RotateDlg.h 2.4 KB

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  1. /*
  2. ===========================================================================
  3. Copyright (C) 1999-2005 Id Software, Inc.
  4. This file is part of Quake III Arena source code.
  5. Quake III Arena source code is free software; you can redistribute it
  6. and/or modify it under the terms of the GNU General Public License as
  7. published by the Free Software Foundation; either version 2 of the License,
  8. or (at your option) any later version.
  9. Quake III Arena source code is distributed in the hope that it will be
  10. useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with Foobar; if not, write to the Free Software
  15. Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
  16. ===========================================================================
  17. */
  18. #if !defined(AFX_ROTATEDLG_H__D4B79152_7A7E_11D1_B541_00AA00A410FC__INCLUDED_)
  19. #define AFX_ROTATEDLG_H__D4B79152_7A7E_11D1_B541_00AA00A410FC__INCLUDED_
  20. #if _MSC_VER >= 1000
  21. #pragma once
  22. #endif // _MSC_VER >= 1000
  23. // RotateDlg.h : header file
  24. //
  25. /////////////////////////////////////////////////////////////////////////////
  26. // CRotateDlg dialog
  27. class CRotateDlg : public CDialog
  28. {
  29. // Construction
  30. public:
  31. CRotateDlg(CWnd* pParent = NULL); // standard constructor
  32. // Dialog Data
  33. //{{AFX_DATA(CRotateDlg)
  34. enum { IDD = IDD_ROTATE };
  35. CSpinButtonCtrl m_wndSpin3;
  36. CSpinButtonCtrl m_wndSpin2;
  37. CSpinButtonCtrl m_wndSpin1;
  38. CString m_strX;
  39. CString m_strY;
  40. CString m_strZ;
  41. //}}AFX_DATA
  42. // Overrides
  43. // ClassWizard generated virtual function overrides
  44. //{{AFX_VIRTUAL(CRotateDlg)
  45. protected:
  46. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  47. //}}AFX_VIRTUAL
  48. // Implementation
  49. protected:
  50. void ApplyNoPaint();
  51. // Generated message map functions
  52. //{{AFX_MSG(CRotateDlg)
  53. virtual void OnOK();
  54. afx_msg void OnApply();
  55. virtual BOOL OnInitDialog();
  56. afx_msg void OnDeltaposSpin1(NMHDR* pNMHDR, LRESULT* pResult);
  57. afx_msg void OnDeltaposSpin2(NMHDR* pNMHDR, LRESULT* pResult);
  58. afx_msg void OnDeltaposSpin3(NMHDR* pNMHDR, LRESULT* pResult);
  59. //}}AFX_MSG
  60. DECLARE_MESSAGE_MAP()
  61. };
  62. //{{AFX_INSERT_LOCATION}}
  63. // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  64. #endif // !defined(AFX_ROTATEDLG_H__D4B79152_7A7E_11D1_B541_00AA00A410FC__INCLUDED_)