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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- // upper design bounds
- // leaffaces, leafbrushes, planes, and verts are still bounded by
- // 16 bit short limits
- #define MAX_MAP_MODELS 1024
- #define MAX_MAP_BRUSHES 8192
- #define MAX_MAP_ENTITIES 2048
- #define MAX_MAP_PATHS 2048
- #define MAX_MAP_ENTSTRING 0x20000
- #define MAX_MAP_TEXTURES 1024
- #define MAX_MAP_TEXINFO 8192
- #define MAX_MAP_PLANES 65536
- #define MAX_MAP_NODES 65536
- #define MAX_MAP_BRUSHSIDES 65536
- #define MAX_MAP_LEAFS 65536
- #define MAX_MAP_VERTS 65536
- #define MAX_MAP_FACES 65536
- #define MAX_MAP_LEAFFACES 65536
- #define MAX_MAP_LEAFBRUSHES 65536
- #define MAX_MAP_PORTALS 65536
- #define MAX_MAP_EDGES 128000
- #define MAX_MAP_SURFEDGES 256000
- #define MAX_MAP_MIPTEX 0x200000
- #define MAX_MAP_LIGHTING 0x200000
- #define MAX_MAP_VISIBILITY 0x100000
- // key / value pair sizes
- #define MAX_KEY 32
- #define MAX_VALUE 1024
- //=============================================================================
- #define BSPVERSION 34
- typedef struct
- {
- int fileofs, filelen;
- } lump_t;
- #define LUMP_ENTITIES 0
- #define LUMP_PLANES 1
- #define LUMP_TEXTURES 2
- #define LUMP_VERTEXES 3
- #define LUMP_VISIBILITY 4
- #define LUMP_NODES 5
- #define LUMP_TEXINFO 6
- #define LUMP_FACES 7
- #define LUMP_LIGHTING 8
- #define LUMP_LEAFS 9
- #define LUMP_LEAFFACES 10
- #define LUMP_LEAFBRUSHES 11
- #define LUMP_EDGES 12
- #define LUMP_SURFEDGES 13
- #define LUMP_MODELS 14
- #define LUMP_PATHS 15
- #define LUMP_BRUSHES 16
- #define LUMP_BRUSHSIDES 17
- #define LUMP_POP 18
- #define HEADER_LUMPS 18
- typedef struct
- {
- int version;
- lump_t lumps[HEADER_LUMPS];
- } dheader_t;
- typedef struct
- {
- float mins[3], maxs[3];
- float origin[3]; // for sounds or lights
- int headnode;
- int visleafs; // not including the solid leaf 0
- int firstface, numfaces;
- } dmodel_t;
- typedef struct
- {
- int nummiptex;
- int dataofs[4]; // [nummiptex]
- } dmiptexlump_t;
- #define MIPLEVELS 4
- typedef struct miptex_s
- {
- char name[16];
- unsigned width, height;
- unsigned offsets[MIPLEVELS]; // four mip maps stored
- int flags;
- int value;
- } miptex_t;
- typedef struct
- {
- float point[3];
- } dvertex_t;
- // 0-2 are axial planes
- #define PLANE_X 0
- #define PLANE_Y 1
- #define PLANE_Z 2
- // 3-5 are non-axial planes snapped to the nearest
- #define PLANE_ANYX 3
- #define PLANE_ANYY 4
- #define PLANE_ANYZ 5
- // planes (x&~1) and (x&~1)+1 are allways opposites
- typedef struct
- {
- float normal[3];
- float dist;
- int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
- } dplane_t;
- // contents flags are seperate bits
- // a given brush can contribute multiple content bits
- // multiple brushes can be in a single leaf
- // lower bits are stronger, and will eat weaker brushes completely
- #define CONTENTS_SOLID 1 // an eye is never valid in a solid
- #define CONTENTS_WINDOW 2 // translucent, but not watery
- #define CONTENTS_LAVA 8
- #define CONTENTS_SLIME 16
- #define CONTENTS_WATER 32
- #define CONTENTS_THINWATER 64 // translucent faces
- #define LAST_VISIBLE_CONTENTS 64
- // remaining contents are non-visible, and don't eat brushes
- #define CONTENTS_MONSTER 128
- #define CONTENTS_PLAYERCLIP 256
- #define CONTENTS_MONSTERCLIP 512
- // currents can be added to any other contents, and may be mixed
- #define CONTENTS_CURRENT_0 1024
- #define CONTENTS_CURRENT_90 2048
- #define CONTENTS_CURRENT_180 4096
- #define CONTENTS_CURRENT_270 8192
- #define CONTENTS_CURRENT_UP 16384
- #define CONTENTS_CURRENT_DOWN 32768
- #define CONTENTS_ORIGIN 65536 // removed before processing
- // !!! if this is changed, it must be changed in asm_i386.h too !!!
