pefragtopnode->contents >= 0)
- {
- // not a leaf; has to be clipped to the world BSP
- r_clipflags = clipflags;
- R_DrawSolidClippedSubmodelPolygons (clmodel);
- }
- else
- {
- // falls entirely in one leaf, so we just put all the
- // edges in the edge list and let 1/z sorting handle
- // drawing order
- R_DrawSubmodelPolygons (clmodel, clipflags);
- }
-
- currententity->topnode = NULL;
- }
- }
- // put back world rotation and frustum clipping
- // FIXME: R_RotateBmodel should just work off base_vxx
- VectorCopy (base_vpn, vpn);
- VectorCopy (base_vup, vup);
- VectorCopy (base_vright, vright);
- VectorCopy (base_modelorg, modelorg);
- VectorCopy (oldorigin, modelorg);
- R_TransformFrustum ();
- }
- break;
- default:
- break;
- }
- }
- insubmodel = false;
- }
- /*
- ================
- R_EdgeDrawing
- ================
- */
- void R_EdgeDrawing (void)
- {
- edge_t ledges[NUMSTACKEDGES +
- ((CACHE_SIZE - 1) / sizeof(edge_t)) + 1];
- surf_t lsurfs[NUMSTACKSURFACES +
- ((CACHE_SIZE - 1) / sizeof(surf_t)) + 1];
- if (auxedges)
- {
- r_edges = auxedges;
- }
- else
- {
- r_edges = (edge_t *)
- (((long)&ledges[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
- }
- if (r_surfsonstack)
- {
- surfaces = (surf_t *)
- (((long)&lsurfs[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
- surf_max = &surfaces[r_cnumsurfs];
- // surface 0 doesn't really exist; it's just a dummy because index 0
- // is used to indicate no edge attached to surface
- surfaces--;
- R_SurfacePatch ();
- }
- R_BeginEdgeFrame ();
- if (r_dspeeds.value)
- {
- rw_time1 = Sys_DoubleTime ();
- }
- R_RenderWorld ();
- if (r_drawculledpolys)
- R_ScanEdges ();
- // only the world can be drawn back to front with no z reads or compares, just
- // z writes, so have the driver turn z compares on now
- D_TurnZOn ();
- if (r_dspeeds.value)
- {
- rw_time2 = Sys_DoubleTime ();
- db_time1 = rw_time2;
- }
- R_DrawBEntitiesOnList ();
- if (r_dspeeds.value)
- {
- db_time2 = Sys_DoubleTime ();
- se_time1 = db_time2;
- }
- if (!r_dspeeds.value)
- {
- VID_UnlockBuffer ();
- S_ExtraUpdate (); // don't let sound get messed up if going slow
- VID_LockBuffer ();
- }
-
- if (!(r_drawpolys | r_drawculledpolys))
- R_ScanEdges ();
- }
- /*
- ================
- R_RenderView
- r_refdef must be set before the first call
- ================
- */
- void R_RenderView_ (void)
- {
- byte warpbuffer[WARP_WIDTH * WARP_HEIGHT];
- r_warpbuffer = warpbuffer;
- if (r_timegraph.value || r_speeds.value || r_dspeeds.value)
- r_time1 = Sys_DoubleTime ();
- R_SetupFrame ();
- #ifdef PASSAGES
- SetVisibilityByPassages ();
- #else
- R_MarkLeaves (); // done here so we know if we're in water
- #endif
- // make FDIV fast. This reduces timing precision after we've been running for a
- // while, so we don't do it globally. This also sets chop mode, and we do it
- // here so that setup stuff like the refresh area calculations match what's
- // done in screen.c
- Sys_LowFPPrecision ();
- if (!r_worldentity.model || !cl.worldmodel)
- Sys_Error ("R_RenderView: NULL worldmodel");
-
- if (!r_dspeeds.value)
- {
- VID_UnlockBuffer ();
- S_ExtraUpdate (); // don't let sound get messed up if going slow
- VID_LockBuffer ();
- }
-
- R_EdgeDrawing ();
- if (!r_dspeeds.value)
- {
- VID_UnlockBuffer ();
- S_ExtraUpdate (); // don't let sound get messed up if going slow
- VID_LockBuffer ();
- }
-
- if (r_dspeeds.value)
- {
- se_time2 = Sys_DoubleTime ();
- de_time1 = se_time2;
- }
- R_DrawEntitiesOnList ();
- if (r_dspeeds.value)
- {
- de_time2 = Sys_DoubleTime ();
- dv_time1 = de_time2;
- }
- R_DrawViewModel ();
- if (r_dspeeds.value)
- {
- dv_time2 = Sys_DoubleTime ();
- dp_time1 = Sys_DoubleTime ();
- }
- R_DrawParticles ();
- if (r_dspeeds.value)
- dp_time2 = Sys_DoubleTime ();
- if (r_dowarp)
- D_WarpScreen ();
- V_SetContentsColor (r_viewleaf->contents);
- if (r_timegraph.value)
- R_TimeGraph ();
- if (r_netgraph.value)
- R_NetGraph ();
- if (r_zgraph.value)
- R_ZGraph ();
- if (r_aliasstats.value)
- R_PrintAliasStats ();
-
- if (r_speeds.value)
- R_PrintTimes ();
- if (r_dspeeds.value)
- R_PrintDSpeeds ();
- if (r_reportsurfout.value && r_outofsurfaces)
- Con_Printf ("Short %d surfaces\n", r_outofsurfaces);
- if (r_reportedgeout.value && r_outofedges)
- Con_Printf ("Short roughly %d edges\n", r_outofedges * 2 / 3);
- // back to high floating-point precision
- Sys_HighFPPrecision ();
- }
- void R_RenderView (void)
- {
- int dummy;
- int delta;
-
- delta = (byte *)&dummy - r_stack_start;
- if (delta < -10000 || delta > 10000)
- Sys_Error ("R_RenderView: called without enough stack");
- if ( Hunk_LowMark() & 3 )
- Sys_Error ("Hunk is missaligned");
- if ( (long)(&dummy) & 3 )
- Sys_Error ("Stack is missaligned");
- if ( (long)(&r_warpbuffer) & 3 )
- Sys_Error ("Globals are missaligned");
- R_RenderView_ ();
- }
- /*
- ================
- R_InitTurb
- ================
- */
- void R_InitTurb (void)
- {
- int i;
-
- for (i=0 ; i<1280 ; i++)
- {
- sintable[i] = AMP + sin(i*3.14159*2/CYCLE)*AMP;
- intsintable[i] = AMP2 + sin(i*3.14159*2/CYCLE)*AMP2; // AMP2, not 20
- }
- }
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