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- /* Copyright (C) 1996-1997 Id Software, Inc.
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- See file, 'COPYING', for details.
- */
- /*
- ===============================================================================
- WORLD WEAPONS
- ===============================================================================
- */
- $modelname g_shot
- $cd /raid/quake/id1/models/g_shot
- $origin 0 0 -24
- $flags 8 // client side rotate
- $base base
- $skin skin
- $frame shot1
- $modelname g_nail
- $cd /raid/quake/id1/models/g_nail
- $flags 8 // client side rotate
- $origin 0 0 -24
- $base base
- $skin skin
- $frame shot1
- $modelname g_nail2
- $cd /raid/quake/id1/models/g_nail2
- $flags 8 // client side rotate
- $origin 0 0 -24
- $base base
- $skin skin
- $frame shot2
- $modelname g_rock
- $cd /raid/quake/id1/models/g_rock
- $flags 8 // client side rotate
- $origin 0 0 -24
- $base base
- $skin skin
- $frame shot1
- $modelname g_rock2
- $cd /raid/quake/id1/models/g_rock2
- $flags 8 // client side rotate
- $origin 0 0 -24
- $base base
- $skin skin
- $frame shot1
- $modelname g_light
- $cd /raid/quake/id1/models/g_light
- $flags 8 // client side rotate
- $origin 0 0 -24
- $base base
- $skin skin
- $frame shot1
- /*
- ===============================================================================
- VIEW WEAPONS
- ===============================================================================
- */
- $modelname v_axe
- $cd /raid/quake/id1/models/v_axe
- $origin 0 5 54
- $base base
- $skin skin
- $frame frame1 frame2 frame3 frame4 frame5 frame6 frame7 frame8 frame9
- $modelname v_shot
- $cd /raid/quake/id1/models/v_shot
- $origin 0 0 54
- $base base
- $skin skin
- $frame shot1 shot2 shot3 shot4 shot5 shot6 shot7
- $modelname v_shot2
- $cd /raid/quake/id1/models/v_shot2
- $origin 0 0 56
- $base base
- $skin skin
- $frame shot1 shot2 shot3 shot4 shot5 shot6 shot7
- $modelname v_rock2
- $cd /raid/quake/id1/models/v_rock2
- $origin 0 0 54
- $base base
- $skin skin
- $frame shot1 shot2 shot3 shot4 shot5 shot6 shot6
- $modelname v_rock
- $cd /raid/quake/id1/models/v_rock
- $origin 0 0 54
- $base base
- $skin skin
- $frame shot1 shot2 shot3 shot4 shot5 shot6 shot7
- $modelname v_nail2
- $cd /raid/quake/id1/models/v_nail2
- $origin 0 0 54
- $base base
- $skin skin
- $frame shot1 shot2 shot3 shot4 shot5 shot6 shot7 shot8 shot9
- $modelname v_nail
- $cd /raid/quake/id1/models/v_nail
- $origin 0 0 54
- $base base
- $skin skin
- $frame shot1 shot2 shot3 shot4 shot5 shot6 shot7 shot8 shot9
- $modelname v_light
- $cd /raid/quake/id1/models/v_light
- $origin 0 0 54
- $base base
- $skin skin
- $frame shot1 shot2 shot3 shot4 shot5
- /*
- ===============================================================================
- ITEMS
- ===============================================================================
- */
- $modelname w_g_key
- $cd /raid/quake/id1/models/w_g_key
- $flags 8 // client side rotate
- $base base
- $skin skin
- $frame frame1
- $modelname w_s_key
- $cd /raid/quake/id1/models/w_s_key
- $flags 8 // client side rotate
- $base base
- $skin skin
- $frame frame1
- $modelname m_g_key
- $cd /raid/quake/id1/models/m_g_key
- $flags 8 // client side rotate
- $base base
- $skin skin
- $frame frame1
- $modelname m_s_key
- $cd /raid/quake/id1/models/m_s_key
- $flags 8 // client side rotate
- $base base
- $skin skin
- $frame frame1
- $modelname b_g_key
- $cd /raid/quake/id1/models/b_g_key
- $flags 8 // client side rotate
- $base base
- $skin skin
- $frame frame1
- $modelname b_s_key
- $cd /raid/quake/id1/models/b_s_key
