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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- #ifndef _WIN32
- # error You should not be including this file on this platform
- #endif
- #ifndef __GLW_WIN_H__
- #define __GLW_WIN_H__
- typedef struct
- {
- HINSTANCE hInstance;
- void *wndproc;
- HDC hDC; // handle to device context
- HWND hWnd; // handle to window
- HGLRC hGLRC; // handle to GL rendering context
- HINSTANCE hinstOpenGL; // HINSTANCE for the OpenGL library
- qboolean minidriver;
- qboolean allowdisplaydepthchange;
- qboolean mcd_accelerated;
- FILE *log_fp;
- } glwstate_t;
- extern glwstate_t glw_state;
- #endif
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