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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- // QERadiant PlugIns
- //
- //
- #ifndef __QERPLUGIN_H__
- #define __QERPLUGIN_H__
- #include <windows.h>
- #include "qertypes.h"
- #define QER_PLUG_VERSION_1 1.00
- #define QER_PLUG_VERSION 1.70f
- #define QER_MAX_NAMELEN 1024
- // the editor will look for plugins in two places, the plugins path
- // under the application path, and the path under the basepath as defined
- // in the project (.qe4) file.
- //
- // you can drop any number of new texture, model format DLL's in the standard plugin path
- // but only one plugin that overrides map loading/saving, surface dialog, surface flags, etc..
- // should be used at one time.. if multiples are loaded then the last one loaded will be the
- // active one
- //
- // type of services the plugin supplies, pass any combo of these flags
- // it is assumed the plugin will have a matching function as defined below
- // to correlate to the implied functionality
- //
- // FIXME: after specing this crap i went to a simpler model so this may disappear
- #define QER_PLUG_GAME_TEXTURE 0x0001 // defines new texture format
- #define QER_PLUG_GAME_MODEL 0x0002 // defines new model format
- #define QER_PLUG_GAME_MAP 0x0004 // handles map load/save
- #define QER_PLUG_GAME_SURFACEDLG 0x0008 // handles surface dialog
- #define QER_PLUG_GAME_SURFACEFLAGS 0x0010 // renames surface/content names
- // basics
- #define QERPLUG_INIT "QERPlug_Init"
- #define QERPLUG_GETNAME "QERPlug_GetName"
- #define QERPLUG_GETCOMMANDLIST "QERPlug_GetCommandList"
- #define QERPLUG_DISPATCH "QERPlug_Dispatch"
- #define QERPLUG_GETFUNCTABLE "QERPlug_GetFuncTable"
- // FIXME: not used, probably should remove
- #define QERPLUG_GETSERVICETPE "QERPlug_GetServiceType"
- // game stuff
- #define QERPLUG_GETTEXTUREINFO "QERPlug_GetTextureInfo" // gets a texture info structure
- #define QERPLUG_LOADTEXTURE "QERPlug_LoadTexture" // loads a texture, will return an RGBA structure
- // and any surface flags/contents for it
- #define QERPLUG_GETTMODELINFO "QERPlug_GetModelInfo" // gets a model info structure
- #define QERPLUG_LOADMODEL "QERPlug_LoadModel" // loads model data from a plugin
- #define QERPLUG_DOSURFACEDLG "QERPlug_DoSurfaceDlg" // runs the surface dialog in a plugin
- // this is going to get icky
- #define QERPLUG_GETSURFACEFLAGS "QERPlug_GetSurfaceFlags" // gets a list of surface/content flag names from a plugin
- struct _QERTextureInfo
- {
- char m_TextureExtension[QER_MAX_NAMELEN]; // the extension these textures have
- qboolean m_bHiColor; // if textures are NOT high color, the default
- // palette (as described inthe qe4 file will be used for gamma correction)
- // if they are high color, gamma and shading are computed on the fly
- // based on the rgba data
- //--bool m_bIsShader; // will probably do q3 shaders this way when i merge
- qboolean m_bWadStyle; // if this is true, the plugin will be presented with the texture path
- // defined in the .qe4 file and is expected to preload all the textures
- qboolean m_bHalfLife; // causes brushes to be saved/parsed without the surface contents/flags/value
- };
- struct _QERTextureLoad // returned by a plugin
- {
- _QERTextureLoad()
- {
- memset(reinterpret_cast<void*>(this), 0, sizeof(_QERTextureLoad));
- };
- ~_QERTextureLoad()
- {
- delete []m_pRGBA;
- delete []m_pName;
- };
- void makeSpace(int nSize)
- {
- m_pRGBA = new unsigned char[nSize+1];
- };
- void setName(const char* p)
- {
- m_pName = new char[strlen(p)+1];
- strcpy(m_pName, p);
- };
- unsigned char *m_pRGBA; // rgba data (alpha channel is supported and drawn appropriately)
- int m_nWidth; // width
- int m_nHeight; // height
- int m_nContents; // default contents
- int m_nFlags; // "" flags
- int m_nValue; // "" value
- char *m_pName; // name to be referenced in map, build tools, etc.
