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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- // ShaderInfo.cpp: implementation of the CShaderInfo class.
- //
- //////////////////////////////////////////////////////////////////////
- #include "stdafx.h"
- #include "Radiant.h"
- #include "ShaderInfo.h"
- #ifdef _DEBUG
- #undef THIS_FILE
- static char THIS_FILE[]=__FILE__;
- #define new DEBUG_NEW
- #endif
- //////////////////////////////////////////////////////////////////////
- // Construction/Destruction
- //////////////////////////////////////////////////////////////////////
- CShaderInfo::CShaderInfo()
- {
- m_fTransValue = 1.0;
- m_nFlags = 0;
- m_pQTexture = NULL;
- }
- CShaderInfo::~CShaderInfo()
- {
- }
- void CShaderInfo::Parse(const char *pName)
- {
- }
- void CShaderInfo::setName(char *pName)
- {
- //--char path[1024];
- //--strcpy(path, pName);
- //--DefaultExtension(path, ".tga");
- m_strName = pName;
- m_strName.MakeLower();
- if (m_strName.Find("textures") == 0)
- {
- CString s = m_strName.Right(m_strName.GetLength() - strlen("textures") - 1);
- m_strName = s;
- }
- }
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