TextureLoad.h 2.1 KB

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  1. /*
  2. ===========================================================================
  3. Copyright (C) 1999-2005 Id Software, Inc.
  4. This file is part of Quake III Arena source code.
  5. Quake III Arena source code is free software; you can redistribute it
  6. and/or modify it under the terms of the GNU General Public License as
  7. published by the Free Software Foundation; either version 2 of the License,
  8. or (at your option) any later version.
  9. Quake III Arena source code is distributed in the hope that it will be
  10. useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with Foobar; if not, write to the Free Software
  15. Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
  16. ===========================================================================
  17. */
  18. #if !defined(AFX_TEXTURELOAD_H__E53749E6_AAE3_47B8_B909_84C7982E35C9__INCLUDED_)
  19. #define AFX_TEXTURELOAD_H__E53749E6_AAE3_47B8_B909_84C7982E35C9__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. // TextureLoad.h : header file
  24. //
  25. /////////////////////////////////////////////////////////////////////////////
  26. // CTextureLoad dialog
  27. class CTextureLoad : public CDialog
  28. {
  29. // Construction
  30. public:
  31. CTextureLoad(CWnd* pParent = NULL); // standard constructor
  32. // Dialog Data
  33. //{{AFX_DATA(CTextureLoad)
  34. enum { IDD = IDD_TEXLIST };
  35. CListBox m_wndList;
  36. //}}AFX_DATA
  37. // Overrides
  38. // ClassWizard generated virtual function overrides
  39. //{{AFX_VIRTUAL(CTextureLoad)
  40. protected:
  41. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  42. //}}AFX_VIRTUAL
  43. // Implementation
  44. protected:
  45. // Generated message map functions
  46. //{{AFX_MSG(CTextureLoad)
  47. virtual BOOL OnInitDialog();
  48. virtual void OnOK();
  49. //}}AFX_MSG
  50. DECLARE_MESSAGE_MAP()
  51. };
  52. //{{AFX_INSERT_LOCATION}}
  53. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  54. #endif // !defined(AFX_TEXTURELOAD_H__E53749E6_AAE3_47B8_B909_84C7982E35C9__INCLUDED_)