- };
- struct _QERModelInfo
- {
- char m_ModelExtension[QER_MAX_NAMELEN];
- bool m_bSkinned;
- bool m_bMultipart;
- };
- struct _QERModelLoad
- {
- // vertex and skin data
- };
- // hook functions
- // FIXME: none of the hook stuff works for v1.00
- #define QERPLUG_MAPLOAD "QERPlug_MapLoad"
- #define QERPLUG_MAPSAVE "QERPlug_MapSave"
- //=========================================
- // plugin functions version 1.0
- typedef LPCSTR (WINAPI* PFN_QERPLUG_INIT)(HMODULE hApp, HWND hwndMain);
- typedef LPCSTR (WINAPI* PFN_QERPLUG_GETNAME)();
- typedef LPCSTR (WINAPI* PFN_QERPLUG_GETCOMMANDLIST)();
- typedef void (WINAPI* PFN_QERPLUG_DISPATCH)(LPCSTR p, vec3_t vMin, vec3_t vMax, BOOL bSingleBrush);
- typedef LPVOID (WINAPI* PFN_QERPLUG_GETFUNCTABLE)();
- typedef void (WINAPI* PFN_QERPLUG_MAPLOAD)();
- typedef void (WINAPI* PFN_QERPLUG_MAPSAVE)();
- // editor defined plugin dispatches
- // these are used to signal the completion after a 'Get' function is called in the editor
- #define QERPLUG_DISPATCH_POINTDONE "PointDone"
- #define QERPLUG_DISPATCH_BRUSHDONE "BrushDone"
- // v1.5
- //
- // Texture loading
- // returns a ptr to _QERTextureInfo
- typedef LPVOID (WINAPI* PFN_QERPLUG_GETTEXTUREINFO)();
- //
- // loads a texture by calling the texture load func in the editor (defined below)
- // transparency (for water, fog, lava, etc.. ) can be emulated in the editor
- // by passing in appropriate alpha data or by setting the appropriate surface flags
- // expected by q2 (which the editor will use.. )
- typedef void (WINAPI* PFN_QERPLUG_LOADTEXTURE)(LPCSTR pFilename);
- // v1.6
- typedef LPVOID (WINAPI* PFN_QERPLUG_GETSURFACEFLAGS)();
- // v1.7
- // if exists in plugin, gets called between INIT and GETCOMMANDLIST
- // the plugin can register the EClasses he wants to handle
- //++timo TODO: this has got to move into the table, and be requested by QERPlug_RequestInterface
- //++timo FIXME: the LPVOID parameter must be casted to an IEpair interface
- #define QERPLUG_REGISTERPLUGINENTITIES "QERPlug_RegisterPluginEntities"
- typedef void (WINAPI* PFN_QERPLUG_REGISTERPLUGINENTITIES)( LPVOID );
- // if exists in plugin, gets called between INIT and GETCOMMANDLIST
- // the plugin can Init all it needs for surface properties
- #define QERPLUG_INITSURFACEPROPERTIES "QERPlug_InitSurfaceProperties"
- typedef void (WINAPI* PFN_QERPLUG_INITSURFACEPROPERTIES)();
- // if Radiant needs to use a particular set of commands, it can request the plugin to fill a func table
- // this is similar to PFN_QERAPP_REQUESTINTERFACE
- #define QERPLUG_REQUESTINTERFACE "QERPlug_RequestInterface"
- typedef int (WINAPI* PFN_QERPLUG_REQUESTINTERFACE)( REFGUID, LPVOID );
- //=========================================
- // editor functions
- // There are 3 potential brush handle lists
- // 1. the list that contains brushes a plugin creates using CreateBrushHandle
- // 2. the selected brush list (brushes the user has selected)
- // 3. the active brush list (brushes in the map that are not selected)
- //
- // In general, the same things can be done to brush handles (face manip, delete brushhandle, etc.. ) in each
- // list. There are a few exceptions.
- // 1. You cannot commit a selected or active brush handle to the map. This is because it is already in the map.
- // 2. You cannot bind brush handles from the selected or active brush list to an entity. As of v1.0 of the plugins
- // the only way for a plugin to create entities is to create a brush handles (or a list of handles) and then bind
- // them to an entity. This will commit the brush(s) and/or the entities to the map as well.
- //
- // To use the active or selected brush lists, you must first allocate them (which returns a count) and then
- // release them when you are finish manipulating brushes in one of those lists.
