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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- #if !defined(AFX_CAMWND_H__44B4BA03_781B_11D1_B53C_00AA00A410FC__INCLUDED_)
- #define AFX_CAMWND_H__44B4BA03_781B_11D1_B53C_00AA00A410FC__INCLUDED_
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- // CamWnd.h : header file
- //
- /////////////////////////////////////////////////////////////////////////////
- // CCamWnd window
- class CXYWnd;
- class CCamWnd : public CWnd
- {
- DECLARE_DYNCREATE(CCamWnd);
- // Construction
- public:
- CCamWnd();
- // Attributes
- public:
- // Operations
- public:
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CCamWnd)
- protected:
- virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
- //}}AFX_VIRTUAL
- // Implementation
- public:
- void ShiftTexture_BrushPrimit(face_t *f, int x, int y);
- void ReInitGL();
- void BenchMark();
- CXYWnd* m_pXYFriend;
- void SetXYFriend(CXYWnd* pWnd);
- virtual ~CCamWnd();
- camera_t& Camera(){return m_Camera;};
- void Cam_MouseControl(float dtime);
- void Cam_ChangeFloor(qboolean up);
- protected:
- void Cam_Init();
- void Cam_BuildMatrix();
- void Cam_PositionDrag();
- void Cam_MouseDown(int x, int y, int buttons);
- void Cam_MouseUp (int x, int y, int buttons);
- void Cam_MouseMoved (int x, int y, int buttons);
- void InitCull();
- qboolean CullBrush (brush_t *b);
- void Cam_Draw();
- brush_t* m_TransBrushes[MAX_MAP_BRUSHES];
- int m_nNumTransBrushes;
- camera_t m_Camera;
- int m_nCambuttonstate;
- CPoint m_ptButton;
- CPoint m_ptCursor;
- CPoint m_ptLastCursor;
- face_t* m_pSide_select;
- vec3_t m_vCull1;
- vec3_t m_vCull2;
- int m_nCullv1[3];
- int m_nCullv2[3];
- bool m_bClipMode;
- // Generated message map functions
- protected:
- void OriginalMouseDown(UINT nFlags, CPoint point);
- void OriginalMouseUp(UINT nFlags, CPoint point);
- //{{AFX_MSG(CCamWnd)
- afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
- afx_msg void OnPaint();
- afx_msg void OnDestroy();
- afx_msg void OnClose();
- afx_msg void OnMouseMove(UINT nFlags, CPoint point);
- afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
- afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
- afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
- afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
- afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
- afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
- afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
- afx_msg void OnSize(UINT nType, int cx, int cy);
- afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- /////////////////////////////////////////////////////////////////////////////
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_CAMWND_H__44B4BA03_781B_11D1_B53C_00AA00A410FC__INCLUDED_)
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