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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- #include "stdafx.h"
- #include "qe3.h"
- #include "winding.h"
- #define NEWEDGESEL 1
- int FindPoint (vec3_t point)
- {
- int i, j;
- for (i=0 ; i<g_qeglobals.d_numpoints ; i++)
- {
- for (j=0 ; j<3 ; j++)
- if (fabs(point[j] - g_qeglobals.d_points[i][j]) > 0.1)
- break;
- if (j == 3)
- return i;
- }
- VectorCopy (point, g_qeglobals.d_points[g_qeglobals.d_numpoints]);
- if (g_qeglobals.d_numpoints < MAX_POINTS-1)
- {
- g_qeglobals.d_numpoints++;
- }
- return g_qeglobals.d_numpoints-1;
- }
- int FindEdge (int p1, int p2, face_t *f)
- {
- int i;
- for (i=0 ; i<g_qeglobals.d_numedges ; i++)
- if (g_qeglobals.d_edges[i].p1 == p2 && g_qeglobals.d_edges[i].p2 == p1)
- {
- g_qeglobals.d_edges[i].f2 = f;
- return i;
- }
- g_qeglobals.d_edges[g_qeglobals.d_numedges].p1 = p1;
- g_qeglobals.d_edges[g_qeglobals.d_numedges].p2 = p2;
- g_qeglobals.d_edges[g_qeglobals.d_numedges].f1 = f;
- if (g_qeglobals.d_numedges < MAX_EDGES-1)
- {
- g_qeglobals.d_numedges++;
- }
- return g_qeglobals.d_numedges-1;
- }
- #ifdef NEWEDGESEL
- void MakeFace (brush_t* b, face_t *f)
- #else
- void MakeFace (face_t *f)
- #endif
- {
- winding_t *w;
- int i;
- int pnum[128];
- #ifdef NEWEDGESEL
- w = Brush_MakeFaceWinding (b, f);
- #else
- w = Brush_MakeFaceWinding (selected_brushes.next, f);
- #endif
- if (!w)
- return;
- for (i=0 ; i<w->numpoints ; i++)
- pnum[i] = FindPoint (w->points[i]);
- for (i=0 ; i<w->numpoints ; i++)
- FindEdge (pnum[i], pnum[(i+1)%w->numpoints], f);
- free (w);
- }
- void SetupVertexSelection (void)
- {
- face_t *f;
- brush_t *b;
- g_qeglobals.d_numpoints = 0;
- g_qeglobals.d_numedges = 0;
- #ifdef NEWEDGESEL
- for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
- {
- for (f=b->brush_faces ; f ; f=f->next)
- MakeFace (b,f);
- }
- #else
- if (!QE_SingleBrush())
- return;
- b = selected_brushes.next;
- for (f=b->brush_faces ; f ; f=f->next)
- MakeFace (b,f);
- #endif
- }
- #ifdef NEWEDGESEL
- void SelectFaceEdge (brush_t* b, face_t *f, int p1, int p2)
- #else
- void SelectFaceEdge (face_t *f, int p1, int p2)
- #endif
- {
- winding_t *w;
- int i, j, k;
- int pnum[128];
- #ifdef NEWEDGESEL
- w = Brush_MakeFaceWinding (b, f);
- #else
- w = Brush_MakeFaceWinding (selected_brushes.next, f);
- #endif
- if (!w)
- return;
- for (i=0 ; i<w->numpoints ; i++)
- pnum[i] = FindPoint (w->points[i]);
- for (i=0 ; i<w->numpoints ; i++)
- if (pnum[i] == p1 && pnum[(i+1)%w->numpoints] == p2)
- {
- VectorCopy (g_qeglobals.d_points[pnum[i]], f->planepts[0]);
- VectorCopy (g_qeglobals.d_points[pnum[(i+1)%w->numpoints]], f->planepts[1]);
- VectorCopy (g_qeglobals.d_points[pnum[(i+2)%w->numpoints]], f->planepts[2]);
- for (j=0 ; j<3 ; j++)
- {
- for (k=0 ; k<3 ; k++)
- {
- f->planepts[j][k] = floor(f->planepts[j][k]/g_qeglobals.d_gridsize+0.5)*g_qeglobals.d_gridsize;
- }
- }
- AddPlanept (f->planepts[0]);
- AddPlanept (f->planepts[1]);
- break;
- }
- if (i == w->numpoints)
- Sys_Printf ("SelectFaceEdge: failed\n");
- free (w);
- }
- void SelectVertex (int p1)
- {
- brush_t *b;
- winding_t *w;
- int i, j, k;
- face_t *f;
- #ifdef NEWEDGESEL
- for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
- {
- for (f=b->brush_faces ; f ; f=f->next)
- {
- w = Brush_MakeFaceWinding (b, f);
- if (!w)
- continue;
- for (i=0 ; i<w->numpoints ; i++)
- {
- if (FindPoint (w->points[i]) == p1)
- {
- VectorCopy (w->points[(i+w->numpoints-1)%w->numpoints], f->planepts[0]);
- VectorCopy (w->points[i], f->planepts[1]);
- VectorCopy (w->points[(i+1)%w->numpoints], f->planepts[2]);
- for (j=0 ; j<3 ; j++)
- {
- for (k=0 ; k<3 ; k++)
- {