- //++timo NOTE : the #defines here are never used, but can help finding where things are done in the editor
- // brush manipulation routines
- #define QERAPP_CREATEBRUSH "QERApp_CreateBrush"
- #define QERAPP_CREATEBRUSHHANDLE "QERApp_CreateBrushHandle"
- #define QERAPP_DELETEBRUSHHANDLE "QERApp_DeleteBrushHandle"
- #define QERAPP_COMMITBRUSHHANDLETOMAP "QERApp_CommitBrushHandleToMap"
- //++timo not implemented .. remove
- // #define QERAPP_BINDHANDLESTOENTITY "QERApp_BindHandlesToEntity"
- #define QERAPP_ADDFACE "QERApp_AddFace"
- #define QERAPP_ADDFACEDATA "QERApp_AddFaceData"
- #define QERAPP_GETFACECOUNT "QERApp_GetFaceCount"
- #define QERAPP_GETFACEDATA "QERApp_GetFaceData"
- #define QERAPP_SETFACEDATA "QERApp_SetFaceData"
- #define QERAPP_DELETEFACE "QERApp_DeleteFace"
- #define QERAPP_TEXTUREBRUSH "QERApp_TextureBrush"
- #define QERAPP_BUILDBRUSH "QERApp_BuildBrush" // PGM
- #define QERAPP_SELECTEDBRUSHCOUNT "QERApp_SelectedBrushCount"
- #define QERAPP_ALLOCATESELECTEDBRUSHHANDLES "QERApp_AllocateSelectedBrushHandles"
- #define QERAPP_RELEASESELECTEDBRUSHHANDLES "QERApp_ReleaseSelectedBrushHandles"
- #define QERAPP_GETSELECTEDBRUSHHANDLE "QERApp_GetSelectedBrushHandle"
- #define QERAPP_ACTIVEBRUSHCOUNT "QERApp_ActiveBrushCount"
- #define QERAPP_ALLOCATEACTIVEBRUSHHANDLES "QERApp_AllocateActiveBrushHandles"
- #define QERAPP_RELEASEACTIVEBRUSHHANDLES "QERApp_ReleaseActiveBrushHandles"
- #define QERAPP_GETACTIVEBRUSHHANDLE "QERApp_GetActiveBrushHandle"
- // texture stuff
- #define QERAPP_TEXTURECOUNT "QERApp_TextureCount"
- #define QERAPP_GETTEXTURE "QERApp_GetTexture"
- #define QERAPP_GETCURRENTTEXTURE "QERApp_GetCurrentTexture"
- #define QERAPP_SETCURRENTTEXTURE "QERApp_SetCurrentTexture"
- // selection
- #define QERAPP_DELETESELECTION "QERApp_DeleteSelection"
- #define QERAPP_SELECTBRUSH "QERApp_SelectBrush" // PGM
- #define QERAPP_DESELECTBRUSH "QERApp_DeselectBrush" // PGM
- #define QERAPP_DESELECTALLBRUSHES "QERApp_DeselectAllBrushes" // PGM
- // data gathering
- #define QERAPP_GETPOINTS "QERApp_GetPoints"
- #define QERAPP_SELECTBRUSHES "QERApp_GetBrushes"
- // entity class stuff
- // the entity handling is very basic for 1.0
- #define QERAPP_GETECLASSCOUNT "QERApp_GetEClassCount"
- #define QERAPP_GETECLASS "QERApp_GetEClass"
- // misc
- #define QERAPP_SYSMSG "QERApp_SysMsg"
- #define QERAPP_INFOMSG "QERApp_InfoMsg"
- #define QERAPP_HIDEINFOMSG "QERApp_HideInfoMsg"
- #define QERAPP_POSITIONVIEW "QERApp_PositionView" // PGM
- #define QERAPP_RESET_PLUGINS "QERApp_ResetPlugins"
- // texture loading
- #define QERAPP_LOADTEXTURERGBA "QERApp_LoadTextureRGBA"
- // FIXME: the following are not implemented yet
- // hook registrations
- #define QERAPP_REGISTER_MAPLOADFUNC "QERApp_Register_MapLoadFunc"
- #define QERAPP_REGISTER_MAPSAVEFUNC "QERApp_Register_MapSaveFunc"
- // FIXME: the following are not implemented yet
- #define QERAPP_REGISTER_PROJECTLOADFUNC "QERApp_Register_ProjectLoadFunc"
- #define QERAPP_REGISTER_MOUSEHANDLER "QERApp_Register_MouseHandler"
- #define QERAPP_REGISTER_KEYHANDLER "QERApp_Register_KeyHandler"
