Radiant.h 2.1 KB

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  1. /*
  2. ===========================================================================
  3. Copyright (C) 1999-2005 Id Software, Inc.
  4. This file is part of Quake III Arena source code.
  5. Quake III Arena source code is free software; you can redistribute it
  6. and/or modify it under the terms of the GNU General Public License as
  7. published by the Free Software Foundation; either version 2 of the License,
  8. or (at your option) any later version.
  9. Quake III Arena source code is distributed in the hope that it will be
  10. useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with Foobar; if not, write to the Free Software
  15. Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
  16. ===========================================================================
  17. */
  18. // Radiant.h : main header file for the RADIANT application
  19. //
  20. #if !defined(AFX_RADIANT_H__330BBF06_731C_11D1_B539_00AA00A410FC__INCLUDED_)
  21. #define AFX_RADIANT_H__330BBF06_731C_11D1_B539_00AA00A410FC__INCLUDED_
  22. #if _MSC_VER >= 1000
  23. #pragma once
  24. #endif // _MSC_VER >= 1000
  25. #ifndef __AFXWIN_H__
  26. #error include 'stdafx.h' before including this file for PCH
  27. #endif
  28. #include "resource.h" // main symbols
  29. /////////////////////////////////////////////////////////////////////////////
  30. // CRadiantApp:
  31. // See Radiant.cpp for the implementation of this class
  32. //
  33. class CRadiantApp : public CWinApp
  34. {
  35. public:
  36. CRadiantApp();
  37. // Overrides
  38. // ClassWizard generated virtual function overrides
  39. //{{AFX_VIRTUAL(CRadiantApp)
  40. public:
  41. virtual BOOL InitInstance();
  42. virtual int ExitInstance();
  43. virtual BOOL OnIdle(LONG lCount);
  44. //}}AFX_VIRTUAL
  45. // Implementation
  46. //{{AFX_MSG(CRadiantApp)
  47. afx_msg void OnHelp();
  48. //}}AFX_MSG
  49. DECLARE_MESSAGE_MAP()
  50. };
  51. /////////////////////////////////////////////////////////////////////////////
  52. //{{AFX_INSERT_LOCATION}}
  53. // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  54. #endif // !defined(AFX_RADIANT_H__330BBF06_731C_11D1_B539_00AA00A410FC__INCLUDED_)