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- // brush.c
- #include "bsp5.h"
- int numbrushplanes;
- plane_t planes[MAX_MAP_PLANES];
- int numbrushfaces;
- mface_t faces[128]; // beveled clipping hull can generate many extra
- /*
- =================
- CheckFace
- Note: this will not catch 0 area polygons
- =================
- */
- void CheckFace (face_t *f)
- {
- int i, j;
- vec_t *p1, *p2;
- vec_t d, edgedist;
- vec3_t dir, edgenormal, facenormal;
-
- if (f->numpoints < 3)
- Error ("CheckFace: %i points",f->numpoints);
-
- VectorCopy (planes[f->planenum].normal, facenormal);
- if (f->planeside)
- {
- VectorSubtract (vec3_origin, facenormal, facenormal);
- }
-
- for (i=0 ; i<f->numpoints ; i++)
- {
- p1 = f->pts[i];
- for (j=0 ; j<3 ; j++)
- if (p1[j] > BOGUS_RANGE || p1[j] < -BOGUS_RANGE)
- Error ("CheckFace: BUGUS_RANGE: %f",p1[j]);
- j = i+1 == f->numpoints ? 0 : i+1;
-
- // check the point is on the face plane
- d = DotProduct (p1, planes[f->planenum].normal) - planes[f->planenum].dist;
- if (d < -ON_EPSILON || d > ON_EPSILON)
- Error ("CheckFace: point off plane");
-
- // check the edge isn't degenerate
- p2 = f->pts[j];
- VectorSubtract (p2, p1, dir);
-
- if (VectorLength (dir) < ON_EPSILON)
- Error ("CheckFace: degenerate edge");
-
- CrossProduct (facenormal, dir, edgenormal);
- VectorNormalize (edgenormal);
- edgedist = DotProduct (p1, edgenormal);
- edgedist += ON_EPSILON;
-
- // all other points must be on front side
- for (j=0 ; j<f->numpoints ; j++)
- {
- if (j == i)
- continue;
- d = DotProduct (f->pts[j], edgenormal);
- if (d > edgedist)
- Error ("CheckFace: non-convex");
- }
- }
- }
- //===========================================================================
- /*
- =================
- ClearBounds
- =================
- */
- void ClearBounds (brushset_t *bs)
- {
- int i, j;
-
- for (j=0 ; j<NUM_HULLS ; j++)
- for (i=0 ; i<3 ; i++)
- {
- bs->mins[i] = 99999;
- bs->maxs[i] = -99999;
- }
- }
- /*
- =================
- AddToBounds
- =================
- */
- void AddToBounds (brushset_t *bs, vec3_t v)
- {
- int i;
-
- for (i=0 ; i<3 ; i++)
- {
- if (v[i] < bs->mins[i])
- bs->mins[i] = v[i];
- if (v[i] > bs->maxs[i])
- bs->maxs[i] = v[i];
- }
- }
- //===========================================================================
- int PlaneTypeForNormal (vec3_t normal)
- {
- float ax, ay, az;
-
- // NOTE: should these have an epsilon around 1.0?
- if (normal[0] == 1.0)
- return PLANE_X;
- if (normal[1] == 1.0)
- return PLANE_Y;
- if (normal[2] == 1.0)
- return PLANE_Z;
- if (normal[0] == -1.0 ||
- normal[1] == -1.0 ||
- normal[2] == -1.0)
- Error ("PlaneTypeForNormal: not a canonical vector");
-
- ax = fabs(normal[0]);
- ay = fabs(normal[1]);
- az = fabs(normal[2]);
-
- if (ax >= ay && ax >= az)
- return PLANE_ANYX;
- if (ay >= ax && ay >= az)
- return PLANE_ANYY;
- return PLANE_ANYZ;
- }
- #define DISTEPSILON 0.01
- #define ANGLEEPSILON 0.00001
- void NormalizePlane (plane_t *dp)
- {
- vec_t ax, ay, az;
-
- if (dp->normal[0] == -1.0)
- {
- dp->normal[0] = 1.0;
- dp->dist = -dp->dist;
- }
- if (dp->normal[1] == -1.0)
- {
- dp->normal[1] = 1.0;
- dp->dist = -dp->dist;
- }
- if (dp->normal[2] == -1.0)
- {
- dp->normal[2] = 1.0;
- dp->dist = -dp->dist;
- }
- if (dp->normal[0] == 1.0)
- {
- dp->type = PLANE_X;
- return;
- }
- if (dp->normal[1] == 1.0)
- {
- dp->type = PLANE_Y;
- return;
- }
- if (dp->normal[2] == 1.0)
- {
- dp->type = PLANE_Z;
- return;
- }