- // FIXME: new primtives do not work in v1.00
- // primitives are new types of things in the map
- // for instance, the Q3 curves could have been done as
- // primitives instead of being built in
- // it will be a plugins responsibility to hook the map load and save funcs to load
- // and/or save any additional data (like new primitives of some type)
- // the editor will call each registered renderer during the rendering process to repaint
- // any primitives the plugin owns
- // each primitive object has a temporary sibling brush that lives in the map
- // FIXME: go backwards on this a bit.. orient it more towards the temp brush mode as it will be cleaner
- // basically a plugin will hook the map load and save and will add the primitives to the map.. this will
- // produce a temporary 'primitive' brush and the appropriate renderer will be called as well as the
- // edit handler (for edge drags, sizes, rotates, etc.. ) and the vertex maker will be called when vertex
- // mode is attemped on the brush.. there will need to be a GetPrimitiveBounds callback in the edit handler
- // so the brush can resize appropriately as needed.. this might be the plugins responsibility to set the
- // sibling brushes size.. it will then be the plugins responsibility to hook map save to save the primitives
- // as the editor will discard any temp primitive brushes.. (there probably needs to be some kind of sanity check
- // here as far as keeping the brushes and the plugin in sync.. i suppose the edit handler can deal with all of that
- // crap but it looks like a nice place for a mess)
- #define QERAPP_REGISTER_PRIMITIVE "QERApp_Register_Primitive"
- #define QERAPP_REGISTER_RENDERER "QERApp_Register_Renderer"
- #define QERAPP_REGISTER_EDITHANDLER "QERApp_Register_EditHandler"
- #define QERAPP_REGISTER_VERTEXMAKER "QERApp_Register_VertexMaker"
- #define QERAPP_ADDPRIMITIVE "QERApp_AddPrimitive"
- // v1.70
- #define QERAPP_GETENTITYCOUNT "QERApp_GetEntityCount"
- #define QERAPP_GETENTITYHANDLE "QERApp_GetEntityHandle"
- //++timo not implemented for the moment
- // #define QERAPP_GETENTITYINFO "QERApp_GetEntityInfo"
- //++timo does the keyval need some more funcs to add/remove ?
- // get the pointer and do the changes yourself
- #define QERAPP_GETENTITYKEYVALLIST "QERApp_GetKeyValList"
- #define QERAPP_ALLOCATEEPAIR "QERApp_AllocateEpair"
- // will check current KeyVal list is NULL, otherwise use GetKeyValList
- #define QERAPP_SETENTITYKEYVALLIST "QERApp_SetKeyValList"
- #define QERAPP_ALLOCATEENTITYBRUSHHANDLES "QERApp_AllocateEntityBrushHandles"
- #define QERAPP_RELEASEENTITYBRUSHHANDLES "QERApp_ReleaseEntityBrushHandles"
- #define QERAPP_GETENTITYBRUSHHANDLE "QERApp_GetEntityBrushHandle"
- #define QERAPP_CREATEENTITYHANDLE "QERApp_CreateEntityHandle"
- #define QERAPP_COMMITBRUSHHANDLETOENTITY "QERApp_CommitBrushHandleToEntity"
- #define QERAPP_COMMITENTITYHANDLETOMAP "QERApp_CommitEntityHandleToMap"
- #define QERAPP_SETSCREENUPDATE "QERApp_SetScreenUpdate"
- #define QERAPP_BUILDBRUSH2 "QERApp_BuildBrush2"
