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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // cl.input.c -- builds an intended movement command to send to the server
- #include "quakedef.h"
- cvar_t cl_nodelta = {"cl_nodelta","0"};
- /*
- ===============================================================================
- KEY BUTTONS
- Continuous button event tracking is complicated by the fact that two different
- input sources (say, mouse button 1 and the control key) can both press the
- same button, but the button should only be released when both of the
- pressing key have been released.
- When a key event issues a button command (+forward, +attack, etc), it appends
- its key number as a parameter to the command so it can be matched up with
- the release.
- state bit 0 is the current state of the key
- state bit 1 is edge triggered on the up to down transition
- state bit 2 is edge triggered on the down to up transition
- ===============================================================================
- */
- kbutton_t in_mlook, in_klook;
- kbutton_t in_left, in_right, in_forward, in_back;
- kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright;
- kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack;
- kbutton_t in_up, in_down;
- int in_impulse;
- void KeyDown (kbutton_t *b)
- {
- int k;
- char *c;
-
- c = Cmd_Argv(1);
- if (c[0])
- k = atoi(c);
- else
- k = -1; // typed manually at the console for continuous down
- if (k == b->down[0] || k == b->down[1])
- return; // repeating key
-
- if (!b->down[0])
- b->down[0] = k;
- else if (!b->down[1])
- b->down[1] = k;
- else
- {
- Con_Printf ("Three keys down for a button!\n");
- return;
- }
-
- if (b->state & 1)
- return; // still down
- b->state |= 1 + 2; // down + impulse down
- }
- void KeyUp (kbutton_t *b)
- {
- int k;
- char *c;
-
- c = Cmd_Argv(1);
- if (c[0])
- k = atoi(c);
- else
- { // typed manually at the console, assume for unsticking, so clear all
- b->down[0] = b->down[1] = 0;
- b->state = 4; // impulse up
- return;
- }
- if (b->down[0] == k)
- b->down[0] = 0;
- else if (b->down[1] == k)
- b->down[1] = 0;
- else
- return; // key up without coresponding down (menu pass through)
- if (b->down[0] || b->down[1])
- return; // some other key is still holding it down
- if (!(b->state & 1))
- return; // still up (this should not happen)
- b->state &= ~1; // now up
- b->state |= 4; // impulse up
- }
- void IN_KLookDown (void) {KeyDown(&in_klook);}
- void IN_KLookUp (void) {KeyUp(&in_klook);}
- void IN_MLookDown (void) {KeyDown(&in_mlook);}
- void IN_MLookUp (void) {
- KeyUp(&in_mlook);
- if ( !(in_mlook.state&1) && lookspring.value)
- V_StartPitchDrift();
- }
- void IN_UpDown(void) {KeyDown(&in_up);}
- void IN_UpUp(void) {KeyUp(&in_up);}
- void IN_DownDown(void) {KeyDown(&in_down);}
- void IN_DownUp(void) {KeyUp(&in_down);}
- void IN_LeftDown(void) {KeyDown(&in_left);}
- void IN_LeftUp(void) {KeyUp(&in_left);}
- void IN_RightDown(void) {KeyDown(&in_right);}
- void IN_RightUp(void) {KeyUp(&in_right);}
- void IN_ForwardDown(void) {KeyDown(&in_forward);}
- void IN_ForwardUp(void) {KeyUp(&in_forward);}
- void IN_BackDown(void) {KeyDown(&in_back);}
- void IN_BackUp(void) {KeyUp(&in_back);}
- void IN_LookupDown(void) {KeyDown(&in_lookup);}
- void IN_LookupUp(void) {KeyUp(&in_lookup);}
