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- // mathlib.c -- math primitives
- #include "mathlib.h"
- #include <math.h>
- vec3_t vec3_origin = {0,0,0};
- double VectorLength(vec3_t v)
- {
- int i;
- double length;
-
- length = 0;
- for (i=0 ; i< 3 ; i++)
- length += v[i]*v[i];
- length = sqrt (length); // FIXME
- return length;
- }
- void VectorMA (vec3_t va, double scale, vec3_t vb, vec3_t vc)
- {
- vc[0] = va[0] + scale*vb[0];
- vc[1] = va[1] + scale*vb[1];
- vc[2] = va[2] + scale*vb[2];
- }
- boolean VectorCompare (vec3_t v1, vec3_t v2)
- {
- int i;
-
- for (i=0 ; i<3 ; i++)
- if (v1[i] != v2[i])
- return false;
-
- return true;
- }
- void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross)
- {
- cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
- cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
- cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
- }
- vec_t _DotProduct (vec3_t v1, vec3_t v2)
- {
- return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
- }
- void _VectorSubtract (vec3_t va, vec3_t vb, vec3_t out)
- {
- out[0] = va[0]-vb[0];
- out[1] = va[1]-vb[1];
- out[2] = va[2]-vb[2];
- }
- void _VectorAdd (vec3_t va, vec3_t vb, vec3_t out)
- {
- out[0] = va[0]+vb[0];
- out[1] = va[1]+vb[1];
- out[2] = va[2]+vb[2];
- }
- void _VectorCopy (vec3_t in, vec3_t out)
- {
- out[0] = in[0];
- out[1] = in[1];
- out[2] = in[2];
- }
- void VectorNormalize (vec3_t v)
- {
- int i;
- float length;
-
- length = 0;
- for (i=0 ; i< 3 ; i++)
- length += v[i]*v[i];
- length = sqrt (length);
- for (i=0 ; i< 3 ; i++)
- v[i] /= length;
- }
- void VectorScale (vec3_t v, vec_t scale, vec3_t out)
- {
- out[0] = v[0] * scale;
- out[1] = v[1] * scale;
- out[2] = v[2] * scale;
- }
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