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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- // ShaderInfo.h: interface for the CShaderInfo class.
- //
- //////////////////////////////////////////////////////////////////////
- #if !defined(AFX_SHADERINFO_H__93B64600_A208_11D2_803D_0020AFEB881A__INCLUDED_)
- #define AFX_SHADERINFO_H__93B64600_A208_11D2_803D_0020AFEB881A__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- class CShaderInfo
- {
- public:
- CString m_strName;
- CString m_strShaderName;
- CString m_strTextureName;
- CStringList m_strEditorParams;
- CStringList m_lstSurfaceParams;
- float m_fTransValue;
- int m_nFlags;
- qtexture_t *m_pQTexture;
-
-
- void Parse(const char *pName);
- CShaderInfo();
- virtual ~CShaderInfo();
- void setName(char *pName);
-
- };
- #endif // !defined(AFX_SHADERINFO_H__93B64600_A208_11D2_803D_0020AFEB881A__INCLUDED_)
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