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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- // CamWnd.cpp : implementation file
- //
- #include "stdafx.h"
- #include "Radiant.h"
- #include "XYWnd.h"
- #include "CamWnd.h"
- #include "qe3.h"
- #include "splines/splines.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- extern void DrawPathLines();
- int g_nAngleSpeed = 300;
- int g_nMoveSpeed = 400;
- /////////////////////////////////////////////////////////////////////////////
- // CCamWnd
- IMPLEMENT_DYNCREATE(CCamWnd, CWnd);
- CCamWnd::CCamWnd()
- {
- m_pXYFriend = NULL;
- m_nNumTransBrushes = 0;
- memset(&m_Camera, 0, sizeof(camera_t));
- m_pSide_select = NULL;
- m_bClipMode = false;
- Cam_Init();
- }
- CCamWnd::~CCamWnd()
- {
- }
- BEGIN_MESSAGE_MAP(CCamWnd, CWnd)
- //{{AFX_MSG_MAP(CCamWnd)
- ON_WM_KEYDOWN()
- ON_WM_PAINT()
- ON_WM_DESTROY()
- ON_WM_CLOSE()
- ON_WM_MOUSEMOVE()
- ON_WM_LBUTTONDOWN()
- ON_WM_LBUTTONUP()
- ON_WM_MBUTTONDOWN()
- ON_WM_MBUTTONUP()
- ON_WM_RBUTTONDOWN()
- ON_WM_RBUTTONUP()
- ON_WM_CREATE()
- ON_WM_SIZE()
- ON_WM_NCCALCSIZE()
- ON_WM_KILLFOCUS()
- ON_WM_SETFOCUS()
- ON_WM_KEYUP()
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- LONG WINAPI CamWndProc (
- HWND hWnd,
- UINT uMsg,
- WPARAM wParam,
- LPARAM lParam)
- {
- RECT rect;
- GetClientRect(hWnd, &rect);
- switch (uMsg)
- {
- case WM_KILLFOCUS:
- case WM_SETFOCUS:
- SendMessage( hWnd, WM_NCACTIVATE, uMsg == WM_SETFOCUS, 0 );
- return 0;
- case WM_NCCALCSIZE:// don't let windows copy pixels
- DefWindowProc (hWnd, uMsg, wParam, lParam);
- return WVR_REDRAW;
- }
- return DefWindowProc( hWnd, uMsg, wParam, lParam );
- }
- /////////////////////////////////////////////////////////////////////////////
- // CCamWnd message handlers
- BOOL CCamWnd::PreCreateWindow(CREATESTRUCT& cs)
- {
- WNDCLASS wc;
- HINSTANCE hInstance = AfxGetInstanceHandle();
- if (::GetClassInfo(hInstance, CAMERA_WINDOW_CLASS, &wc) == FALSE)
- {
- // Register a new class
- memset (&wc, 0, sizeof(wc));
- wc.style = CS_NOCLOSE | CS_OWNDC;
- wc.lpszClassName = CAMERA_WINDOW_CLASS;
- wc.hCursor = LoadCursor (NULL,IDC_ARROW);
- wc.lpfnWndProc = CamWndProc;
- if (AfxRegisterClass(&wc) == FALSE)
- Error ("CCamWnd RegisterClass: failed");
- }
- cs.lpszClass = CAMERA_WINDOW_CLASS;
- cs.lpszName = "CAM";
- if (cs.style != QE3_CHILDSTYLE)
- cs.style = QE3_SPLITTER_STYLE;
- BOOL bResult = CWnd::PreCreateWindow(cs);
- // See if the class already exists and if not then we need
- // to register our new window class.
