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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- #if !defined(AFX_PREFSDLG_H__DC829122_812D_11D1_B548_00AA00A410FC__INCLUDED_)
- #define AFX_PREFSDLG_H__DC829122_812D_11D1_B548_00AA00A410FC__INCLUDED_
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- // PrefsDlg.h : header file
- //
- #include "resource.h"
- /////////////////////////////////////////////////////////////////////////////
- // CPrefsDlg dialog
- #define MAX_TEXTURE_QUALITY 3
- class CPrefsDlg : public CDialog
- {
- // Construction
- public:
- // these mirror what goes in the combo box
- enum {SHADER_NONE = 0, SHADER_COMMON, SHADER_ALL};
- void LoadPrefs();
- void SavePrefs();
- void SetGamePrefs();
- CPrefsDlg(CWnd* pParent = NULL); // standard constructor
- // Dialog Data
- //{{AFX_DATA(CPrefsDlg)
- enum { IDD = IDD_DLG_PREFS };
- CSpinButtonCtrl m_wndUndoSpin;
- CSpinButtonCtrl m_wndFontSpin;
- CSliderCtrl m_wndTexturequality;
- CComboBox m_wndWhatGame;
- CSliderCtrl m_wndCamSpeed;
- CSpinButtonCtrl m_wndSpin;
- CString m_strQuake2;
- int m_nMouse;
- int m_nView;
- BOOL m_bTextureLock;
- BOOL m_bLoadLast;
- BOOL m_bRunBefore;
- CString m_strLastProject;
- CString m_strLastMap;
- BOOL m_bFace;
- BOOL m_bInternalBSP;
- BOOL m_bRightClick;
- BOOL m_bRunQuake;
- BOOL m_bSetGame;
- BOOL m_bVertex;
- BOOL m_bAutoSave;
- BOOL m_bNewApplyHandling;
- CString m_strAutoSave;
- BOOL m_bPAK;
- BOOL m_bLoadLastMap;
- BOOL m_bGatewayHack;
- BOOL m_bTextureWindow;
- BOOL m_bSnapShots;
- float m_fTinySize;
- BOOL m_bCleanTiny;
- CString m_strPAKFile;
- int m_nStatusSize;
- BOOL m_bCamXYUpdate;
- BOOL m_bNewLightDraw;
- CString m_strPrefabPath;
- int m_nWhatGame;
- CString m_strWhatGame;
- BOOL m_bALTEdge;
- BOOL m_bTextureBar;
- BOOL m_bFaceColors;
- BOOL m_bQE4Painting;
- BOOL m_bSnapTToGrid;
- BOOL m_bXZVis;
- BOOL m_bYZVis;
- BOOL m_bZVis;
- BOOL m_bSizePaint;
- BOOL m_bDLLEntities;
- BOOL m_bRotateLock;
- BOOL m_bWideToolbar;
- BOOL m_bNoClamp;
- CString m_strUserPath;
- int m_nRotation;
- BOOL m_bSGIOpenGL;
- BOOL m_bBuggyICD;
- BOOL m_bHiColorTextures;
- BOOL m_bChaseMouse;
- BOOL m_bTextureScrollbar;
- BOOL m_bDisplayLists;
- BOOL m_bShowShaders;
- int m_nShader;
- BOOL m_bNoStipple;
- int m_nUndoLevels;
- //}}AFX_DATA
- int m_nMouseButtons;
- int m_nAngleSpeed;
- int m_nMoveSpeed;
- int m_nAutoSave;
- bool m_bCubicClipping;
- int m_nCubicScale;
- BOOL m_bSelectCurves;
- BOOL m_bSelectTerrain;
- int m_nEntityShowState;
- int m_nTextureScale;
- BOOL m_bNormalizeColors;
- BOOL m_bSwitchClip;
- BOOL m_bSelectWholeEntities;
- int m_nTextureQuality;
- BOOL m_bGLLighting;
- // brush primitive mode
- //++timo moved into g_qeglobals
- // BOOL m_bBrushPrimitMode;
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CPrefsDlg)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
- // Implementation
- protected:
- // Generated message map functions
- //{{AFX_MSG(CPrefsDlg)
- afx_msg void OnBtnBrowse();
- virtual BOOL OnInitDialog();
- virtual void OnOK();
- afx_msg void OnBtnBrowsepak();
- afx_msg void OnBtnBrowseprefab();
- afx_msg void OnBtnBrowseuserini();
- afx_msg void OnSelchangeComboWhatgame();
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_PREFSDLG_H__DC829122_812D_11D1_B548_00AA00A410FC__INCLUDED_)
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