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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- // EditWnd.cpp : implementation file
- //
- #include "stdafx.h"
- #include "Radiant.h"
- #include "EditWnd.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CEditWnd
- IMPLEMENT_DYNCREATE(CEditWnd, CWnd);
- CEditWnd::CEditWnd()
- {
- }
- CEditWnd::~CEditWnd()
- {
- }
- BEGIN_MESSAGE_MAP(CEditWnd, CEdit)
- //{{AFX_MSG_MAP(CEditWnd)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CEditWnd message handlers
- BOOL CEditWnd::PreCreateWindow(CREATESTRUCT& cs)
- {
- cs.style = WS_CHILD | WS_VSCROLL | ES_AUTOHSCROLL | ES_MULTILINE | WS_VISIBLE;
- cs.lpszClass = "EDIT";
- return CEdit::PreCreateWindow(cs);
- }
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