- $flags 8 // client side rotate
- $base base
- $skin skin
- $frame frame1
- $modelname quaddama
- $cd /raid/quake/id1/models/quaddama
- $flags 8 // client side rotate
- $base base
- $skin skin
- $frame frame1
- $modelname invisibl
- $cd /raid/quake/id1/models/invisibl
- $flags 8 // client side rotate
- $base base
- $skin skin
- $frame frame1
- $modelname invulner
- $flags 8 // client side rotate
- $cd /raid/quake/id1/models/invulner
- $base base
- $skin skin
- $frame frame1
- //modelname jetpack
- //cd /raid/quake/id1/models/jetpack
- //flags 8 // client side rotate
- //base base
- //skin skin
- //frame frame1
- $modelname cube
- $cd /raid/quake/id1/models/cube
- $flags 8 // client side rotate
- $base base
- $skin skin
- $frame frame1
- $modelname suit
- $cd /raid/quake/id1/models/suit
- $flags 8 // client side rotate
- $base base
- $skin skin
- $frame frame1
- $modelname boots
- $cd /raid/quake/id1/models/boots
- $flags 8 // client side rotate
- $base base
- $skin skin
- $frame frame1
- $modelname end1
- $cd /raid/quake/id1/models/end1
- $flags 8 // client side rotate
- $base base
- $skin skin
- $frame frame1
- $modelname end2
- $cd /raid/quake/id1/models/end2
- $flags 8 // client side rotate
- $base base
- $skin skin
- $frame frame1
- $modelname end3
- $cd /raid/quake/id1/models/end3
- $flags 8 // client side rotate
- $base base
- $skin skin
- $frame frame1
- $modelname end4
- $cd /raid/quake/id1/models/end4
- $flags 8 // client side rotate
- $base base
- $skin skin
- $frame frame1
- /*
- ===============================================================================
- GIBS
- ===============================================================================
- */
- $modelname gib1
- $cd /raid/quake/id1/models/gib1
- $flags 4 // EF_GIB
- $origin 0 0 0
- $base base
- $skin skin
- $frame frame1
- // torso
- $modelname gib2
- $cd /raid/quake/id1/models/gib2
- $flags 4 // EF_GIB
- $origin 0 0 0
- $base base
- $skin skin
- $frame frame1
- $modelname gib3
- $cd /raid/quake/id1/models/gib3
- $flags 4 // EF_GIB
- $origin 0 0 0
- $base base
- $skin skin
- $frame frame1
- // heads
- $modelname h_player
- $cd /raid/quake/id1/models/h_player
- $flags 4 // EF_GIB
- $origin 0 0 0
- $base base
- $skin skin
- $frame frame1
- $modelname h_dog
- $cd /raid/quake/id1/models/h_dog
- $flags 4 // EF_GIB
- $origin 0 0 0
- $base base
- $skin skin
- $frame frame1
- $modelname h_mega
- $cd /raid/quake/id1/models/h_mega
- $flags 4 // EF_GIB
- $origin 0 0 0
- $base base
- $skin skin
- $frame frame1
- $modelname h_guard
- $cd /raid/quake/id1/models/h_guard
- $flags 4 // EF_GIB
- $origin 0 0 0
- $base base
- $skin skin
- $frame frame1
- $modelname h_wizard
- $cd /raid/quake/id1/models/h_wizard
- $flags 4 // EF_GIB
- $origin 0 0 0
- $base base
- $skin skin
- $frame frame1
- $modelname h_knight
- $cd /raid/quake/id1/models/h_knight
- $flags 4 // EF_GIB
- $origin 0 0 0
- $base base
- $skin skin
- $frame frame1
- $modelname h_hellkn
- $cd /raid/quake/id1/models/h_hellkn
- $flags 4 // EF_GIB
- $origin 0 0 0
- $base base
- $skin skin
- $frame frame1
- $modelname h_zombie
- $cd /raid/quake/id1/models/h_zombie
- $flags 4 // EF_GIB
- $origin 0 0 0
- $base base
- $skin skin
- $frame frame1
- $modelname h_shams
- $cd /raid/quake/id1/models/h_shams
- $flags 4 // EF_GIB
- $origin 0 0 0
- $base base
- $skin skin
- $frame frame1
- $modelname h_shal
- $cd /raid/quake/id1/models/h_shal
- $flags 4 // EF_GIB
- $origin 0 0 0
- $base base
- $skin skin
- $frame frame1
- $modelname h_ogre
- $cd /raid/quake/id1/models/h_ogre
- $flags 4 // EF_GIB
- $origin 0 0 0
- $base base
- $skin skin
- $frame frame1
- $modelname h_demon