- return bResult;
-
- }
- void CCamWnd::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
- {
- g_pParentWnd->HandleKey(nChar, nRepCnt, nFlags);
- }
- brush_t* g_pSplitList = NULL;
- void CCamWnd::OnPaint()
- {
- CPaintDC dc(this); // device context for painting
- bool bPaint = true;
- if (!qwglMakeCurrent( dc.m_hDC, g_qeglobals.d_hglrcBase ))
- {
- Sys_Printf("ERROR: wglMakeCurrent failed..\n ");
- Sys_Printf("Please restart Q3Radiant if the camera view is not working\n");
- }
- else
- {
- QE_CheckOpenGLForErrors();
- g_pSplitList = NULL;
- if (g_bClipMode)
- {
- if (g_Clip1.Set() && g_Clip2.Set())
- {
- g_pSplitList = ( (g_pParentWnd->ActiveXY()->GetViewType() == XZ) ? !g_bSwitch : g_bSwitch) ? &g_brBackSplits : &g_brFrontSplits;
- }
- }
- Cam_Draw ();
- QE_CheckOpenGLForErrors();
- qwglSwapBuffers(dc.m_hDC);
- }
- }
- void CCamWnd::SetXYFriend(CXYWnd * pWnd)
- {
- m_pXYFriend = pWnd;
- }
- void CCamWnd::OnDestroy()
- {
- QEW_StopGL(GetSafeHwnd(), g_qeglobals.d_hglrcBase, g_qeglobals.d_hdcBase );
- CWnd::OnDestroy();
- }
- void CCamWnd::OnClose()
- {
- CWnd::OnClose();
- }
- extern void Select_ShiftTexture(int x, int y);
- extern void Select_RotateTexture(int amt);
- extern void Select_ScaleTexture(int x, int y);
- void CCamWnd::OnMouseMove(UINT nFlags, CPoint point)
- {
- CRect r;
- GetClientRect(r);
- if (GetCapture() == this && (GetKeyState(VK_MENU) & 0x8000) && !((GetKeyState(VK_SHIFT) & 0x8000) || (GetKeyState(VK_CONTROL) & 0x8000)))
- {
- if (GetKeyState(VK_CONTROL) & 0x8000)
- Select_RotateTexture(point.y - m_ptLastCursor.y);
- else
- if (GetKeyState(VK_SHIFT) & 0x8000)
- Select_ScaleTexture(point.x - m_ptLastCursor.x, m_ptLastCursor.y - point.y);
- else
- Select_ShiftTexture(point.x - m_ptLastCursor.x, m_ptLastCursor.y - point.y);
- }
- else
- {
- Cam_MouseMoved(point.x, r.bottom - 1 - point.y, nFlags);
- }
- m_ptLastCursor = point;
- }
- void CCamWnd::OnLButtonDown(UINT nFlags, CPoint point)
- {
- m_ptLastCursor = point;
- OriginalMouseDown(nFlags, point);
- }
- void CCamWnd::OnLButtonUp(UINT nFlags, CPoint point)
- {
- OriginalMouseUp(nFlags, point);
- }
- void CCamWnd::OnMButtonDown(UINT nFlags, CPoint point)
- {
- OriginalMouseDown(nFlags, point);
- }
- void CCamWnd::OnMButtonUp(UINT nFlags, CPoint point)
- {
- OriginalMouseUp(nFlags, point);
- }
- void CCamWnd::OnRButtonDown(UINT nFlags, CPoint point)
- {
- OriginalMouseDown(nFlags, point);
- }
- void CCamWnd::OnRButtonUp(UINT nFlags, CPoint point)
- {
- OriginalMouseUp(nFlags, point);
- }
- int CCamWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
- {
- if (CWnd::OnCreate(lpCreateStruct) == -1)
- return -1;
- g_qeglobals.d_hdcBase = GetDC()->m_hDC;
- QEW_SetupPixelFormat(g_qeglobals.d_hdcBase, true);
- if ((g_qeglobals.d_hglrcBase = qwglCreateContext(g_qeglobals.d_hdcBase)) == 0)
