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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- // piclib.h
- void LoadLBM (char *filename, byte **picture, byte **palette);
- void WriteLBMfile (char *filename, byte *data, int width, int height
- , byte *palette);
- void LoadPCX (char *filename, byte **picture, byte **palette, int *width, int *height);
- void WritePCXfile (char *filename, byte *data, int width, int height
- , byte *palette);
- // loads / saves either lbm or pcx, depending on extension
- void Load256Image (char *name, byte **pixels, byte **palette,
- int *width, int *height);
- void Save256Image (char *name, byte *pixels, byte *palette,
- int width, int height);
- void LoadTGA (char *filename, byte **pixels, int *width, int *height);
- void LoadImage( const char *name, byte **pic, int *width, int *height );
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