- $cd /raid/quake/id1/models/h_demon
- $flags 4 // EF_GIB
- $origin 0 0 0
- $base base
- $skin skin
- $frame frame1
- /*
- ===============================================================================
- MISC
- ===============================================================================
- */
- $modelname armor
- $cd /raid/quake/id1/models/armor
- $flags 8 // client side rotate
- $origin 0 0 -8
- $base base
- $skin skin
- $skin skin2
- $skin skin3
- $frame armor
- $modelname s_light // shambler lightning ready
- $cd /raid/quake/id1/models/s_light
- $origin 0 0 24
- $base base
- $skin skin
- $frame frame1 frame2 frame3
- $modelname bolt3 // lightning towar bolts
- $cd /raid/quake/id1/models/bolt2
- $origin 0 0 0
- $base base
- $scale 4
- $skin skin
- $frame light
- $modelname bolt2
- $cd /raid/quake/id1/models/bolt2
- $origin 0 0 0
- $base base
- $skin skin
- $frame light
- $modelname bolt
- $cd /raid/quake/id1/models/bolt
- $origin 0 0 0
- $base light
- $skin light
- $frame light
- $modelname laser
- $cd /raid/quake/id1/models/laser
- $base base
- $skin skin
- $scale 2
- $frame frame1
- $modelname flame // with torch
- $cd /raid/quake/id1/models/flame
- $origin 0 0 12
- $base base
- $skin skin
- $framegroupstart
- $frame flame1 0.1
- $frame flame2 0.1
- $frame flame3 0.1
- $frame flame4 0.1
- $frame flame5 0.1
- $frame flame6 0.1
- $framegroupend
- $modelname flame2 // standing flame, no torch
- $cd /raid/quake/id1/models/flame2
- $origin 0 0 12
- $base base
- $skin skin
- $framegroupstart
- $frame flame1 0.1
- $frame flame2 0.1
- $frame flame3 0.1
- $frame flame4 0.1
- $frame flame5 0.1
- $frame flame6 0.1
- $framegroupend
- $framegroupstart
- $frame flameb1
- $frame flameb2
- $frame flameb3
- $frame flameb4
- $frame flameb5
- $frame flameb6
- $frame flameb7
- $frame flameb8
- $frame flameb9
- $frame flameb10
- $frame flameb11
- $framegroupend
- $modelname zom_gib
- $cd /raid/quake/id1/models/zom_gib
- $flags 32 // EF_ZOMGIB
- $base base
- $skin skin
- $frame frame1
- $modelname eyes
- $cd /raid/quake/id1/models/eyes
- $origin 0 0 -24
- $base base
- $skin skin
- $frame frame1
- $modelname spike
- $cd /raid/quake/id1/models/spike
- $origin 0 0 0
- $base spike
- $skin skin
- $frame spike
- $modelname s_spike
- $cd /raid/quake/id1/models/s_spike
- $origin 0 0 0
- $base spike
- $skin skin
- $frame spike
- $modelname v_spike
- $cd /raid/quake/id1/models/v_spike
- $flags 128 // EF_TRACER3
- $origin 0 0 0
- $base base
- $skin skin
- $frame frame1
- $modelname w_spike
- $cd /raid/quake/id1/models/w_spike
- $flags 16 // EF_TRACER
- $origin 0 0 0
- $base base
- $skin skin
- $framegroupstart
- $frame frame1 0.1
- $frame frame2 0.1
- $frame frame3 0.1
- $frame frame4 0.1
- $framegroupend
- $modelname k_spike
- $cd /raid/quake/id1/models/k_spike
- $flags 64 // EF_TRACER2
- $origin 0 0 0
- $base base
- $skin skin
- $frame frame1
- $modelname backpack
- $cd /raid/quake/id1/models/backpack
- $flags 8 // EF_ROTATE
- $origin 0 0 0
- $base base
- $skin skin
- $frame frame1
- $modelname grenade
- $cd /raid/quake/id1/models/grenade2
- $flags 2 // EF_GRENADE
- $origin 0 0 0
- $base base
- $skin skin
- $frame grenade
- $modelname missile
- $cd /raid/quake/id1/models/missile
- $flags 1 // EF_ROCKET
- $origin 0 0 0
- $base base
- $skin skin
- $frame missile
- $modelname lavaball
- $cd /raid/quake/id1/models/lavaball
- $flags 1 // EF_ROCKET
- $origin 0 0 0
- $base base
- $skin skin
- $frame frame1
- $modelname teleport
- $cd /raid/quake/id1/models/teleport
- $origin 0 0 24
- $base base
- $skin skin
- $frame frame1
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