- ax = fabs(dp->normal[0]);
- ay = fabs(dp->normal[1]);
- az = fabs(dp->normal[2]);
- if (ax >= ay && ax >= az)
- dp->type = PLANE_ANYX;
- else if (ay >= ax && ay >= az)
- dp->type = PLANE_ANYY;
- else
- dp->type = PLANE_ANYZ;
- if (dp->normal[dp->type-PLANE_ANYX] < 0)
- {
- VectorSubtract (vec3_origin, dp->normal, dp->normal);
- dp->dist = -dp->dist;
- }
- }
- /*
- ===============
- FindPlane
- Returns a global plane number and the side that will be the front
- ===============
- */
- int FindPlane (plane_t *dplane, int *side)
- {
- int i;
- plane_t *dp, pl;
- vec_t dot;
-
- dot = VectorLength(dplane->normal);
- if (dot < 1.0 - ANGLEEPSILON || dot > 1.0 + ANGLEEPSILON)
- Error ("FindPlane: normalization error");
-
- pl = *dplane;
- NormalizePlane (&pl);
- if (DotProduct(pl.normal, dplane->normal) > 0)
- *side = 0;
- else
- *side = 1;
- dp = planes;
- for (i=0 ; i<numbrushplanes;i++, dp++)
- {
- dot = DotProduct (dp->normal, pl.normal);
- if (dot > 1.0 - ANGLEEPSILON
- && fabs(dp->dist - pl.dist) < DISTEPSILON )
- { // regular match
- return i;
- }
- }
- if (numbrushplanes == MAX_MAP_PLANES)
- Error ("numbrushplanes == MAX_MAP_PLANES");
- planes[numbrushplanes] = pl;
- numbrushplanes++;
- return numbrushplanes-1;
- }
- /*
- ===============
- FindPlane_old
- Returns a global plane number and the side that will be the front
- ===============
- */
- int FindPlane_old (plane_t *dplane, int *side)
- {
- int i;
- plane_t *dp;
- vec_t dot, ax, ay, az;
-
- dot = VectorLength(dplane->normal);
- if (dot < 1.0 - ANGLEEPSILON || dot > 1.0 + ANGLEEPSILON)
- Error ("FindPlane: normalization error");
-
- dp = planes;
-
- for (i=0 ; i<numbrushplanes;i++, dp++)
- {
- dot = DotProduct (dplane->normal, dp->normal);
- if (dot > 1.0 - ANGLEEPSILON
- && fabs(dplane->dist - dp->dist) < DISTEPSILON )
- { // regular match
- *side = 0;
- return i;
- }
- if (dot < -1.0+ANGLEEPSILON
- && fabs(dplane->dist + dp->dist) < DISTEPSILON )
- { // inverse of vector
- *side = 1;
- return i;
- }
- }
-
- // allocate a new plane, flipping normal to a consistant direction
- // if needed
- *dp = *dplane;
-
- if (numbrushplanes == MAX_MAP_PLANES)
- Error ("numbrushplanes == MAX_MAP_PLANES");
- numbrushplanes++;
-
- *side = 0;
- // NOTE: should these have an epsilon around 1.0?
- if (dplane->normal[0] == 1.0)
- dp->type = PLANE_X;
- else if (dplane->normal[1] == 1.0)
- dp->type = PLANE_Y;
- else if (dplane->normal[2] == 1.0)
- dp->type = PLANE_Z;
- else if (dplane->normal[0] == -1.0)
- {
- dp->type = PLANE_X;
- dp->normal[0] = 1.0;
- dp->dist = -dp->dist;
- *side = 1;
- }
- else if (dplane->normal[1] == -1.0)
- {
- dp->type = PLANE_Y;
- dp->normal[1] = 1.0;
- dp->dist = -dp->dist;
- *side = 1;
- }
- else if (dplane->normal[2] == -1.0)
- {
- dp->type = PLANE_Z;
- dp->normal[2] = 1.0;
- dp->dist = -dp->dist;
- *side = 1;
- }
- else
- {
- ax = fabs(dplane->normal[0]);
- ay = fabs(dplane->normal[1]);
- az = fabs(dplane->normal[2]);
-
- if (ax >= ay && ax >= az)
- dp->type = PLANE_ANYX;
- else if (ay >= ax && ay >= az)
- dp->type = PLANE_ANYY;
- else
- dp->type = PLANE_ANYZ;
- if (dplane->normal[dp->type-PLANE_ANYX] < 0)
- {
- VectorSubtract (vec3_origin, dp->normal, dp->normal);
- dp->dist = -dp->dist;
- *side = 1;
- }
- }
-
- return i;
- }
- /*
- =============================================================================
- TURN BRUSHES INTO GROUPS OF FACES
- =============================================================================
