DlgEvent.h 2.1 KB

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  1. /*
  2. ===========================================================================
  3. Copyright (C) 1999-2005 Id Software, Inc.
  4. This file is part of Quake III Arena source code.
  5. Quake III Arena source code is free software; you can redistribute it
  6. and/or modify it under the terms of the GNU General Public License as
  7. published by the Free Software Foundation; either version 2 of the License,
  8. or (at your option) any later version.
  9. Quake III Arena source code is distributed in the hope that it will be
  10. useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with Foobar; if not, write to the Free Software
  15. Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
  16. ===========================================================================
  17. */
  18. #if !defined(AFX_DLGEVENT_H__B12EEBE1_FB71_407B_9075_50F63B168567__INCLUDED_)
  19. #define AFX_DLGEVENT_H__B12EEBE1_FB71_407B_9075_50F63B168567__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. // DlgEvent.h : header file
  24. //
  25. #include "splines/splines.h"
  26. /////////////////////////////////////////////////////////////////////////////
  27. // CDlgEvent dialog
  28. class CDlgEvent : public CDialog
  29. {
  30. // Construction
  31. public:
  32. CDlgEvent(CWnd* pParent = NULL); // standard constructor
  33. // Dialog Data
  34. //{{AFX_DATA(CDlgEvent)
  35. enum { IDD = IDD_DLG_CAMERAEVENT };
  36. CString m_strParm;
  37. int m_event;
  38. //}}AFX_DATA
  39. // Overrides
  40. // ClassWizard generated virtual function overrides
  41. //{{AFX_VIRTUAL(CDlgEvent)
  42. protected:
  43. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  44. //}}AFX_VIRTUAL
  45. // Implementation
  46. protected:
  47. // Generated message map functions
  48. //{{AFX_MSG(CDlgEvent)
  49. // NOTE: the ClassWizard will add member functions here
  50. //}}AFX_MSG
  51. DECLARE_MESSAGE_MAP()
  52. };
  53. //{{AFX_INSERT_LOCATION}}
  54. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  55. #endif // !defined(AFX_DLGEVENT_H__B12EEBE1_FB71_407B_9075_50F63B168567__INCLUDED_)