- void IN_LookdownDown(void) {KeyDown(&in_lookdown);}
- void IN_LookdownUp(void) {KeyUp(&in_lookdown);}
- void IN_MoveleftDown(void) {KeyDown(&in_moveleft);}
- void IN_MoveleftUp(void) {KeyUp(&in_moveleft);}
- void IN_MoverightDown(void) {KeyDown(&in_moveright);}
- void IN_MoverightUp(void) {KeyUp(&in_moveright);}
- void IN_SpeedDown(void) {KeyDown(&in_speed);}
- void IN_SpeedUp(void) {KeyUp(&in_speed);}
- void IN_StrafeDown(void) {KeyDown(&in_strafe);}
- void IN_StrafeUp(void) {KeyUp(&in_strafe);}
- void IN_AttackDown(void) {KeyDown(&in_attack);}
- void IN_AttackUp(void) {KeyUp(&in_attack);}
- void IN_UseDown (void) {KeyDown(&in_use);}
- void IN_UseUp (void) {KeyUp(&in_use);}
- void IN_JumpDown (void) {KeyDown(&in_jump);}
- void IN_JumpUp (void) {KeyUp(&in_jump);}
- void IN_Impulse (void) {in_impulse=Q_atoi(Cmd_Argv(1));}
- /*
- ===============
- CL_KeyState
- Returns 0.25 if a key was pressed and released during the frame,
- 0.5 if it was pressed and held
- 0 if held then released, and
- 1.0 if held for the entire time
- ===============
- */
- float CL_KeyState (kbutton_t *key)
- {
- float val;
- qboolean impulsedown, impulseup, down;
-
- impulsedown = key->state & 2;
- impulseup = key->state & 4;
- down = key->state & 1;
- val = 0;
-
- if (impulsedown && !impulseup)
- if (down)
- val = 0.5; // pressed and held this frame
- else
- val = 0; // I_Error ();
- if (impulseup && !impulsedown)
- if (down)
- val = 0; // I_Error ();
- else
- val = 0; // released this frame
- if (!impulsedown && !impulseup)
- if (down)
- val = 1.0; // held the entire frame
- else
- val = 0; // up the entire frame
- if (impulsedown && impulseup)
- if (down)
- val = 0.75; // released and re-pressed this frame
- else
- val = 0.25; // pressed and released this frame
- key->state &= 1; // clear impulses
-
- return val;
- }
- //==========================================================================
- cvar_t cl_upspeed = {"cl_upspeed","200"};
- cvar_t cl_forwardspeed = {"cl_forwardspeed","200", true};
- cvar_t cl_backspeed = {"cl_backspeed","200", true};
- cvar_t cl_sidespeed = {"cl_sidespeed","350"};
- cvar_t cl_movespeedkey = {"cl_movespeedkey","2.0"};
- cvar_t cl_yawspeed = {"cl_yawspeed","140"};
- cvar_t cl_pitchspeed = {"cl_pitchspeed","150"};
- cvar_t cl_anglespeedkey = {"cl_anglespeedkey","1.5"};
- /*
- ================
- CL_AdjustAngles
- Moves the local angle positions
- ================
- */
- void CL_AdjustAngles (void)
- {
- float speed;
- float up, down;
-
- if (in_speed.state & 1)
- speed = host_frametime * cl_anglespeedkey.value;
- else
- speed = host_frametime;
- if (!(in_strafe.state & 1))
- {
- cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right);
- cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left);
- cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]);
- }
- if (in_klook.state & 1)
- {
- V_StopPitchDrift ();
- cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward);
- cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back);
- }
-
- up = CL_KeyState (&in_lookup);
- down = CL_KeyState(&in_lookdown);
-
- cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up;
- cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down;
- if (up || down)
- V_StopPitchDrift ();
-
- if (cl.viewangles[PITCH] > 80)
- cl.viewangles[PITCH] = 80;
- if (cl.viewangles[PITCH] < -70)