- ;//f->planepts[j][k] = floor(f->planepts[j][k]/g_qeglobals.d_gridsize+0.5)*g_qeglobals.d_gridsize;
- }
- }
- AddPlanept (f->planepts[1]);
- //MessageBeep(-1);
- break;
- }
- }
- free (w);
- }
- }
- #else
- b = selected_brushes.next;
- for (f=b->brush_faces ; f ; f=f->next)
- {
- w = Brush_MakeFaceWinding (b, f);
- if (!w)
- continue;
- for (i=0 ; i<w->numpoints ; i++)
- {
- if (FindPoint (w->points[i]) == p1)
- {
- VectorCopy (w->points[(i+w->numpoints-1)%w->numpoints], f->planepts[0]);
- VectorCopy (w->points[i], f->planepts[1]);
- VectorCopy (w->points[(i+1)%w->numpoints], f->planepts[2]);
- for (j=0 ; j<3 ; j++)
- {
- for (k=0 ; k<3 ; k++)
- {
- ;//f->planepts[j][k] = floor(f->planepts[j][k]/g_qeglobals.d_gridsize+0.5)*g_qeglobals.d_gridsize;
- }
- }
- AddPlanept (f->planepts[1]);
- //MessageBeep(-1);
- break;
- }
- }
- free (w);
- }
- #endif
- }
- void SelectEdgeByRay (vec3_t org, vec3_t dir)
- {
- int i, j, besti;
- float d, bestd;
- vec3_t mid, temp;
- pedge_t *e;
- // find the edge closest to the ray
- besti = -1;
- bestd = 8;
- for (i=0 ; i<g_qeglobals.d_numedges ; i++)
- {
- for (j=0 ; j<3 ; j++)
- mid[j] = 0.5*(g_qeglobals.d_points[g_qeglobals.d_edges[i].p1][j] + g_qeglobals.d_points[g_qeglobals.d_edges[i].p2][j]);
- VectorSubtract (mid, org, temp);
- d = DotProduct (temp, dir);
- VectorMA (org, d, dir, temp);
- VectorSubtract (mid, temp, temp);
- d = VectorLength (temp);
- if (d < bestd)
- {
- bestd = d;
- besti = i;
- }
- }
- if (besti == -1)
- {
- Sys_Printf ("Click didn't hit an edge\n");
- return;
- }
- Sys_Printf ("hit edge\n");
- // make the two faces that border the edge use the two edge points
- // as primary drag points
- g_qeglobals.d_num_move_points = 0;
- e = &g_qeglobals.d_edges[besti];
- #ifdef NEWEDGESEL
- for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
- {
- SelectFaceEdge (b, e->f1, e->p1, e->p2);
- SelectFaceEdge (b, e->f2, e->p2, e->p1);
- }
- #else
- SelectFaceEdge (e->f1, e->p1, e->p2);
- SelectFaceEdge (e->f2, e->p2, e->p1);
- #endif
- }
- void SelectVertexByRay (vec3_t org, vec3_t dir)
- {
- int i, besti;
- float d, bestd;
- vec3_t temp;
- // find the point closest to the ray
- besti = -1;
- bestd = 8;
- for (i=0 ; i<g_qeglobals.d_numpoints ; i++)
- {
- VectorSubtract (g_qeglobals.d_points[i], org, temp);
- d = DotProduct (temp, dir);
- VectorMA (org, d, dir, temp);
- VectorSubtract (g_qeglobals.d_points[i], temp, temp);
- d = VectorLength (temp);
- if (d < bestd)
- {
- bestd = d;
- besti = i;
- }
- }
- if (besti == -1)
- {
- Sys_Printf ("Click didn't hit a vertex\n");
- return;
- }
- Sys_Printf ("hit vertex\n");
- g_qeglobals.d_move_points[g_qeglobals.d_num_move_points++] = g_qeglobals.d_points[besti];
- //SelectVertex (besti);
- }
- extern void AddPatchMovePoint(vec3_t v, bool bMulti, bool bFull);
- void SelectCurvePointByRay (vec3_t org, vec3_t dir, int buttons)
- {
- int i, besti;
- float d, bestd;
- vec3_t temp;
- // find the point closest to the ray
- besti = -1;
- bestd = 8;
- for (i=0 ; i<g_qeglobals.d_numpoints ; i++)
- {
- VectorSubtract (g_qeglobals.d_points[i], org, temp);
- d = DotProduct (temp, dir);
- VectorMA (org, d, dir, temp);
- VectorSubtract (g_qeglobals.d_points[i], temp, temp);
- d = VectorLength (temp);
- if (d <= bestd)
- {
- bestd = d;
- besti = i;
- }
- }
- if (besti == -1)
- {
- if (g_pParentWnd->ActiveXY()->AreaSelectOK())
- {
- g_qeglobals.d_select_mode = sel_area;
- VectorCopy(org, g_qeglobals.d_vAreaTL);
- VectorCopy(org, g_qeglobals.d_vAreaBR);
- }
- return;
- }
- //Sys_Printf ("hit vertex\n");
- AddPatchMovePoint(g_qeglobals.d_points[besti], buttons & MK_CONTROL, buttons & MK_SHIFT);
- }
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