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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- // DialogTextures.cpp : implementation file
- //
- #include "stdafx.h"
- #include "Radiant.h"
- #include "DialogTextures.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CDialogTextures dialog
- CDialogTextures::CDialogTextures(CWnd* pParent /*=NULL*/)
- : CDialog(CDialogTextures::IDD, pParent)
- {
- //{{AFX_DATA_INIT(CDialogTextures)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- }
- void CDialogTextures::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CDialogTextures)
- DDX_Control(pDX, IDC_LIST_TEXTURES, m_wndList);
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(CDialogTextures, CDialog)
- //{{AFX_MSG_MAP(CDialogTextures)
- ON_LBN_DBLCLK(IDC_LIST_TEXTURES, OnDblclkListTextures)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CDialogTextures message handlers
- void CDialogTextures::OnOK()
- {
- m_nSelection = m_wndList.GetCurSel();
- CDialog::OnOK();
- }
- void CDialogTextures::OnDblclkListTextures()
- {
- OnOK();
- }
- BOOL CDialogTextures::OnInitDialog()
- {
- CDialog::OnInitDialog();
- CStringArray sa;
- FillTextureMenu(&sa);
- m_nSelection = -1;
- for (int i = 0; i < sa.GetSize(); i ++)
- {
- m_wndList.AddString(sa.GetAt(i));
- }
- return TRUE; // return TRUE unless you set the focus to a control
- // EXCEPTION: OCX Property Pages should return FALSE
- }
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