- Error("wglCreateContext failed");
-
- if (!qwglMakeCurrent(g_qeglobals.d_hdcBase, g_qeglobals.d_hglrcBase))
- Error ("wglMakeCurrent failed");
- //
- // create GL font
- //
- HFONT hfont = ::CreateFont(
- 12, // logical height of font
- 6, // logical average character width
- 0, // angle of escapement
- 0, // base-line orientation angle
- 0, // font weight
- 0, // italic attribute flag
- 0, // underline attribute flag
- 0, // strikeout attribute flag
- 0, // character set identifier
- 0, // output precision
- 0, // clipping precision
- 0, // output quality
- 0, // pitch and family
- "system font" // pointer to typeface name string
- );
- if (!hfont)
- Error( "couldn't create font" );
- ::SelectObject(g_qeglobals.d_hdcBase, hfont);
- if ((g_qeglobals.d_font_list = qglGenLists (256)) == 0)
- Error( "couldn't create font dlists" );
-
- // create the bitmap display lists
- // we're making images of glyphs 0 thru 255
-
- if (g_PrefsDlg.m_bBuggyICD)
- {
- if ( !qwglUseFontBitmaps (g_qeglobals.d_hdcBase, 1, 255, g_qeglobals.d_font_list-1) )
- Error( "wglUseFontBitmaps faileD" );
- }
- else
- {
- if ( !qwglUseFontBitmaps (g_qeglobals.d_hdcBase, 1, 255, g_qeglobals.d_font_list) )
- Error( "wglUseFontBitmaps faileD" );
- }
-
- // indicate start of glyph display lists
- qglListBase (g_qeglobals.d_font_list);
- // report OpenGL information
- Sys_Printf ("GL_VENDOR: %s\n", qglGetString (GL_VENDOR));
- Sys_Printf ("GL_RENDERER: %s\n", qglGetString (GL_RENDERER));
- Sys_Printf ("GL_VERSION: %s\n", qglGetString (GL_VERSION));
- Sys_Printf ("GL_EXTENSIONS: %s\n", qglGetString (GL_EXTENSIONS));
- g_qeglobals.d_hwndCamera = GetSafeHwnd();
- return 0;
- }
- void CCamWnd::OriginalMouseUp(UINT nFlags, CPoint point)
- {
- CRect r;
- GetClientRect(r);
- Cam_MouseUp(point.x, r.bottom - 1 - point.y, nFlags);
- if (!(nFlags & (MK_LBUTTON|MK_RBUTTON|MK_MBUTTON)))
- ReleaseCapture ();
- }
- void CCamWnd::OriginalMouseDown(UINT nFlags, CPoint point)
- {
- //if (GetTopWindow()->GetSafeHwnd() != GetSafeHwnd())
- // BringWindowToTop();
- CRect r;
- GetClientRect(r);
- SetFocus();
- SetCapture();
- //if (!(GetKeyState(VK_MENU) & 0x8000))
- Cam_MouseDown (point.x, r.bottom - 1 - point.y, nFlags);
- }
- void CCamWnd::Cam_Init()
- {
- //m_Camera.draw_mode = cd_texture;
- m_Camera.timing = false;
- m_Camera.origin[0] = 0;
- m_Camera.origin[1] = 20;
- m_Camera.origin[2] = 46;
- m_Camera.color[0] = 0.3;
- m_Camera.color[1] = 0.3;
- m_Camera.color[2] = 0.3;
- }
- void CCamWnd::Cam_BuildMatrix()
- {
- float xa, ya;
- float matrix[4][4];
- int i;
- xa = m_Camera.angles[0]/180*Q_PI;
- ya = m_Camera.angles[1]/180*Q_PI;
- // the movement matrix is kept 2d
- m_Camera.forward[0] = cos(ya);
- m_Camera.forward[1] = sin(ya);
- m_Camera.right[0] = m_Camera.forward[1];
