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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- //-----------------------------------------------------------------------------
- //
- // $LogFile$
- // $Revision: 1.1.1.4 $
- // $Author: ttimo $
- // $Date: 2000/01/18 00:17:10 $
- // $Log: EpairsWrapper.h,v $
- // Revision 1.1.1.4 2000/01/18 00:17:10 ttimo
- // merging in for RC
- //
- // Revision 1.3 2000/01/17 23:53:41 TBesset
- // ready for merge in sourceforge (RC candidate)
- //
- // Revision 1.1.1.3 1999/12/29 18:31:25 TBesset
- // Q3Radiant public version
- //
- // DESCRIPTION:
- // virtual class to allow plugin operations on entities epairs
- // this is the internal header for our implementation
- #ifndef _EPAIRSWRAPPER_H_
- #define _EPAIRSWRAPPER_H_
- class CEpairsWrapper : public IEpair
- {
- public:
- int refCount;
- entity_t *m_pEnt;
- virtual void IncRef() { refCount++; }
- virtual void DecRef() { refCount--; if (refCount <= 0) delete this; }
- CEpairsWrapper() { refCount = 0; }
- CEpairsWrapper( entity_t* ep ) { refCount = 0; m_pEnt = ep; }
- virtual ~CEpairsWrapper() { }
- virtual void GetVectorForKey( char* key, vec3_t vec );
- virtual float FloatForKey( char *key );
- virtual char* ValueForKey( char *key );
- virtual void SetKeyValue( char *key, char *value );
- virtual void GetEntityOrigin( vec3_t vec );
- virtual void CalculateRotatedBounds( vec3_t mins, vec3_t maxs );
- };
- #endif
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