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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- typedef struct
- {
- int x, y;
- int w, h;
- int redraws; // clear to 0 when need update
- vec3_t color;
- vec3_t origin;
- vec3_t angles;
- vec3_t forward, right, up;
- int draw_filtered;
- int draw_wire;
- int draw_solid;
- int draw_textured;
- int draw_blend;
- } vieworg_t;
- extern vieworg_t *view_org;
- extern int keysdown;
- void View_Init (void);
- void View_Draw (void);
- void View_MouseDown (int x, int y, int buttons);
- void View_KeyUp (int key);
- void View_KeyDown (int key);
- void View_Reshape(int w, int h);
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