- typedef struct
- {
- int planenum;
- int children[2]; // negative numbers are -(leafs+1), not nodes
- short mins[3]; // for frustom culling
- short maxs[3];
- unsigned short firstface;
- unsigned short numfaces; // counting both sides
- } dnode_t;
- typedef struct texinfo_s
- {
- float vecs[2][4]; // [s/t][xyz offset]
- int miptex;
- int flags; // miptex flags + overrides
- int value; // light emition, etc
- } texinfo_t;
- #define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision
- #define SURF_LIGHT 2
- #define SURF_WATER 4
- #define SURF_SLIME 8
- #define SURF_LAVA 16
- #define SURF_WINDOW 32
- #define SURF_SKY 64
- #define SURF_MIRROR 128
- #define SURF_SLIPPERY 256
- // note that edge 0 is never used, because negative edge nums are used for
- // counterclockwise use of the edge in a face
- typedef struct
- {
- unsigned short v[2]; // vertex numbers
- } dedge_t;
- #define MAXLIGHTMAPS 4
- typedef struct
- {
- unsigned short planenum;
- short side;
- int firstedge; // we must support > 64k edges
- short numedges;
- short texinfo;
- // lighting info
- byte styles[MAXLIGHTMAPS];
- int lightofs; // start of [numstyles*surfsize] samples
- } dface_t;
- typedef struct
- {
- int contents; // OR of all brushes
- int visofs; // -1 = no visibility info
- short mins[3]; // for frustum culling
- short maxs[3];
- unsigned short firstleafface;
- unsigned short numleaffaces;
- unsigned short firstleafbrush;
- unsigned short numleafbrushes;
- } dleaf_t;
- typedef struct
- {
- unsigned short planenum; // facing out of the leaf
- short texinfo;
- } dbrushside_t;
- typedef struct
- {
- int firstside;
- int numsides;
- int contents;
- } dbrush_t;
- typedef struct
- {
- float origin[3];
- float angles[3];
- int next, prev;
- int flags;
- float speed;
- } dpath_t;
- //============================================================================
- #ifndef QUAKE_GAME
- #define ANGLE_UP -1
- #define ANGLE_DOWN -2
- // the utilities get to be lazy and just use large static arrays
- extern int nummodels;
- extern dmodel_t dmodels[MAX_MAP_MODELS];
- extern int visdatasize;
- extern byte dvisdata[MAX_MAP_VISIBILITY];
- extern int lightdatasize;
- extern byte dlightdata[MAX_MAP_LIGHTING];
- extern int texdatasize;
- extern byte dtexdata[MAX_MAP_MIPTEX]; // (dmiptexlump_t)
- extern int entdatasize;
- extern char dentdata[MAX_MAP_ENTSTRING];
- extern int numleafs;
- extern dleaf_t dleafs[MAX_MAP_LEAFS];
- extern int numplanes;
- extern dplane_t dplanes[MAX_MAP_PLANES];
- extern int numvertexes;
- extern dvertex_t dvertexes[MAX_MAP_VERTS];
- extern int numnodes;
- extern dnode_t dnodes[MAX_MAP_NODES];
- extern int numtexinfo;
- extern texinfo_t texinfo[MAX_MAP_TEXINFO];
- extern int numfaces;
- extern dface_t dfaces[MAX_MAP_FACES];
- extern int numedges;
- extern dedge_t dedges[MAX_MAP_EDGES];
- extern int numleaffaces;
- extern unsigned short dleaffaces[MAX_MAP_LEAFFACES];
- extern int numleafbrushes;
- extern unsigned short dleafbrushes[MAX_MAP_LEAFBRUSHES];
- extern int numsurfedges;
- extern int dsurfedges[MAX_MAP_SURFEDGES];
- extern int numpaths;
- extern dpath_t dpaths[MAX_MAP_PATHS];
- extern int numbrushes;
- extern dbrush_t dbrushes[MAX_MAP_BRUSHES];
- extern int numbrushsides;
- extern dbrushside_t dbrushsides[MAX_MAP_BRUSHSIDES];
- void DecompressVis (byte *in, byte *decompressed);
- int CompressVis (byte *vis, byte *dest);
- void LoadBSPFile (char *filename);
- void WriteBSPFile (char *filename);
- void PrintBSPFileSizes (void);
- //===============
- typedef struct epair_s
- {
- struct epair_s *next;
- char *key;
- char *value;
- } epair_t;
- typedef struct
- {
- vec3_t origin;
- int firstbrush;
- int numbrushes;
- epair_t *epairs;
- } entity_t;
- extern int num_entities;
- extern entity_t entities[MAX_MAP_ENTITIES];
- void ParseEntities (void);
- void UnparseEntities (void);
- void SetKeyValue (entity_t *ent, char *key, char *value);
- char *ValueForKey (entity_t *ent, char *key);
- // will return "" if not present
- vec_t FloatForKey (entity_t *ent, char *key);
- void GetVectorForKey (entity_t *ent, char *key, vec3_t vec);
- epair_t *ParseEpair (void);
- void PrintEntity (entity_t *ent);
- extern int r_leaftovis[MAX_MAP_LEAFS];
- extern int r_vistoleaf[MAX_MAP_LEAFS];
- extern int r_numvisleafs;
- #endif
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