- m_Camera.right[1] = -m_Camera.forward[0];
- qglGetFloatv (GL_PROJECTION_MATRIX, &matrix[0][0]);
- for (i=0 ; i<3 ; i++)
- {
- m_Camera.vright[i] = matrix[i][0];
- m_Camera.vup[i] = matrix[i][1];
- m_Camera.vpn[i] = matrix[i][2];
- }
- VectorNormalize (m_Camera.vright);
- VectorNormalize (m_Camera.vup);
- VectorNormalize (m_Camera.vpn);
- }
- void CCamWnd::Cam_ChangeFloor (qboolean up)
- {
- brush_t *b;
- float d, bestd, current;
- vec3_t start, dir;
- start[0] = m_Camera.origin[0];
- start[1] = m_Camera.origin[1];
- start[2] = 8192;
- dir[0] = dir[1] = 0;
- dir[2] = -1;
- current = 8192 - (m_Camera.origin[2] - 48);
- if (up)
- bestd = 0;
- else
- bestd = 16384;
- for (b=active_brushes.next ; b != &active_brushes ; b=b->next)
- {
- if ( b->pTerrain && !Terrain_Ray( start, dir, b, &d ) )
- continue;
- if ( !b->pTerrain && !Brush_Ray (start, dir, b, &d) )
- continue;
- if (up && d < current && d > bestd)
- bestd = d;
- if (!up && d > current && d < bestd)
- bestd = d;
- }
- if (bestd == 0 || bestd == 16384)
- return;
- m_Camera.origin[2] += current - bestd;
- Sys_UpdateWindows (W_CAMERA|W_Z_OVERLAY);
- }
- void CCamWnd::Cam_PositionDrag()
- {
- int x, y;
- Sys_GetCursorPos (&x, &y);
- if (x != m_ptCursor.x || y != m_ptCursor.y)
- {
- x -= m_ptCursor.x;
- VectorMA (m_Camera.origin, x, m_Camera.vright, m_Camera.origin);
- y -= m_ptCursor.y;
- m_Camera.origin[2] -= y;
- SetCursorPos(m_ptCursor.x, m_ptCursor.y);
- Sys_UpdateWindows (W_CAMERA | W_XY_OVERLAY);
- }
- }
- void CCamWnd::Cam_MouseControl (float dtime)
- {
- int xl, xh;
- int yl, yh;
- float xf, yf;
- if (g_PrefsDlg.m_nMouseButtons == 2)
- {
- if (m_nCambuttonstate != (MK_RBUTTON | MK_SHIFT))
- return;
- }
- else
- {
- if (m_nCambuttonstate != MK_RBUTTON)
- return;
- }
- xf = (float)(m_ptButton.x - m_Camera.width/2) / (m_Camera.width/2);
- yf = (float)(m_ptButton.y - m_Camera.height/2) / (m_Camera.height/2);
- xl = m_Camera.width/3;
- xh = xl*2;
- yl = m_Camera.height/3;
- yh = yl*2;
- //Sys_Printf("xf-%f yf-%f xl-%i xh-i% yl-i% yh-i%\n",xf,yf,xl,xh,yl,yh);
- #if 0
- // strafe
- if (buttony < yl && (buttonx < xl || buttonx > xh))
- VectorMA (camera.origin, xf*dtime*g_nMoveSpeed, camera.right, camera.origin);
- else
- #endif
- {
- xf *= 1.0 - fabs(yf);
- if (xf < 0)
- {
- xf += 0.1;
- if (xf > 0)
- xf = 0;
- }
- else
- {
- xf -= 0.1;
- if (xf < 0)
- xf = 0;
- }
-
- VectorMA (m_Camera.origin, yf*dtime*g_nMoveSpeed, m_Camera.forward, m_Camera.origin);
- m_Camera.angles[YAW] += xf*-dtime*g_nAngleSpeed;
- }
- #if 0
- if (g_PrefsDlg.m_bQE4Painting)
- {
- MSG msg;
- if (::PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ))
- {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
- }
- #endif
- int nUpdate = (g_PrefsDlg.m_bCamXYUpdate) ? (W_CAMERA | W_XY) : (W_CAMERA);