- */
- vec3_t brush_mins, brush_maxs;
- face_t *brush_faces;
- /*
- =================
- CreateBrushFaces
- =================
- */
- #define ZERO_EPSILON 0.001
- void CreateBrushFaces (void)
- {
- int i,j, k;
- vec_t r;
- face_t *f;
- winding_t *w;
- plane_t plane;
- mface_t *mf;
-
- brush_mins[0] = brush_mins[1] = brush_mins[2] = 99999;
- brush_maxs[0] = brush_maxs[1] = brush_maxs[2] = -99999;
- brush_faces = NULL;
-
- for (i=0 ; i<numbrushfaces ; i++)
- {
- mf = &faces[i];
-
- w = BaseWindingForPlane (&mf->plane);
- for (j=0 ; j<numbrushfaces && w ; j++)
- {
- if (j == i)
- continue;
- // flip the plane, because we want to keep the back side
- VectorSubtract (vec3_origin,faces[j].plane.normal, plane.normal);
- plane.dist = -faces[j].plane.dist;
-
- w = ClipWinding (w, &plane, false);
- }
-
- if (!w)
- continue; // overcontrained plane
-
- // this face is a keeper
- f = AllocFace ();
- f->numpoints = w->numpoints;
- if (f->numpoints > MAXEDGES)
- Error ("f->numpoints > MAXEDGES");
-
- for (j=0 ; j<w->numpoints ; j++)
- {
- for (k=0 ; k<3 ; k++)
- {
- r = Q_rint (w->points[j][k]);
- if ( fabs(w->points[j][k] - r) < ZERO_EPSILON)
- f->pts[j][k] = r;
- else
- f->pts[j][k] = w->points[j][k];
-
- if (f->pts[j][k] < brush_mins[k])
- brush_mins[k] = f->pts[j][k];
- if (f->pts[j][k] > brush_maxs[k])
- brush_maxs[k] = f->pts[j][k];
- }
-
- }
- FreeWinding (w);
- f->texturenum = mf->texinfo;
- f->planenum = FindPlane (&mf->plane, &f->planeside);
- f->next = brush_faces;
- brush_faces = f;
- CheckFace (f);
- }
- }
- /*
- ==============================================================================
- BEVELED CLIPPING HULL GENERATION
- This is done by brute force, and could easily get a lot faster if anyone cares.
- ==============================================================================
- */
- vec3_t hull_size[3][2] = {
- { {0, 0, 0}, {0, 0, 0} },
- { {-16,-16,-32}, {16,16,24} },
- { {-32,-32,-64}, {32,32,24} }
- };
- #define MAX_HULL_POINTS 32
- #define MAX_HULL_EDGES 64
- int num_hull_points;
- vec3_t hull_points[MAX_HULL_POINTS];
- vec3_t hull_corners[MAX_HULL_POINTS*8];
- int num_hull_edges;
- int hull_edges[MAX_HULL_EDGES][2];
- /*
- ============
- AddBrushPlane
- =============
- */
- void AddBrushPlane (plane_t *plane)
- {
- int i;
- plane_t *pl;
- float l;
-
- if (numbrushfaces == MAX_FACES)
- Error ("AddBrushPlane: numbrushfaces == MAX_FACES");
- l = VectorLength (plane->normal);
- if (l < 0.999 || l > 1.001)
- Error ("AddBrushPlane: bad normal");
-
- for (i=0 ; i<numbrushfaces ; i++)
- {
- pl = &faces[i].plane;
- if (VectorCompare (pl->normal, plane->normal)
- && fabs(pl->dist - plane->dist) < ON_EPSILON )
- return;
- }
- faces[i].plane = *plane;
- faces[i].texinfo = faces[0].texinfo;
- numbrushfaces++;
- }
- /*
- ============
- TestAddPlane
- Adds the given plane to the brush description if all of the original brush
- vertexes can be put on the front side
- =============
- */
- void TestAddPlane (plane_t *plane)
- {
- int i, c;
- vec_t d;
- vec_t *corner;
- plane_t flip;
- vec3_t inv;
- int counts[3];
- plane_t *pl;
-
- // see if the plane has allready been added
- for (i=0 ; i<numbrushfaces ; i++)
- {
- pl = &faces[i].plane;
- if (VectorCompare (plane->normal, pl->normal) && fabs(plane->dist - pl->dist) < ON_EPSILON)
- return;
- VectorSubtract (vec3_origin, plane->normal, inv);
- if (VectorCompare (inv, pl->normal) && fabs(plane->dist + pl->dist) < ON_EPSILON)
