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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- #if !defined(AFX_TEXWND_H__44B4BA05_781B_11D1_B53C_00AA00A410FC__INCLUDED_)
- #define AFX_TEXWND_H__44B4BA05_781B_11D1_B53C_00AA00A410FC__INCLUDED_
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- // TexWnd.h : header file
- //
- #include "texedit.h"
- /////////////////////////////////////////////////////////////////////////////
- // CTexWnd window
- class CTexWnd : public CWnd
- {
- DECLARE_DYNCREATE(CTexWnd);
- // Construction
- public:
- CTexWnd();
- void UpdateFilter(const char* pFilter);
- void UpdatePrefs();
- void FocusEdit();
- // Attributes
- public:
- // Operations
- public:
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CTexWnd)
- protected:
- virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
- //}}AFX_VIRTUAL
- // Implementation
- public:
- virtual ~CTexWnd();
- protected:
- CTexEdit m_wndFilter;
- CButton m_wndShaders;
- bool m_bNeedRange;
- // Generated message map functions
- protected:
- //{{AFX_MSG(CTexWnd)
- afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
- afx_msg void OnSize(UINT nType, int cx, int cy);
- afx_msg void OnParentNotify(UINT message, LPARAM lParam);
- afx_msg void OnTimer(UINT nIDEvent);
- afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
- afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
- afx_msg void OnPaint();
- afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
- afx_msg void OnTexturesFlush();
- //}}AFX_MSG
- afx_msg void OnShaderClick();
- DECLARE_MESSAGE_MAP()
- };
- /////////////////////////////////////////////////////////////////////////////
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_TEXWND_H__44B4BA05_781B_11D1_B53C_00AA00A410FC__INCLUDED_)
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