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- // trace.c
- #include "light.h"
- typedef struct tnode_s
- {
- int type;
- vec3_t normal;
- float dist;
- int children[2];
- int pad;
- } tnode_t;
- tnode_t *tnodes, *tnode_p;
- /*
- ==============
- MakeTnode
- Converts the disk node structure into the efficient tracing structure
- ==============
- */
- void MakeTnode (int nodenum)
- {
- tnode_t *t;
- dplane_t *plane;
- int i;
- dnode_t *node;
-
- t = tnode_p++;
- node = dnodes + nodenum;
- plane = dplanes + node->planenum;
- t->type = plane->type;
- VectorCopy (plane->normal, t->normal);
- t->dist = plane->dist;
-
- for (i=0 ; i<2 ; i++)
- {
- if (node->children[i] < 0)
- t->children[i] = dleafs[-node->children[i] - 1].contents;
- else
- {
- t->children[i] = tnode_p - tnodes;
- MakeTnode (node->children[i]);
- }
- }
-
- }
- /*
- =============
- MakeTnodes
- Loads the node structure out of a .bsp file to be used for light occlusion
- =============
- */
- void MakeTnodes (dmodel_t *bm)
- {
- tnode_p = tnodes = malloc(numnodes * sizeof(tnode_t));
-
- MakeTnode (0);
- }
- /*
- ==============================================================================
- LINE TRACING
- The major lighting operation is a point to point visibility test, performed
- by recursive subdivision of the line by the BSP tree.
- ==============================================================================
- */
- typedef struct
- {
- vec3_t backpt;
- int side;
- int node;
- } tracestack_t;
- /*
- ==============
- TestLine
- ==============
- */
- qboolean TestLine (vec3_t start, vec3_t stop)
- {
- int node;
- float front, back;
- tracestack_t *tstack_p;
- int side;
- float frontx,fronty, frontz, backx, backy, backz;
- tracestack_t tracestack[64];
- tnode_t *tnode;
-
- frontx = start[0];
- fronty = start[1];
- frontz = start[2];
- backx = stop[0];
- backy = stop[1];
- backz = stop[2];
-
- tstack_p = tracestack;
- node = 0;
-
- while (1)
- {
- while (node < 0 && node != CONTENTS_SOLID)
- {
- // pop up the stack for a back side
- tstack_p--;
- if (tstack_p < tracestack)
- return true;
- node = tstack_p->node;
-
- // set the hit point for this plane
-
- frontx = backx;
- fronty = backy;
- frontz = backz;
-
- // go down the back side
- backx = tstack_p->backpt[0];
- backy = tstack_p->backpt[1];
- backz = tstack_p->backpt[2];
-
- node = tnodes[tstack_p->node].children[!tstack_p->side];
- }
- if (node == CONTENTS_SOLID)
- return false; // DONE!
-
- tnode = &tnodes[node];
-
- switch (tnode->type)
- {
- case PLANE_X:
- front = frontx - tnode->dist;
- back = backx - tnode->dist;
- break;
- case PLANE_Y:
- front = fronty - tnode->dist;
- back = backy - tnode->dist;
- break;
- case PLANE_Z:
- front = frontz - tnode->dist;
- back = backz - tnode->dist;
- break;
- default:
- front = (frontx*tnode->normal[0] + fronty*tnode->normal[1] + frontz*tnode->normal[2]) - tnode->dist;
- back = (backx*tnode->normal[0] + backy*tnode->normal[1] + backz*tnode->normal[2]) - tnode->dist;
- break;
- }
- if (front > -ON_EPSILON && back > -ON_EPSILON)
- // if (front > 0 && back > 0)
- {
- node = tnode->children[0];
- continue;
- }
-
- if (front < ON_EPSILON && back < ON_EPSILON)
- // if (front <= 0 && back <= 0)
- {
- node = tnode->children[1];
- continue;
- }
- side = front < 0;
-
- front = front / (front-back);
-
- tstack_p->node = node;
- tstack_p->side = side;
- tstack_p->backpt[0] = backx;
- tstack_p->backpt[1] = backy;
- tstack_p->backpt[2] = backz;
-
- tstack_p++;
-
- backx = frontx + front*(backx-frontx);
- backy = fronty + front*(backy-fronty);
- backz = frontz + front*(backz-frontz);
-
- node = tnode->children[side];
- }
- }
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