- return;
- }
-
- // check all the corner points
- counts[0] = counts[1] = counts[2] = 0;
- c = num_hull_points * 8;
-
- corner = hull_corners[0];
- for (i=0 ; i<c ; i++, corner += 3)
- {
- d = DotProduct (corner, plane->normal) - plane->dist;
- if (d < -ON_EPSILON)
- {
- if (counts[0])
- return;
- counts[1]++;
- }
- else if (d > ON_EPSILON)
- {
- if (counts[1])
- return;
- counts[0]++;
- }
- else
- counts[2]++;
- }
-
- // the plane is a seperator
- if (counts[0])
- {
- VectorSubtract (vec3_origin, plane->normal, flip.normal);
- flip.dist = -plane->dist;
- plane = &flip;
- }
-
- AddBrushPlane (plane);
- }
- /*
- ============
- AddHullPoint
- Doesn't add if duplicated
- =============
- */
- int AddHullPoint (vec3_t p, int hullnum)
- {
- int i;
- vec_t *c;
- int x,y,z;
-
- for (i=0 ; i<num_hull_points ; i++)
- if (VectorCompare (p, hull_points[i]))
- return i;
-
- VectorCopy (p, hull_points[num_hull_points]);
-
- c = hull_corners[i*8];
-
- for (x=0 ; x<2 ; x++)
- for (y=0 ; y<2 ; y++)
- for (z=0; z<2 ; z++)
- {
- c[0] = p[0] + hull_size[hullnum][x][0];
- c[1] = p[1] + hull_size[hullnum][y][1];
- c[2] = p[2] + hull_size[hullnum][z][2];
- c += 3;
- }
-
- if (num_hull_points == MAX_HULL_POINTS)
- Error ("MAX_HULL_POINTS");
- num_hull_points++;
-
- return i;
- }
- /*
- ============
- AddHullEdge
- Creates all of the hull planes around the given edge, if not done allready
- =============
- */
- void AddHullEdge (vec3_t p1, vec3_t p2, int hullnum)
- {
- int pt1, pt2;
- int i;
- int a, b, c, d, e;
- vec3_t edgevec, planeorg, planevec;
- plane_t plane;
- vec_t l;
-
- pt1 = AddHullPoint (p1, hullnum);
- pt2 = AddHullPoint (p2, hullnum);
-
- for (i=0 ; i<num_hull_edges ; i++)
- if ( (hull_edges[i][0] == pt1 && hull_edges[i][1] == pt2)
- || (hull_edges[i][0] == pt2 && hull_edges[i][1] == pt1) )
- return; // allread added
-
- if (num_hull_edges == MAX_HULL_EDGES)
- Error ("MAX_HULL_EDGES");
- hull_edges[i][0] = pt1;
- hull_edges[i][1] = pt2;
- num_hull_edges++;
-
- VectorSubtract (p1, p2, edgevec);
- VectorNormalize (edgevec);
-
- for (a=0 ; a<3 ; a++)
- {
- b = (a+1)%3;
- c = (a+2)%3;
- for (d=0 ; d<=1 ; d++)
- for (e=0 ; e<=1 ; e++)
- {
- VectorCopy (p1, planeorg);
- planeorg[b] += hull_size[hullnum][d][b];
- planeorg[c] += hull_size[hullnum][e][c];
-
- VectorCopy (vec3_origin, planevec);
- planevec[a] = 1;
-
- CrossProduct (planevec, edgevec, plane.normal);
- l = VectorLength (plane.normal);
- if (l < 1-ANGLEEPSILON || l > 1+ANGLEEPSILON)
- continue;
- plane.dist = DotProduct (planeorg, plane.normal);
- TestAddPlane (&plane);
- }
- }
-
- }
- /*
- ============
- ExpandBrush
- =============
- */
- void ExpandBrush (int hullnum)
- {
- int i, x, s;
- vec3_t corner;
- face_t *f;
- plane_t plane, *p;
- num_hull_points = 0;
- num_hull_edges = 0;
- // create all the hull points
- for (f=brush_faces ; f ; f=f->next)
- for (i=0 ; i<f->numpoints ; i++)
- AddHullPoint (f->pts[i], hullnum);
- // expand all of the planes
- for (i=0 ; i<numbrushfaces ; i++)
- {
- p = &faces[i].plane;
- VectorCopy (vec3_origin, corner);
- for (x=0 ; x<3 ; x++)
- {
- if (p->normal[x] > 0)
- corner[x] = hull_size[hullnum][1][x];
- else if (p->normal[x] < 0)
- corner[x] = hull_size[hullnum][0][x];
- }
- p->dist += DotProduct (corner, p->normal);
- }
- // add any axis planes not contained in the brush to bevel off corners
- for (x=0 ; x<3 ; x++)
- for (s=-1 ; s<=1 ; s+=2)
- {
- // add the plane
