123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687 |
- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- //-----------------------------------------------------------------------------
- //
- // $LogFile$
- // $Revision: 1.1.2.2 $
- // $Author: ttimo $
- // $Date: 2000/02/24 22:24:45 $
- // $Log: IShaders.cpp,v $
- // Revision 1.1.2.2 2000/02/24 22:24:45 ttimo
- // RC2
- //
- // Revision 1.1.2.1 2000/02/11 03:52:30 ttimo
- // working on the IShader interface
- //
- //
- // DESCRIPTION:
- // implementation of the shaders / textures interface
- //
- #include "stdafx.h"
- //++timo NOTE: this whole part is evolving on a seperate branch on SourceForge
- // will eventually turn into a major rewrite of the shader / texture code
- // this is a modified version of Texture_ForName
- qtexture_t* WINAPI QERApp_TryTextureForName(const char* name)
- {
- qtexture_t *q;
- char filename[1024];
- for (q=g_qeglobals.d_qtextures ; q ; q=q->next)
- {
- if (!strcmp(name, q->filename))
- return q;
- }
- // try loading from file .. this is a copy of the worst part of Texture_ForName
- char cWork[1024];
- sprintf (filename, "%s/%s.tga", ValueForKey (g_qeglobals.d_project_entity, "texturepath"), name);
- QE_ConvertDOSToUnixName( cWork, filename );
- strcpy(filename, cWork);
- unsigned char* pPixels = NULL;
- int nWidth;
- int nHeight;
- LoadImage(filename, &pPixels, &nWidth, &nHeight);
- if (pPixels == NULL)
- {
- // try jpg
- // blatant assumption of .tga should be fine since we sprintf'd it above
- int nLen = strlen(filename);
- filename[nLen-3] = 'j';
- filename[nLen-2] = 'p';
- filename[nLen-1] = 'g';
- LoadImage(filename, &pPixels, &nWidth, &nHeight);
- }
- if (pPixels)
- {
- q = Texture_LoadTGATexture(pPixels, nWidth, nHeight, NULL, 0, 0, 0);
- //++timo storing the filename .. will be removed by shader code cleanup
- // this is dirty, and we sure miss some places were we should fill the filename info
- strcpy( q->filename, name );
- SetNameShaderInfo(q, filename, name);
- Sys_Printf ("done.\n", name);
- free(pPixels);
- return q;
- }
- return NULL;
- }
|