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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- #include "stdafx.h"
- #include <stdlib.h>
- #define Reg1 register
- int match(char *mask, char *name)
- {
- Reg1 unsigned char *m = (unsigned char *)mask, *n = (unsigned char *)name;
- char *ma = mask, *na = name;
- int wild = 0, q = 0;
- while (1)
- {
- if (*m == '*')
- {
- while (*m == '*')
- m++;
- wild = 1;
- ma = (char *)m;
- na = (char *)n;
- }
- if (!*m)
- {
- if (!*n)
- return 0;
- for (m--; (m > (unsigned char *)mask) && (*m == '?'); m--)
- ;
- if ((*m == '*') && (m > (unsigned char *)mask) &&
- (m[-1] != '\\'))
- return 0;
- if (!wild)
- return 1;
- m = (unsigned char *)ma;
- n = (unsigned char *)++na;
- }
- else if (!*n)
- {
- while(*m == '*')
- m++;
- return (*m != 0);
- }
- if ((*m == '\\') && ((m[1] == '*') || (m[1] == '?')))
- {
- m++;
- q = 1;
- }
- else
- q = 0;
- if ((tolower(*m) != tolower(*n)) && ((*m != '?') || q))
- {
- if (!wild)
- return 1;
- m = (unsigned char *)ma;
- n = (unsigned char *)++na;
- }
- else
- {
- if (*m)
- m++;
- if (*n)
- n++;
- }
- }
- }
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