123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119 |
- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- #ifdef _TTIMOBUILD
- #include "qfiles.h"
- #include "surfaceflags.h"
- #else
- #include "../code/qcommon/qfiles.h"
- #include "../code/game/surfaceflags.h"
- #endif
- extern int nummodels;
- extern dmodel_t dmodels[MAX_MAP_MODELS];
- extern int numShaders;
- extern dshader_t dshaders[MAX_MAP_MODELS];
- extern int entdatasize;
- extern char dentdata[MAX_MAP_ENTSTRING];
- extern int numleafs;
- extern dleaf_t dleafs[MAX_MAP_LEAFS];
- extern int numplanes;
- extern dplane_t dplanes[MAX_MAP_PLANES];
- extern int numnodes;
- extern dnode_t dnodes[MAX_MAP_NODES];
- extern int numleafsurfaces;
- extern int dleafsurfaces[MAX_MAP_LEAFFACES];
- extern int numleafbrushes;
- extern int dleafbrushes[MAX_MAP_LEAFBRUSHES];
- extern int numbrushes;
- extern dbrush_t dbrushes[MAX_MAP_BRUSHES];
- extern int numbrushsides;
- extern dbrushside_t dbrushsides[MAX_MAP_BRUSHSIDES];
- extern int numLightBytes;
- extern byte lightBytes[MAX_MAP_LIGHTING];
- extern int numGridPoints;
- extern byte gridData[MAX_MAP_LIGHTGRID];
- extern int numVisBytes;
- extern byte visBytes[MAX_MAP_VISIBILITY];
- extern int numDrawVerts;
- extern drawVert_t drawVerts[MAX_MAP_DRAW_VERTS];
- extern int numDrawIndexes;
- extern int drawIndexes[MAX_MAP_DRAW_INDEXES];
- extern int numDrawSurfaces;
- extern dsurface_t drawSurfaces[MAX_MAP_DRAW_SURFS];
- extern int numFogs;
- extern dfog_t dfogs[MAX_MAP_FOGS];
- void LoadBSPFile( const char *filename );
- void WriteBSPFile( const char *filename );
- void PrintBSPFileSizes( void );
- //===============
- typedef struct epair_s {
- struct epair_s *next;
- char *key;
- char *value;
- } epair_t;
- typedef struct {
- vec3_t origin;
- struct bspbrush_s *brushes;
- struct parseMesh_s *patches;
- int firstDrawSurf;
- epair_t *epairs;
- } entity_t;
- extern int num_entities;
- extern entity_t entities[MAX_MAP_ENTITIES];
- void ParseEntities( void );
- void UnparseEntities( void );
- void SetKeyValue( entity_t *ent, const char *key, const char *value );
- const char *ValueForKey( const entity_t *ent, const char *key );
- // will return "" if not present
- vec_t FloatForKey( const entity_t *ent, const char *key );
- void GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
- epair_t *ParseEpair( void );
- void PrintEntity( const entity_t *ent );
|