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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- #if !defined(AFX_TEXTURELOAD_H__E53749E6_AAE3_47B8_B909_84C7982E35C9__INCLUDED_)
- #define AFX_TEXTURELOAD_H__E53749E6_AAE3_47B8_B909_84C7982E35C9__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- // TextureLoad.h : header file
- //
- /////////////////////////////////////////////////////////////////////////////
- // CTextureLoad dialog
- class CTextureLoad : public CDialog
- {
- // Construction
- public:
- CTextureLoad(CWnd* pParent = NULL); // standard constructor
- // Dialog Data
- //{{AFX_DATA(CTextureLoad)
- enum { IDD = IDD_TEXLIST };
- CListBox m_wndList;
- //}}AFX_DATA
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CTextureLoad)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
- // Implementation
- protected:
- // Generated message map functions
- //{{AFX_MSG(CTextureLoad)
- virtual BOOL OnInitDialog();
- virtual void OnOK();
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_TEXTURELOAD_H__E53749E6_AAE3_47B8_B909_84C7982E35C9__INCLUDED_)
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