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- // Map is a list of Entity objects
- extern id map_i;
- @interface Map : List
- {
- id currentEntity;
- id oldselection; // temp when loading a new map
- float minz, maxz;
- }
- - newMap;
- - writeStats;
- - readMapFile: (char *)fname;
- - writeMapFile: (char *)fname useRegion: (BOOL)reg;
- - entityConnect: (vec3_t)p1 : (vec3_t)p2;
- - selectRay: (vec3_t)p1 : (vec3_t)p2 : (BOOL)ef;
- - grabRay: (vec3_t)p1 : (vec3_t)p2;
- - setTextureRay: (vec3_t)p1 : (vec3_t)p2 : (BOOL)allsides;
- - getTextureRay: (vec3_t)p1 : (vec3_t)p2;
- - currentEntity;
- - setCurrentEntity: ent;
- - (float)currentMinZ;
- - setCurrentMinZ: (float)m;
- - (float)currentMaxZ;
- - setCurrentMaxZ: (float)m;
- - (int)numSelected;
- - selectedBrush; // returns the first selected brush
- //
- // operations on current selection
- //
- - makeSelectedPerform: (SEL)sel;
- - makeUnselectedPerform: (SEL)sel;
- - makeAllPerform: (SEL)sel;
- - makeGlobalPerform: (SEL)sel; // in and out of region
- - cloneSelection: sender;
- - makeEntity: sender;
- - subtractSelection: sender;
- - selectCompletelyInside: sender;
- - selectPartiallyInside: sender;
- - tallBrush: sender;
- - shortBrush: sender;
- - rotate_x: sender;
- - rotate_y: sender;
- - rotate_z: sender;
- - flip_x: sender;
- - flip_y: sender;
- - flip_z: sender;
- - selectCompleteEntity: sender;
- @end
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