- Sys_UpdateWindows (nUpdate);
- g_pParentWnd->PostMessage(WM_TIMER, 0, 0);
- }
- void CCamWnd::Cam_MouseDown(int x, int y, int buttons)
- {
- vec3_t dir;
- float f, r, u;
- int i;
- //
- // calc ray direction
- //
- u = (float)(y - m_Camera.height/2) / (m_Camera.width/2);
- r = (float)(x - m_Camera.width/2) / (m_Camera.width/2);
- f = 1;
- for (i=0 ; i<3 ; i++)
- dir[i] = m_Camera.vpn[i] * f + m_Camera.vright[i] * r + m_Camera.vup[i] * u;
- VectorNormalize (dir);
- GetCursorPos(&m_ptCursor);
- m_nCambuttonstate = buttons;
- m_ptButton.x = x;
- m_ptButton.y = y;
- // LBUTTON = manipulate selection
- // shift-LBUTTON = select
- // middle button = grab texture
- // ctrl-middle button = set entire brush to texture
- // ctrl-shift-middle button = set single face to texture
- int nMouseButton = g_PrefsDlg.m_nMouseButtons == 2 ? MK_RBUTTON : MK_MBUTTON;
- if ((buttons == MK_LBUTTON)
- || (buttons == (MK_LBUTTON | MK_SHIFT))
- || (buttons == (MK_LBUTTON | MK_CONTROL))
- || (buttons == (MK_LBUTTON | MK_CONTROL | MK_SHIFT))
- || (buttons == nMouseButton)
- || (buttons == (nMouseButton|MK_SHIFT))
- || (buttons == (nMouseButton|MK_CONTROL))
- || (buttons == (nMouseButton|MK_SHIFT|MK_CONTROL)))
- {
- if (g_PrefsDlg.m_nMouseButtons == 2 && (buttons == (MK_RBUTTON | MK_SHIFT)))
- Cam_MouseControl (0.1);
- else
- {
- // something global needs to track which window is responsible for stuff
- Patch_SetView(W_CAMERA);
- Drag_Begin (x, y, buttons, m_Camera.vright, m_Camera.vup, m_Camera.origin, dir);
- }
- return;
- }
- if (buttons == MK_RBUTTON)
- {
- Cam_MouseControl (0.1);
- return;
- }
- }
- void CCamWnd::Cam_MouseUp (int x, int y, int buttons)
- {
- m_nCambuttonstate = 0;
- Drag_MouseUp (buttons);
- }
- void CCamWnd::Cam_MouseMoved (int x, int y, int buttons)
- {
- m_nCambuttonstate = buttons;
- if (!buttons) {
- if ( ( g_qeglobals.d_select_mode == sel_terrainpoint ) || ( g_qeglobals.d_select_mode == sel_terraintexture ) ) {
- vec3_t dir;
- float f, r, u;
- int i;
- //
- // calc ray direction
- //
- u = (float)(y - m_Camera.height/2) / (m_Camera.width/2);
- r = (float)(x - m_Camera.width/2) / (m_Camera.width/2);
- f = 1;
- for (i=0 ; i<3 ; i++)
- dir[i] = m_Camera.vpn[i] * f + m_Camera.vright[i] * r + m_Camera.vup[i] * u;
- VectorNormalize (dir);
- m_ptButton.x = x;
- m_ptButton.y = y;
- Terrain_SelectPointByRay( m_Camera.origin, dir, buttons );
- Sys_UpdateWindows(W_CAMERA);
- }
- return;
- }
- m_ptButton.x = x;
- m_ptButton.y = y;
- if (buttons == (MK_RBUTTON|MK_CONTROL) )
- {
- Cam_PositionDrag ();
- Sys_UpdateWindows (W_XY|W_CAMERA|W_Z);
- return;
- }
- GetCursorPos(&m_ptCursor);
- if (buttons & (MK_LBUTTON | MK_MBUTTON) )
- {
- Drag_MouseMoved (x, y, buttons);
- Sys_UpdateWindows (W_XY|W_CAMERA|W_Z);
- }
- }
- void CCamWnd::InitCull()
- {
- int i;
