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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- #include "cmdlib.h"
- #include "mathlib.h"
- #include "polyset.h"
- void ASE_Load( const char *filename, qboolean verbose, qboolean meshanims );
- int ASE_GetNumSurfaces( void );
- polyset_t *ASE_GetSurfaceAnimation( int ndx, int *numFrames, int skipFrameStart, int skipFrameEnd, int maxFrames );
- const char *ASE_GetSurfaceName( int ndx );
- void ASE_Free( void );
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