ChildFrm.h 2.2 KB

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  1. /*
  2. ===========================================================================
  3. Copyright (C) 1999-2005 Id Software, Inc.
  4. This file is part of Quake III Arena source code.
  5. Quake III Arena source code is free software; you can redistribute it
  6. and/or modify it under the terms of the GNU General Public License as
  7. published by the Free Software Foundation; either version 2 of the License,
  8. or (at your option) any later version.
  9. Quake III Arena source code is distributed in the hope that it will be
  10. useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with Foobar; if not, write to the Free Software
  15. Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
  16. ===========================================================================
  17. */
  18. // ChildFrm.h : interface of the CChildFrame class
  19. //
  20. /////////////////////////////////////////////////////////////////////////////
  21. #if !defined(AFX_CHILDFRM_H__330BBF0C_731C_11D1_B539_00AA00A410FC__INCLUDED_)
  22. #define AFX_CHILDFRM_H__330BBF0C_731C_11D1_B539_00AA00A410FC__INCLUDED_
  23. #if _MSC_VER >= 1000
  24. #pragma once
  25. #endif // _MSC_VER >= 1000
  26. class CChildFrame : public CMDIChildWnd
  27. {
  28. DECLARE_DYNCREATE(CChildFrame)
  29. public:
  30. CChildFrame();
  31. // Attributes
  32. public:
  33. // Operations
  34. public:
  35. // Overrides
  36. // ClassWizard generated virtual function overrides
  37. //{{AFX_VIRTUAL(CChildFrame)
  38. virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
  39. //}}AFX_VIRTUAL
  40. // Implementation
  41. public:
  42. virtual ~CChildFrame();
  43. #ifdef _DEBUG
  44. virtual void AssertValid() const;
  45. virtual void Dump(CDumpContext& dc) const;
  46. #endif
  47. // Generated message map functions
  48. protected:
  49. //{{AFX_MSG(CChildFrame)
  50. // NOTE - the ClassWizard will add and remove member functions here.
  51. // DO NOT EDIT what you see in these blocks of generated code!
  52. //}}AFX_MSG
  53. DECLARE_MESSAGE_MAP()
  54. };
  55. /////////////////////////////////////////////////////////////////////////////
  56. //{{AFX_INSERT_LOCATION}}
  57. // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  58. #endif // !defined(AFX_CHILDFRM_H__330BBF0C_731C_11D1_B539_00AA00A410FC__INCLUDED_)