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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- #if !defined(AFX_XYWND_H__44B4BA04_781B_11D1_B53C_00AA00A410FC__INCLUDED_)
- #define AFX_XYWND_H__44B4BA04_781B_11D1_B53C_00AA00A410FC__INCLUDED_
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- // XYWnd.h : header file
- //
- /////////////////////////////////////////////////////////////////////////////
- // CXYWnd window
- #include "qe3.h"
- #include "CamWnd.h"
- const int SCALE_X = 0x01;
- const int SCALE_Y = 0x02;
- const int SCALE_Z = 0x04;
- typedef void (PFNPathCallback)(bool, int);
- // as i didn't really encapsulate anything this
- // should really be a struct..
- class CClipPoint
- {
- public:
- CClipPoint(){ Reset(); };
- void Reset(){ m_ptClip[0] = m_ptClip[1] = m_ptClip[2] = 0.0; m_bSet = false; m_pVec3 = NULL;};
- bool Set(){ return m_bSet; };
- void Set(bool b) { m_bSet = b; };
- void UpdatePointPtr() { if (m_pVec3) VectorCopy(m_ptClip, *m_pVec3); };
- void SetPointPtr(vec3_t* p) { m_pVec3 = p; };
- vec3_t m_ptClip; // the 3d point
- vec3_t* m_pVec3; // optional ptr for 3rd party updates
- CPoint m_ptScreen; // the onscreen xy point (for mousability)
- bool m_bSet;
- operator vec3_t&() {return m_ptClip;};
- operator vec3_t*() {return &m_ptClip;};
- };
- class CXYWnd : public CWnd
- {
- DECLARE_DYNCREATE(CXYWnd);
- // Construction
- public:
- CXYWnd();
- // Attributes
- public:
- // Operations
- public:
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CXYWnd)
- protected:
- virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
- //}}AFX_VIRTUAL
- // Implementation
- public:
- bool AreaSelectOK();
- vec3_t& RotateOrigin();
- vec3_t& Rotation();
- void UndoClear();
- bool UndoAvailable();
- void KillPathMode();
- void Undo();
- void UndoCopy();
- void Copy();
- void Paste();
- void Redraw(unsigned int nBits);
- void VectorCopyXY(vec3_t in, vec3_t out);
- void PositionView();
- void FlipClip();
- void SplitClip();
- void Clip();
- vec3_t& GetOrigin();
- void SetOrigin(vec3_t org); // PGM
- void XY_Init();
- void XY_Overlay();
- void XY_Draw();
- void DrawZIcon();
- void DrawRotateIcon();
- void DrawCameraIcon();
- void XY_DrawBlockGrid();
- void XY_DrawGrid();
- void XY_MouseMoved (int x, int y, int buttons);
- void NewBrushDrag (int x, int y);
- qboolean DragDelta (int x, int y, vec3_t move);
- void XY_MouseUp(int x, int y, int buttons);
- void XY_MouseDown (int x, int y, int buttons);
- void XY_ToGridPoint (int x, int y, vec3_t point);
- void XY_ToPoint (int x, int y, vec3_t point);
- void SnapToPoint (int x, int y, vec3_t point);
- void SetActive(bool b) {m_bActive = b;};
- bool Active() {return m_bActive;};
- void DropClipPoint(UINT nFlags, CPoint point);
- bool RogueClipMode();
- bool ClipMode();
- void SetClipMode(bool bMode);
- void RetainClipMode(bool bMode);
- bool RotateMode();
- bool SetRotateMode(bool bMode);
- bool ScaleMode();
- void SetScaleMode(bool bMode);
- bool PathMode();
- void DropPathPoint(UINT nFlags, CPoint point);
- bool PointMode();
- void AddPointPoint(UINT nFlags, vec3_t* pVec);
- void SetPointMode(bool b);
- virtual ~CXYWnd();
- void SetViewType(int n);
- int GetViewType() {return m_nViewType; };
- void SetScale(float f) {m_fScale = f;};
- float Scale() {return m_fScale;};
- int Width() {return m_nWidth;}
- int Height() {return m_nHeight;}
- bool m_bActive;
- // Generated message map functions
- protected:
- int m_nUpdateBits;
- int m_nWidth;
- int m_nHeight;
- bool m_bTiming;
- float m_fScale;
- float m_TopClip;
- float m_BottomClip;
- bool m_bDirty;
- vec3_t m_vOrigin;
- CPoint m_ptCursor;
- bool m_bRButtonDown;
- int m_nButtonstate;
- int m_nPressx;
- int m_nPressy;
- vec3_t m_vPressdelta;
- bool m_bPress_selection;
- friend CCamWnd;
- //friend C3DFXCamWnd;
- CMenu m_mnuDrop;
- int m_nViewType;
- unsigned int m_nTimerID;
- int m_nScrollFlags;
- CPoint m_ptDrag;
- CPoint m_ptDragAdj;
- CPoint m_ptDragTotal;
- void OriginalButtonUp(UINT nFlags, CPoint point);
- void OriginalButtonDown(UINT nFlags, CPoint point);
- void ProduceSplits(brush_t** pFront, brush_t** pBack);
- void ProduceSplitLists();
- void HandleDrop();
- void PaintSizeInfo(int nDim1, int nDim2, vec3_t vMinBounds, vec3_t vMaxBounds);
- void OnEntityCreate(unsigned int nID);
- CPoint m_ptDown;
- //{{AFX_MSG(CXYWnd)
- afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
- afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
- afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
- afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
- afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
- afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
- afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
- afx_msg void OnMouseMove(UINT nFlags, CPoint point);
- afx_msg void OnPaint();
- afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
- afx_msg void OnSize(UINT nType, int cx, int cy);
- afx_msg void OnDestroy();
- afx_msg void OnSelectMouserotate();
- afx_msg void OnTimer(UINT nIDEvent);
- afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
- afx_msg void OnNcCalcSize(BOOL bCalcValidRects, NCCALCSIZE_PARAMS FAR* lpncsp);
- afx_msg void OnKillFocus(CWnd* pNewWnd);
- afx_msg void OnSetFocus(CWnd* pOldWnd);
- afx_msg void OnClose();
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- /////////////////////////////////////////////////////////////////////////////
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_XYWND_H__44B4BA04_781B_11D1_B53C_00AA00A410FC__INCLUDED_)
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