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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // cmd.h -- Command buffer and command execution
- //===========================================================================
- /*
- Any number of commands can be added in a frame, from several different sources.
- Most commands come from either keybindings or console line input, but remote
- servers can also send across commands and entire text files can be execed.
- The + command line options are also added to the command buffer.
- The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
- */
- void Cbuf_Init (void);
- // allocates an initial text buffer that will grow as needed
- void Cbuf_AddText (char *text);
- // as new commands are generated from the console or keybindings,
- // the text is added to the end of the command buffer.
- void Cbuf_InsertText (char *text);
- // when a command wants to issue other commands immediately, the text is
- // inserted at the beginning of the buffer, before any remaining unexecuted
- // commands.
- void Cbuf_Execute (void);
- // Pulls off \n terminated lines of text from the command buffer and sends
- // them through Cmd_ExecuteString. Stops when the buffer is empty.
- // Normally called once per frame, but may be explicitly invoked.
- // Do not call inside a command function!
- //===========================================================================
- /*
- Command execution takes a null terminated string, breaks it into tokens,
- then searches for a command or variable that matches the first token.
- */
- typedef void (*xcommand_t) (void);
- void Cmd_Init (void);
- void Cmd_AddCommand (char *cmd_name, xcommand_t function);
- // called by the init functions of other parts of the program to
- // register commands and functions to call for them.
- // The cmd_name is referenced later, so it should not be in temp memory
- // if function is NULL, the command will be forwarded to the server
- // as a clc_stringcmd instead of executed locally
- qboolean Cmd_Exists (char *cmd_name);
- // used by the cvar code to check for cvar / command name overlap
- char *Cmd_CompleteCommand (char *partial);
- // attempts to match a partial command for automatic command line completion
- // returns NULL if nothing fits
- int Cmd_Argc (void);
- char *Cmd_Argv (int arg);
- char *Cmd_Args (void);
- // The functions that execute commands get their parameters with these
- // functions. Cmd_Argv () will return an empty string, not a NULL
- // if arg > argc, so string operations are allways safe.
- int Cmd_CheckParm (char *parm);
- // Returns the position (1 to argc-1) in the command's argument list
- // where the given parameter apears, or 0 if not present
- void Cmd_TokenizeString (char *text);
- // Takes a null terminated string. Does not need to be /n terminated.
- // breaks the string up into arg tokens.
- void Cmd_ExecuteString (char *text);
- // Parses a single line of text into arguments and tries to execute it
- // as if it was typed at the console
- void Cmd_ForwardToServer (void);
- // adds the current command line as a clc_stringcmd to the client message.
- // things like godmode, noclip, etc, are commands directed to the server,
- // so when they are typed in at the console, they will need to be forwarded.
- void Cmd_StuffCmds_f (void);
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