123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165 |
- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- #ifndef __QEDEFS_H__
- #define __QEDEFS_H__
- #define QE_VERSION 0x0501
- #define QE3_STYLE (WS_OVERLAPPED | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_SYSMENU | WS_CHILD)
- #define QE3_STYLE2 (WS_OVERLAPPED | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_SYSMENU)
- #define QE3_CHILDSTYLE (WS_OVERLAPPED | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_VISIBLE | WS_CHILD | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_MAXIMIZEBOX)
- #define QE3_SPLITTER_STYLE (WS_CHILD | WS_VISIBLE | WS_CLIPCHILDREN | WS_CLIPSIBLINGS)
- #define QE_AUTOSAVE_INTERVAL 5 // number of minutes between autosaves
- #define _3DFXCAMERA_WINDOW_CLASS "Q3DFXCamera"
- #define CAMERA_WINDOW_CLASS "QCamera"
- #define XY_WINDOW_CLASS "QXY"
- #define Z_WINDOW_CLASS "QZ"
- #define ENT_WINDOW_CLASS "QENT"
- #define TEXTURE_WINDOW_CLASS "QTEX"
- #define ZWIN_WIDTH 40
- #define CWIN_SIZE (0.4)
- #define MAX_EDGES 512
- //#define MAX_POINTS 1024
- #define MAX_POINTS 2048
- #define MAX_TERRA_POINTS 4096
- #define CMD_TEXTUREWAD 60000
- #define CMD_BSPCOMMAND 61000
- #define PITCH 0
- #define YAW 1
- #define ROLL 2
- #define QE_TIMER0 1
- #define PLANE_X 0
- #define PLANE_Y 1
- #define PLANE_Z 2
- #define PLANE_ANYX 3
- #define PLANE_ANYY 4
- #define PLANE_ANYZ 5
- #define ON_EPSILON 0.01
- #define KEY_FORWARD 1
- #define KEY_BACK 2
- #define KEY_TURNLEFT 4
- #define KEY_TURNRIGHT 8
- #define KEY_LEFT 16
- #define KEY_RIGHT 32
- #define KEY_LOOKUP 64
- #define KEY_LOOKDOWN 128
- #define KEY_UP 256
- #define KEY_DOWN 512
- // xy.c
- #define EXCLUDE_LIGHTS 0x01
- #define EXCLUDE_ENT 0x02
- #define EXCLUDE_PATHS 0x04
- #define EXCLUDE_WATER 0x08
- #define EXCLUDE_WORLD 0x10
- #define EXCLUDE_CLIP 0x20
- #define EXCLUDE_DETAIL 0x40
- #define EXCLUDE_CURVES 0x80
- #define INCLUDE_EASY 0x100
- #define INCLUDE_NORMAL 0x200
- #define INCLUDE_HARD 0x400
- #define INCLUDE_DEATHMATCH 0x800
- #define EXCLUDE_HINT 0x1000
- #define EXCLUDE_CAULK 0x2000
- #define EXCLUDE_ANGLES 0x4000
- #define EXCLUDE_TERRAIN 0x8000
- //
- // menu indexes for modifying menus
- //
- #define MENU_VIEW 2
- #define MENU_BSP 4
- #define MENU_TEXTURE 6
- #define MENU_PLUGIN 11
- // odd things not in windows header...
- #define VK_COMMA 188
- #define VK_PERIOD 190
- /*
- ** window bits
- */
- //++timo moved to qertypes.h
- // clean
- /*
- #define W_CAMERA 0x0001
- #define W_XY 0x0002
- #define W_XY_OVERLAY 0x0004
- #define W_Z 0x0008
- #define W_TEXTURE 0x0010
- #define W_Z_OVERLAY 0x0020
- #define W_CONSOLE 0x0040
- #define W_ENTITY 0x0080
- #define W_CAMERA_IFON 0x0100
- #define W_XZ 0x0200 //--| only used for patch vertex manip stuff
- #define W_YZ 0x0400 //--|
- #define W_ALL 0xFFFFFFFF
- */
- #define COLOR_TEXTUREBACK 0
- #define COLOR_GRIDBACK 1
- #define COLOR_GRIDMINOR 2
- #define COLOR_GRIDMAJOR 3
- #define COLOR_CAMERABACK 4
- #define COLOR_ENTITY 5
- #define COLOR_GRIDBLOCK 6
- #define COLOR_GRIDTEXT 7
- #define COLOR_BRUSHES 8
- #define COLOR_SELBRUSHES 9
- #define COLOR_CLIPPER 10
- #define COLOR_VIEWNAME 11
- #define COLOR_LAST 12
- // classes
- #define ENTITY_WIREFRAME 0x00001
- #define ENTITY_SKIN_MODEL 0x00010
- #define ENTITY_SELECTED_ONLY 0x00100
- #define ENTITY_BOXED 0x01000
- // menu settings
- #define ENTITY_BOX 0x01000
- #define ENTITY_WIRE 0x00001
- #define ENTITY_SELECTED 0x00101
- #define ENTITY_SKINNED 0x00010
- #define ENTITY_SKINNED_BOXED 0x01010
- #define ENTITY_SELECTED_SKIN 0x00110
- #endif
|