- struct _QERPointData
- {
- int m_nCount;
- vec3_t *m_pVectors;
- };
- struct _QERFaceData
- {
- char m_TextureName[QER_MAX_NAMELEN];
- int m_nContents;
- int m_nFlags;
- int m_nValue;
- float m_fShift[2];
- float m_fRotate;
- float m_fScale[2];
- vec3_t m_v1, m_v2, m_v3;
- // brush primitive additions
- qboolean m_bBPrimit;
- brushprimit_texdef_t brushprimit_texdef;
- };
- typedef void (WINAPI* PFN_QERAPP_CREATEBRUSH)(vec3_t vMin, vec3_t vMax);
- typedef LPVOID (WINAPI* PFN_QERAPP_CREATEBRUSHHANDLE)();
- typedef void (WINAPI* PFN_QERAPP_DELETEBRUSHHANDLE)(LPVOID pv);
- typedef void (WINAPI* PFN_QERAPP_COMMITBRUSHHANDLETOMAP)(LPVOID pv);
- typedef void (WINAPI* PFN_QERAPP_ADDFACE)(LPVOID pv, vec3_t v1, vec3_t v2, vec3_t v3);
- typedef void (WINAPI* PFN_QERAPP_ADDFACEDATA)(LPVOID pv, _QERFaceData *pData);
- typedef int (WINAPI* PFN_QERAPP_GETFACECOUNT)(LPVOID pv);
- typedef _QERFaceData* (WINAPI* PFN_QERAPP_GETFACEDATA)(LPVOID pv, int nFaceIndex);
- typedef void (WINAPI* PFN_QERAPP_SETFACEDATA)(LPVOID pv, int nFaceIndex, _QERFaceData *pData);
- typedef void (WINAPI* PFN_QERAPP_DELETEFACE)(LPVOID pv, int nFaceIndex);
- typedef void (WINAPI* PFN_QERAPP_TEXTUREBRUSH)(LPVOID pv, LPCSTR pName);
- typedef void (WINAPI* PFN_QERAPP_BUILDBRUSH)(LPVOID pv); // PGM
- typedef void (WINAPI* PFN_QERAPP_SELECTBRUSH)(LPVOID pv); // PGM
- typedef void (WINAPI* PFN_QERAPP_DESELECTBRUSH)(LPVOID pv); // PGM
- typedef void (WINAPI* PFN_QERAPP_DESELECTALLBRUSHES)(); // PGM
- typedef void (WINAPI* PFN_QERAPP_DELETESELECTION)();
- typedef void (WINAPI* PFN_QERAPP_GETPOINTS)(int nMax, _QERPointData *pData, LPCSTR pMsg);
- typedef void (WINAPI* PFN_QERAPP_SYSMSG)(LPCSTR pMsg);
- typedef void (WINAPI* PFN_QERAPP_INFOMSG)(LPCSTR pMsg);
- typedef void (WINAPI* PFN_QERAPP_HIDEINFOMSG)();
- typedef void (WINAPI* PFN_QERAPP_POSITIONVIEW)(vec3_t v1, vec3_t v2); //PGM
- typedef int (WINAPI* PFN_QERAPP_SELECTEDBRUSHCOUNT)();
- typedef int (WINAPI* PFN_QERAPP_ALLOCATESELECTEDBRUSHHANDLES)();
- typedef void (WINAPI* PFN_QERAPP_RELEASESELECTEDBRUSHHANDLES)();
- typedef LPVOID (WINAPI* PFN_QERAPP_GETSELECTEDBRUSHHANDLE)(int nIndex);
- typedef int (WINAPI* PFN_QERAPP_ACTIVEBRUSHCOUNT)();
- typedef int (WINAPI* PFN_QERAPP_ALLOCATEACTIVEBRUSHHANDLES)();
- typedef void (WINAPI* PFN_QERAPP_RELEASEACTIVEBRUSHHANDLES)();
- typedef LPVOID (WINAPI* PFN_QERAPP_GETACTIVEBRUSHHANDLE)(int nIndex);
- typedef int (WINAPI* PFN_QERAPP_TEXTURECOUNT)();
- typedef LPCSTR (WINAPI* PFN_QERAPP_GETTEXTURE)(int nIndex);
- typedef LPCSTR (WINAPI* PFN_QERAPP_GETCURRENTTEXTURE)();
- typedef void (WINAPI* PFN_QERAPP_SETCURRENTTEXTURE)(LPCSTR pName);
- typedef void (WINAPI* PFN_QERAPP_REGISTERMAPLOAD)(LPVOID vp);
- typedef void (WINAPI* PFN_QERAPP_REGISTERMAPSAVE)(LPVOID vp);
- typedef int (WINAPI* PFN_QERAPP_GETECLASSCOUNT)();
- typedef LPCSTR (WINAPI* PFN_QERAPP_GETECLASS)(int nIndex);
- typedef void (WINAPI* PFN_QERAPP_RESETPLUGINS)();
- //--typedef int (WINAPI* PFN_QERAPP_GETENTITYCOUNT)();
- // called by texture loaders for each texture loaded