- cl.viewangles[PITCH] = -70;
- if (cl.viewangles[ROLL] > 50)
- cl.viewangles[ROLL] = 50;
- if (cl.viewangles[ROLL] < -50)
- cl.viewangles[ROLL] = -50;
-
- }
- /*
- ================
- CL_BaseMove
- Send the intended movement message to the server
- ================
- */
- void CL_BaseMove (usercmd_t *cmd)
- {
- CL_AdjustAngles ();
-
- memset (cmd, 0, sizeof(*cmd));
-
- VectorCopy (cl.viewangles, cmd->angles);
- if (in_strafe.state & 1)
- {
- cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_right);
- cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_left);
- }
- cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_moveright);
- cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_moveleft);
- cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up);
- cmd->upmove -= cl_upspeed.value * CL_KeyState (&in_down);
- if (! (in_klook.state & 1) )
- {
- cmd->forwardmove += cl_forwardspeed.value * CL_KeyState (&in_forward);
- cmd->forwardmove -= cl_backspeed.value * CL_KeyState (&in_back);
- }
- //
- // adjust for speed key
- //
- if (in_speed.state & 1)
- {
- cmd->forwardmove *= cl_movespeedkey.value;
- cmd->sidemove *= cl_movespeedkey.value;
- cmd->upmove *= cl_movespeedkey.value;
- }
- }
- int MakeChar (int i)
- {
- i &= ~3;
- if (i < -127*4)
- i = -127*4;
- if (i > 127*4)
- i = 127*4;
- return i;
- }
- /*
- ==============
- CL_FinishMove
- ==============
- */
- void CL_FinishMove (usercmd_t *cmd)
- {
- int i;
- int ms;
- //
- // allways dump the first two message, because it may contain leftover inputs
- // from the last level
- //
- if (++cl.movemessages <= 2)
- return;
- //
- // figure button bits
- //
- if ( in_attack.state & 3 )
- cmd->buttons |= 1;
- in_attack.state &= ~2;
-
- if (in_jump.state & 3)
- cmd->buttons |= 2;
- in_jump.state &= ~2;
- // send milliseconds of time to apply the move
- ms = host_frametime * 1000;
- if (ms > 250)
- ms = 100; // time was unreasonable
- cmd->msec = ms;
- VectorCopy (cl.viewangles, cmd->angles);
- cmd->impulse = in_impulse;
- in_impulse = 0;
- //
- // chop down so no extra bits are kept that the server wouldn't get
- //
- cmd->forwardmove = MakeChar (cmd->forwardmove);
- cmd->sidemove = MakeChar (cmd->sidemove);
- cmd->upmove = MakeChar (cmd->upmove);
- for (i=0 ; i<3 ; i++)
- cmd->angles[i] = ((int)(cmd->angles[i]*65536.0/360)&65535) * (360.0/65536.0);
- }
- /*
- =================
- CL_SendCmd
- =================
- */
- void CL_SendCmd (void)
- {
- sizebuf_t buf;
- byte data[128];
- int i;
- usercmd_t *cmd, *oldcmd;
- int checksumIndex;
- int lost;
- int seq_hash;
- if (cls.demoplayback)
- return; // sendcmds come from the demo
- // save this command off for prediction
- i = cls.netchan.outgoing_sequence & UPDATE_MASK;
- cmd = &cl.frames[i].cmd;
- cl.frames[i].senttime = realtime;
- cl.frames[i].receivedtime = -1; // we haven't gotten a reply yet
- // seq_hash = (cls.netchan.outgoing_sequence & 0xffff) ; // ^ QW_CHECK_HASH;
- seq_hash = cls.netchan.outgoing_sequence;
- // get basic movement from keyboard
- CL_BaseMove (cmd);
- // allow mice or other external controllers to add to the move
- IN_Move (cmd);
- // if we are spectator, try autocam
- if (cl.spectator)
- Cam_Track(cmd);
- CL_FinishMove(cmd);
- Cam_FinishMove(cmd);
- // send this and the previous cmds in the message, so
- // if the last packet was dropped, it can be recovered