- VectorSubtract (m_Camera.vpn, m_Camera.vright, m_vCull1);
- VectorAdd (m_Camera.vpn, m_Camera.vright, m_vCull2);
- for (i=0 ; i<3 ; i++)
- {
- if (m_vCull1[i] > 0)
- m_nCullv1[i] = 3+i;
- else
- m_nCullv1[i] = i;
- if (m_vCull2[i] > 0)
- m_nCullv2[i] = 3+i;
- else
- m_nCullv2[i] = i;
- }
- }
- qboolean CCamWnd::CullBrush (brush_t *b)
- {
- int i;
- vec3_t point;
- float d;
- if (g_PrefsDlg.m_bCubicClipping)
- {
- float fLevel = g_PrefsDlg.m_nCubicScale * 64;
- point[0] = m_Camera.origin[0] - fLevel;
- point[1] = m_Camera.origin[1] - fLevel;
- point[2] = m_Camera.origin[2] - fLevel;
- for (i=0; i<3; i++)
- if (b->mins[i] < point[i] && b->maxs[i] < point[i])
- return true;
- point[0] = m_Camera.origin[0] + fLevel;
- point[1] = m_Camera.origin[1] + fLevel;
- point[2] = m_Camera.origin[2] + fLevel;
-
- for (i=0; i<3; i++)
- if (b->mins[i] > point[i] && b->maxs[i] > point[i])
- return true;
- }
- for (i=0 ; i<3 ; i++)
- point[i] = b->mins[m_nCullv1[i]] - m_Camera.origin[i];
- d = DotProduct (point, m_vCull1);
- if (d < -1)
- return true;
- for (i=0 ; i<3 ; i++)
- point[i] = b->mins[m_nCullv2[i]] - m_Camera.origin[i];
- d = DotProduct (point, m_vCull2);
- if (d < -1)
- return true;
- return false;
- }
- #if 0
- void CCamWnd::DrawLightRadius(brush_t* pBrush)
- {
- // if lighting
- int nRadius = Brush_LightRadius(pBrush);
- if (nRadius > 0)
- {
- Brush_SetLightColor(pBrush);
- qglEnable (GL_BLEND);
- qglPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
- qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- qglDisable (GL_TEXTURE_2D);
- qglEnable(GL_TEXTURE_2D);
- qglDisable(GL_BLEND);
- qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
- }
- }
- #endif
- /*
- ==============
- Cam_Draw
- ==============
- */
- void CCamWnd::Cam_Draw()
- {
- brush_t *brush;
- face_t *face;
- float screenaspect;
- float yfov;
- double start, end;
- int i;
- /*
- FILE *f = fopen("g:/nardo/raduffy/editorhack.dat", "w");
- if (f != NULL) {
- fwrite(&m_Camera.origin[0], sizeof(float), 1, f);
- fwrite(&m_Camera.origin[1], sizeof(float), 1, f);
- fwrite(&m_Camera.origin[2], sizeof(float), 1, f);
- fwrite(&m_Camera.angles[PITCH], sizeof(float), 1, f);
- fwrite(&m_Camera.angles[YAW], sizeof(float), 1, f);
- fclose(f);
- }
- */
-
- if (!active_brushes.next)
- return; // not valid yet
-
- if (m_Camera.timing)
- start = Sys_DoubleTime ();
-
- //
- // clear
- //
- QE_CheckOpenGLForErrors();
-
- qglViewport(0, 0, m_Camera.width, m_Camera.height);
- qglScissor(0, 0, m_Camera.width, m_Camera.height);
- qglClearColor (g_qeglobals.d_savedinfo.colors[COLOR_CAMERABACK][0],
- g_qeglobals.d_savedinfo.colors[COLOR_CAMERABACK][1],
- g_qeglobals.d_savedinfo.colors[COLOR_CAMERABACK][2], 0);
- qglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- //
- // set up viewpoint
- //