- typedef void (WINAPI* PFN_QERAPP_LOADTEXTURERGBA)(LPVOID vp);
- //--typedef LPCSTR (WINAPI* PFN_QERAPP_GETENTITY)(int nIndex);
- // v1.70
- typedef int (WINAPI* PFN_QERAPP_GETENTITYCOUNT)();
- typedef LPVOID (WINAPI* PFN_QERAPP_GETENTITYHANDLE)(int nIndex);
- typedef epair_t** (WINAPI* PFN_QERAPP_GETENTITYKEYVALLIST)(LPVOID vp);
- typedef epair_t* (WINAPI* PFN_QERAPP_ALLOCATEEPAIR)( char*, char* );
- typedef void (WINAPI* PFN_QERAPP_SETENTITYKEYVALLIST)(LPVOID vp, epair_t* ep);
- typedef int (WINAPI* PFN_QERAPP_ALLOCATEENTITYBRUSHHANDLES)(LPVOID vp);
- typedef void (WINAPI* PFN_QERAPP_RELEASEENTITYBRUSHHANDLES)();
- typedef LPVOID (WINAPI* PFN_QERAPP_GETENTITYBRUSHHANDLE)(int nIndex);
- typedef LPVOID (WINAPI* PFN_QERAPP_CREATEENTITYHANDLE)();
- typedef void (WINAPI* PFN_QERAPP_COMMITBRUSHHANDLETOENTITY)( LPVOID vpBrush, LPVOID vpEntity);
- typedef void (WINAPI* PFN_QERAPP_COMMITENTITYHANDLETOMAP)(LPVOID vp);
- typedef void (WINAPI* PFN_QERAPP_SETSCREENUPDATE)(int bScreenUpdate);
- // this one uses window flags defined in qertypes.h
- typedef void (WINAPI* PFN_QERAPP_SYSUPDATEWINDOWS)(int bits);
- //++timo remove this one
- typedef void (WINAPI* PFN_QERAPP_BUILDBRUSH2)(LPVOID vp, int bConvert);
- // Radiant functions for Plugin Entities
- // will look for the value of the correponding key in the project epairs
- typedef char* (WINAPI* PFN_QERAPP_READPROJECTKEY)(char* );
- // will scan the file, parse the first EClass found, and associate it to the caller plugin
- // will only read first EClass in the file, and return true/false
- typedef int (WINAPI* PFN_QERAPP_SCANFILEFORECLASS)(char* );
- // plugins can request additional interfaces from the editor when they need specific services
- typedef int (WINAPI* PFN_QERAPP_REQUESTINTERFACE)( REFGUID, LPVOID );
- // use this one for errors, Radiant will stop after the "edit preferences" dialog
- typedef void (WINAPI* PFN_QERAPP_ERRORMSG)(LPCSTR pMsg);
- // use to gain read access to the project epairs
- // FIXME: removed, accessed through QERPlug_RegisterPluginEntities with the IEpair interface
- // typedef void (WINAPI* PFN_QERAPP_GETPROJECTEPAIR)(epair_t **);
- // used to allocate and read a buffer
- //++timo NOTE: perhaps this would need moving to some kind of dedicated interface
- typedef int (WINAPI* PFN_QERAPP_LOADFILE)(const char *pLocation, void ** buffer);
- typedef char* (WINAPI* PFN_QERAPP_EXPANDRELETIVEPATH)(char *);
- typedef void (WINAPI* PFN_QERAPP_QECONVERTDOSTOUNIXNAME)( char *dst, const char *src );
- typedef int (WINAPI* PFN_QERAPP_HASSHADER)(const char *);
- typedef int (WINAPI* PFN_QERAPP_TEXTURELOADSKIN)(char *pName, int *pnWidth, int *pnHeight);
- // free memory previously allocated by Radiant
- // NOTE: this is dirty
- typedef void (WINAPI* PFN_QERAPP_RADIANTFREE)( void * );
- // retrieves the path to the engine from the preferences dialog box
- typedef char* (WINAPI* PFN_QERAPP_GETGAMEPATH)();
- // retrieves full Radiant path
- typedef char* (WINAPI* PFN_QERAPP_GETQERPATH)();
- // patches in/out