- buf.maxsize = 128;
- buf.cursize = 0;
- buf.data = data;
- MSG_WriteByte (&buf, clc_move);
- // save the position for a checksum byte
- checksumIndex = buf.cursize;
- MSG_WriteByte (&buf, 0);
- // write our lossage percentage
- lost = CL_CalcNet();
- MSG_WriteByte (&buf, (byte)lost);
- i = (cls.netchan.outgoing_sequence-2) & UPDATE_MASK;
- cmd = &cl.frames[i].cmd;
- MSG_WriteDeltaUsercmd (&buf, &nullcmd, cmd);
- oldcmd = cmd;
- i = (cls.netchan.outgoing_sequence-1) & UPDATE_MASK;
- cmd = &cl.frames[i].cmd;
- MSG_WriteDeltaUsercmd (&buf, oldcmd, cmd);
- oldcmd = cmd;
- i = (cls.netchan.outgoing_sequence) & UPDATE_MASK;
- cmd = &cl.frames[i].cmd;
- MSG_WriteDeltaUsercmd (&buf, oldcmd, cmd);
- // calculate a checksum over the move commands
- buf.data[checksumIndex] = COM_BlockSequenceCRCByte(
- buf.data + checksumIndex + 1, buf.cursize - checksumIndex - 1,
- seq_hash);
- // request delta compression of entities
- if (cls.netchan.outgoing_sequence - cl.validsequence >= UPDATE_BACKUP-1)
- cl.validsequence = 0;
- if (cl.validsequence && !cl_nodelta.value && cls.state == ca_active &&
- !cls.demorecording)
- {
- cl.frames[cls.netchan.outgoing_sequence&UPDATE_MASK].delta_sequence = cl.validsequence;
- MSG_WriteByte (&buf, clc_delta);
- MSG_WriteByte (&buf, cl.validsequence&255);
- }
- else
- cl.frames[cls.netchan.outgoing_sequence&UPDATE_MASK].delta_sequence = -1;
- if (cls.demorecording)
- CL_WriteDemoCmd(cmd);
- //
- // deliver the message
- //
- Netchan_Transmit (&cls.netchan, buf.cursize, buf.data);
- }
- /*
- ============
- CL_InitInput
- ============
- */
- void CL_InitInput (void)
- {
- Cmd_AddCommand ("+moveup",IN_UpDown);
- Cmd_AddCommand ("-moveup",IN_UpUp);
- Cmd_AddCommand ("+movedown",IN_DownDown);
- Cmd_AddCommand ("-movedown",IN_DownUp);
- Cmd_AddCommand ("+left",IN_LeftDown);
- Cmd_AddCommand ("-left",IN_LeftUp);
- Cmd_AddCommand ("+right",IN_RightDown);
- Cmd_AddCommand ("-right",IN_RightUp);
- Cmd_AddCommand ("+forward",IN_ForwardDown);
- Cmd_AddCommand ("-forward",IN_ForwardUp);
- Cmd_AddCommand ("+back",IN_BackDown);
- Cmd_AddCommand ("-back",IN_BackUp);
- Cmd_AddCommand ("+lookup", IN_LookupDown);
- Cmd_AddCommand ("-lookup", IN_LookupUp);
- Cmd_AddCommand ("+lookdown", IN_LookdownDown);
- Cmd_AddCommand ("-lookdown", IN_LookdownUp);
- Cmd_AddCommand ("+strafe", IN_StrafeDown);
- Cmd_AddCommand ("-strafe", IN_StrafeUp);
- Cmd_AddCommand ("+moveleft", IN_MoveleftDown);
- Cmd_AddCommand ("-moveleft", IN_MoveleftUp);
- Cmd_AddCommand ("+moveright", IN_MoverightDown);
- Cmd_AddCommand ("-moveright", IN_MoverightUp);
- Cmd_AddCommand ("+speed", IN_SpeedDown);
- Cmd_AddCommand ("-speed", IN_SpeedUp);
- Cmd_AddCommand ("+attack", IN_AttackDown);
- Cmd_AddCommand ("-attack", IN_AttackUp);
- Cmd_AddCommand ("+use", IN_UseDown);
- Cmd_AddCommand ("-use", IN_UseUp);
- Cmd_AddCommand ("+jump", IN_JumpDown);
- Cmd_AddCommand ("-jump", IN_JumpUp);
- Cmd_AddCommand ("impulse", IN_Impulse);
- Cmd_AddCommand ("+klook", IN_KLookDown);
- Cmd_AddCommand ("-klook", IN_KLookUp);
- Cmd_AddCommand ("+mlook", IN_MLookDown);
- Cmd_AddCommand ("-mlook", IN_MLookUp);
- Cvar_RegisterVariable (&cl_nodelta);
- }
- /*
- ============
- CL_ClearStates
- ============
- */
- void CL_ClearStates (void)
- {
- }
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