ScriptDlg.h 2.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071
  1. /*
  2. ===========================================================================
  3. Copyright (C) 1999-2005 Id Software, Inc.
  4. This file is part of Quake III Arena source code.
  5. Quake III Arena source code is free software; you can redistribute it
  6. and/or modify it under the terms of the GNU General Public License as
  7. published by the Free Software Foundation; either version 2 of the License,
  8. or (at your option) any later version.
  9. Quake III Arena source code is distributed in the hope that it will be
  10. useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with Foobar; if not, write to the Free Software
  15. Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
  16. ===========================================================================
  17. */
  18. #if !defined(AFX_SCRIPTDLG_H__C241B9A4_819F_11D1_B548_00AA00A410FC__INCLUDED_)
  19. #define AFX_SCRIPTDLG_H__C241B9A4_819F_11D1_B548_00AA00A410FC__INCLUDED_
  20. #if _MSC_VER >= 1000
  21. #pragma once
  22. #endif // _MSC_VER >= 1000
  23. // ScriptDlg.h : header file
  24. //
  25. /////////////////////////////////////////////////////////////////////////////
  26. // CScriptDlg dialog
  27. class CScriptDlg : public CDialog
  28. {
  29. // Construction
  30. public:
  31. CScriptDlg(CWnd* pParent = NULL); // standard constructor
  32. // Dialog Data
  33. //{{AFX_DATA(CScriptDlg)
  34. enum { IDD = IDD_DLG_SCRIPTS };
  35. CListBox m_lstScripts;
  36. CString m_strScript;
  37. //}}AFX_DATA
  38. // Overrides
  39. // ClassWizard generated virtual function overrides
  40. //{{AFX_VIRTUAL(CScriptDlg)
  41. protected:
  42. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  43. //}}AFX_VIRTUAL
  44. // Implementation
  45. protected:
  46. // Generated message map functions
  47. //{{AFX_MSG(CScriptDlg)
  48. afx_msg void OnRun();
  49. virtual BOOL OnInitDialog();
  50. afx_msg void OnDblclkListScripts();
  51. //}}AFX_MSG
  52. DECLARE_MESSAGE_MAP()
  53. };
  54. //{{AFX_INSERT_LOCATION}}
  55. // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  56. #endif // !defined(AFX_SCRIPTDLG_H__C241B9A4_819F_11D1_B548_00AA00A410FC__INCLUDED_)