- // NOTE: this is a bit different from the brushes in/out, no LPVOID handles this time
- // use int indexes instead
- // if you call AllocateActivePatchHandles, you'll be playing with active patches
- // AllocateSelectedPatcheHandles for selected stuff
- // a call to CreatePatchHandle will move you to a seperate index table
- typedef int (WINAPI* PFN_QERAPP_ALLOCATEACTIVEPATCHHANDLES) ();
- typedef int (WINAPI* PFN_QERAPP_ALLOCATESELECTEDPATCHHANDLES) ();
- typedef void (WINAPI* PFN_QERAPP_RELEASEPATCHHANDLES) ();
- typedef patchMesh_t* (WINAPI* PFN_QERAPP_GETPATCHDATA) (int);
- typedef void (WINAPI* PFN_QERAPP_DELETEPATCH) (int);
- typedef int (WINAPI* PFN_QERAPP_CREATEPATCHHANDLE) ();
- // when commiting, only a few patchMesh_t members are relevant:
- // int width, height; // in control points, not patches
- // int contents, flags, value, type;
- // drawVert_t ctrl[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT];
- // once you have commited the index is still available, if the patch handle was allocated by you
- // then you can re-use the index to commit other patches .. otherwise you can change existing patches
- // NOTE: the handle thing for plugin-allocated patches is a bit silly (nobody's perfect)
- // TODO: change current behaviour to an index = 0 to tell Radiant to allocate, other indexes to existing patches
- // patch is selected after a commit
- // you can add an optional texture / shader name .. if NULL will use the current texture
- typedef void (WINAPI* PFN_QERAPP_COMMITPATCHHANDLETOMAP) (int, patchMesh_t* pMesh, char *texName);
- // FIXME:
- // add map format extensions
- // add texture format handlers
- // add surface dialog handler
- // add model handler/displayer
- // v1 func table
- // Plugins need to declare one of these and implement the getfunctable as described above
- struct _QERFuncTable_1
- {
- float m_fVersion;
- int m_nSize;
- PFN_QERAPP_CREATEBRUSH m_pfnCreateBrush;
- PFN_QERAPP_CREATEBRUSHHANDLE m_pfnCreateBrushHandle;
- PFN_QERAPP_DELETEBRUSHHANDLE m_pfnDeleteBrushHandle;
- PFN_QERAPP_COMMITBRUSHHANDLETOMAP m_pfnCommitBrushHandle;
- PFN_QERAPP_ADDFACE m_pfnAddFace;
- PFN_QERAPP_ADDFACEDATA m_pfnAddFaceData;
- PFN_QERAPP_GETFACEDATA m_pfnGetFaceData;
- PFN_QERAPP_GETFACECOUNT m_pfnGetFaceCount;
- PFN_QERAPP_SETFACEDATA m_pfnSetFaceData;
- PFN_QERAPP_DELETEFACE m_pfnDeleteFace;
- PFN_QERAPP_TEXTUREBRUSH m_pfnTextureBrush;
- PFN_QERAPP_BUILDBRUSH m_pfnBuildBrush; // PGM
- PFN_QERAPP_SELECTBRUSH m_pfnSelectBrush; // PGM
- PFN_QERAPP_DESELECTBRUSH m_pfnDeselectBrush; // PGM
- PFN_QERAPP_DESELECTALLBRUSHES m_pfnDeselectAllBrushes; // PGM
- PFN_QERAPP_DELETESELECTION m_pfnDeleteSelection;
- PFN_QERAPP_GETPOINTS m_pfnGetPoints;
- PFN_QERAPP_SYSMSG m_pfnSysMsg;
- PFN_QERAPP_INFOMSG m_pfnInfoMsg;
- PFN_QERAPP_HIDEINFOMSG m_pfnHideInfoMsg;
- PFN_QERAPP_POSITIONVIEW m_pfnPositionView; // PGM
- PFN_QERAPP_SELECTEDBRUSHCOUNT m_pfnSelectedBrushCount;
- PFN_QERAPP_ALLOCATESELECTEDBRUSHHANDLES m_pfnAllocateSelectedBrushHandles;
- PFN_QERAPP_RELEASESELECTEDBRUSHHANDLES m_pfnReleaseSelectedBrushHandles;
