VIEW.H 1.4 KB

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  1. /*
  2. ===========================================================================
  3. Copyright (C) 1999-2005 Id Software, Inc.
  4. This file is part of Quake III Arena source code.
  5. Quake III Arena source code is free software; you can redistribute it
  6. and/or modify it under the terms of the GNU General Public License as
  7. published by the Free Software Foundation; either version 2 of the License,
  8. or (at your option) any later version.
  9. Quake III Arena source code is distributed in the hope that it will be
  10. useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with Foobar; if not, write to the Free Software
  15. Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
  16. ===========================================================================
  17. */
  18. typedef struct
  19. {
  20. int x, y;
  21. int w, h;
  22. int redraws; // clear to 0 when need update
  23. vec3_t color;
  24. vec3_t origin;
  25. vec3_t angles;
  26. vec3_t forward, right, up;
  27. int draw_filtered;
  28. int draw_wire;
  29. int draw_solid;
  30. int draw_textured;
  31. int draw_blend;
  32. } vieworg_t;
  33. extern vieworg_t *view_org;
  34. extern int keysdown;
  35. void View_Init (void);
  36. void View_Draw (void);
  37. void View_MouseDown (int x, int y, int buttons);
  38. void View_KeyUp (int key);
  39. void View_KeyDown (int key);
  40. void View_Reshape(int w, int h);