- VectorCopy (vec3_origin, plane.normal);
- plane.normal[x] = s;
- if (s == -1)
- plane.dist = -brush_mins[x] + -hull_size[hullnum][0][x];
- else
- plane.dist = brush_maxs[x] + hull_size[hullnum][1][x];
- AddBrushPlane (&plane);
- }
- // add all of the edge bevels
- for (f=brush_faces ; f ; f=f->next)
- for (i=0 ; i<f->numpoints ; i++)
- AddHullEdge (f->pts[i], f->pts[(i+1)%f->numpoints], hullnum);
- }
- //============================================================================
- /*
- ===============
- LoadBrush
- Converts a mapbrush to a bsp brush
- ===============
- */
- brush_t *LoadBrush (mbrush_t *mb, int hullnum)
- {
- brush_t *b;
- int contents;
- char *name;
- mface_t *f;
- //
- // check texture name for attributes
- //
- name = miptex[texinfo[mb->faces->texinfo].miptex];
- if (!Q_strcasecmp(name, "clip") && hullnum == 0)
- return NULL; // "clip" brushes don't show up in the draw hull
-
- if (name[0] == '*' && worldmodel) // entities never use water merging
- {
- if (!Q_strncasecmp(name+1,"lava",4))
- contents = CONTENTS_LAVA;
- else if (!Q_strncasecmp(name+1,"slime",5))
- contents = CONTENTS_SLIME;
- else
- contents = CONTENTS_WATER;
- }
- else if (!Q_strncasecmp (name, "sky",3) && worldmodel && hullnum == 0)
- contents = CONTENTS_SKY;
- else
- contents = CONTENTS_SOLID;
- if (hullnum && contents != CONTENTS_SOLID && contents != CONTENTS_SKY)
- return NULL; // water brushes don't show up in clipping hulls
- // no seperate textures on clip hull
- //
- // create the faces
- //
- brush_faces = NULL;
-
- numbrushfaces = 0;
- for (f=mb->faces ; f ; f=f->next)
- {
- faces[numbrushfaces] = *f;
- if (hullnum)
- faces[numbrushfaces].texinfo = 0;
- numbrushfaces++;
- }
-
- CreateBrushFaces ();
-
- if (!brush_faces)
- {
- printf ("WARNING: couldn't create brush faces\n");
- return NULL;
- }
- if (hullnum)
- {
- ExpandBrush (hullnum);
- CreateBrushFaces ();
- }
-
- //
- // create the brush
- //
- b = AllocBrush ();
-
- b->contents = contents;
- b->faces = brush_faces;
- VectorCopy (brush_mins, b->mins);
- VectorCopy (brush_maxs, b->maxs);
- return b;
- }
- //=============================================================================
- /*
- ============
- Brush_DrawAll
- ============
- */
- void Brush_DrawAll (brushset_t *bs)
- {
- brush_t *b;
- face_t *f;
- for (b=bs->brushes ; b ; b=b->next)
- for (f=b->faces ; f ; f=f->next)
- Draw_DrawFace (f);
- }
- /*
- ============
- Brush_LoadEntity
- ============
- */
- brushset_t *Brush_LoadEntity (entity_t *ent, int hullnum)
- {
- brush_t *b, *next, *water, *other;
- mbrush_t *mbr;
- int numbrushes;
- brushset_t *bset;
-
- bset = malloc (sizeof(brushset_t));
- memset (bset, 0, sizeof(brushset_t));
- ClearBounds (bset);
- numbrushes = 0;
- other = water = NULL;
- qprintf ("--- Brush_LoadEntity ---\n");
- for (mbr = ent->brushes ; mbr ; mbr=mbr->next)
- {
- b = LoadBrush (mbr, hullnum);
- if (!b)
- continue;
-
- numbrushes++;
- if (b->contents != CONTENTS_SOLID)
- {
- b->next = water;
- water = b;
- }
- else
- {
- b->next = other;
- other = b;
- }
-
- AddToBounds (bset, b->mins);
- AddToBounds (bset, b->maxs);
- }
- // add all of the water textures at the start
- for (b=water ; b ; b=next)
- {
- next = b->next;
- b->next = other;
- other = b;
- }
- bset->brushes = other;
- brushset = bset;
- Brush_DrawAll (bset);
-
- qprintf ("%i brushes read\n",numbrushes);
-
- return bset;
- }
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