- PFN_QERAPP_GETSELECTEDBRUSHHANDLE m_pfnGetSelectedBrushHandle;
- PFN_QERAPP_ACTIVEBRUSHCOUNT m_pfnActiveBrushCount;
- PFN_QERAPP_ALLOCATEACTIVEBRUSHHANDLES m_pfnAllocateActiveBrushHandles;
- PFN_QERAPP_RELEASEACTIVEBRUSHHANDLES m_pfnReleaseActiveBrushHandles;
- PFN_QERAPP_GETACTIVEBRUSHHANDLE m_pfnGetActiveBrushHandle;
- //++timo this would need to be removed and replaced by the IShaders interface
- PFN_QERAPP_TEXTURECOUNT m_pfnTextureCount;
- PFN_QERAPP_GETTEXTURE m_pfnGetTexture;
- PFN_QERAPP_GETCURRENTTEXTURE m_pfnGetCurrentTexture;
- PFN_QERAPP_SETCURRENTTEXTURE m_pfnSetCurrentTexture;
- PFN_QERAPP_GETECLASSCOUNT m_pfnGetEClassCount;
- PFN_QERAPP_GETECLASS m_pfnGetEClass;
- PFN_QERAPP_RESETPLUGINS m_pfnResetPlugins;
- // v1.00 ends here
- // v1.50 starts here
- PFN_QERAPP_LOADTEXTURERGBA m_pfnLoadTextureRGBA;
- // v1.50 ends here
- // v1.70 starts here
- PFN_QERAPP_GETENTITYCOUNT m_pfnGetEntityCount;
- PFN_QERAPP_GETENTITYHANDLE m_pfnGetEntityHandle;
- PFN_QERAPP_GETENTITYKEYVALLIST m_pfnGetEntityKeyValList;
- PFN_QERAPP_SETENTITYKEYVALLIST m_pfnSetEntityKeyValList;
- PFN_QERAPP_ALLOCATEENTITYBRUSHHANDLES m_pfnAllocateEntityBrushHandles;
- PFN_QERAPP_RELEASEENTITYBRUSHHANDLES m_pfnReleaseEntityBrushHandles;
- PFN_QERAPP_GETENTITYBRUSHHANDLE m_pfnGetEntityBrushHandle;
- PFN_QERAPP_CREATEENTITYHANDLE m_pfnCreateEntityHandle;
- PFN_QERAPP_COMMITBRUSHHANDLETOENTITY m_pfnCommitBrushHandleToEntity;
- PFN_QERAPP_COMMITENTITYHANDLETOMAP m_pfnCommitEntityHandleToMap;
- PFN_QERAPP_ALLOCATEEPAIR m_pfnAllocateEpair;
- PFN_QERAPP_SETSCREENUPDATE m_pfnSetScreenUpdate;
- PFN_QERAPP_SYSUPDATEWINDOWS m_pfnSysUpdateWindows;
- PFN_QERAPP_BUILDBRUSH2 m_pfnBuildBrush2;
- // Radiant functions for Plugin Entities
- PFN_QERAPP_READPROJECTKEY m_pfnReadProjectKey;
- PFN_QERAPP_SCANFILEFORECLASS m_pfnScanFileForEClass;
- // plugins can request additional interfaces
- PFN_QERAPP_REQUESTINTERFACE m_pfnRequestInterface;
- PFN_QERAPP_ERRORMSG m_pfnErrorMsg;
- // loading a file into a buffer
- PFN_QERAPP_LOADFILE m_pfnLoadFile;
- PFN_QERAPP_EXPANDRELETIVEPATH m_pfnExpandReletivePath;
- PFN_QERAPP_QECONVERTDOSTOUNIXNAME m_pfnQE_ConvertDOSToUnixName;
- PFN_QERAPP_HASSHADER m_pfnHasShader;
- PFN_QERAPP_TEXTURELOADSKIN m_pfnTexture_LoadSkin;
- PFN_QERAPP_RADIANTFREE m_pfnRadiantFree;
- PFN_QERAPP_GETGAMEPATH m_pfnGetGamePath;
- PFN_QERAPP_GETQERPATH m_pfnGetQERPath;
- // patches in / out
- PFN_QERAPP_ALLOCATEACTIVEPATCHHANDLES m_pfnAllocateActivePatchHandles;
- PFN_QERAPP_ALLOCATESELECTEDPATCHHANDLES m_pfnAllocateSelectedPatchHandles;
- PFN_QERAPP_RELEASEPATCHHANDLES m_pfnReleasePatchHandles;
- PFN_QERAPP_GETPATCHDATA m_pfnGetPatchData;
- PFN_QERAPP_DELETEPATCH m_pfnDeletePatch;
- PFN_QERAPP_CREATEPATCHHANDLE m_pfnCreatePatchHandle;
- PFN_QERAPP_COMMITPATCHHANDLETOMAP m_pfnCommitPatchHandleToMap;
- };
- //--typedef int (WINAPI* PFN_QERAPP_BRUSHCOUNT )();
- //--typedef brush_t* (WINAPI* PFN_QERAPP_GETBRUSH )();
- //--typedef void (WINAPI* PFN_QERAPP_DELETEBRUSH )();
- #endif
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