- vec5_t lightPos;
-
- if (g_PrefsDlg.m_bGLLighting)
- {
- qglEnable(GL_LIGHTING);
- //qglEnable(GL_LIGHT0);
-
- lightPos[0] = lightPos[1] = lightPos[2] = 3.5;
- lightPos[3] = 1.0;
- qglLightModelfv(GL_LIGHT_MODEL_AMBIENT, lightPos);
- //qglLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
- //lightPos[0] = lightPos[1] = lightPos[2] = 3.5;
- //qglLightfv(GL_LIGHT0, GL_AMBIENT, lightPos);
- }
- else
- {
- qglDisable(GL_LIGHTING);
- }
-
- qglMatrixMode(GL_PROJECTION);
- qglLoadIdentity ();
-
- screenaspect = (float)m_Camera.width / m_Camera.height;
- yfov = 2*atan((float)m_Camera.height / m_Camera.width)*180/Q_PI;
- qgluPerspective (yfov, screenaspect, 2, 8192);
-
- qglRotatef (-90, 1, 0, 0); // put Z going up
- qglRotatef (90, 0, 0, 1); // put Z going up
- qglRotatef (m_Camera.angles[0], 0, 1, 0);
- qglRotatef (-m_Camera.angles[1], 0, 0, 1);
- qglTranslatef (-m_Camera.origin[0], -m_Camera.origin[1], -m_Camera.origin[2]);
-
- Cam_BuildMatrix ();
-
-
- //if (m_Camera.draw_mode == cd_light)
- //{
- // if (g_PrefsDlg.m_bGLLighting)
- // {
- // VectorCopy(m_Camera.origin, lightPos);
- // lightPos[3] = 1;
- // qglLightfv(GL_LIGHT0, GL_POSITION, lightPos);
- // }
- //}
-
- InitCull ();
-
- //
- // draw stuff
- //
- GLfloat lAmbient[] = {1.0, 1.0, 1.0, 1.0};
-
- switch (m_Camera.draw_mode)
- {
- case cd_wire:
- qglPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
- qglDisable(GL_TEXTURE_2D);
- qglDisable(GL_TEXTURE_1D);
- qglDisable(GL_BLEND);
- qglDisable(GL_DEPTH_TEST);
- qglColor3f(1.0, 1.0, 1.0);
- // qglEnable (GL_LINE_SMOOTH);
- break;
-
- case cd_solid:
- qglCullFace(GL_FRONT);
- qglEnable(GL_CULL_FACE);
- qglShadeModel (GL_FLAT);
- qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
- qglDisable(GL_TEXTURE_2D);
- qglDisable(GL_BLEND);
- qglEnable(GL_DEPTH_TEST);
- qglDepthFunc (GL_LEQUAL);
- break;
-
- case cd_texture:
- qglCullFace(GL_FRONT);
- qglEnable(GL_CULL_FACE);
- qglShadeModel (GL_FLAT);
- qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
- qglEnable(GL_TEXTURE_2D);
- qglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- qglDisable(GL_BLEND);
- qglEnable(GL_DEPTH_TEST);
- qglDepthFunc (GL_LEQUAL);
- break;
-
- case cd_blend:
- qglCullFace(GL_FRONT);
- qglEnable(GL_CULL_FACE);
- qglShadeModel (GL_FLAT);
- qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
- qglEnable(GL_TEXTURE_2D);
- qglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- qglDisable(GL_DEPTH_TEST);
- qglEnable (GL_BLEND);
- qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- break;
- }
-
- qglMatrixMode(GL_TEXTURE);
-
- m_nNumTransBrushes = 0;
-
- for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)
- {
- //DrawLightRadius(brush);
-
- if (CullBrush (brush))
- continue;
-
- if (FilterBrush (brush))
- continue;
-
- if ((brush->brush_faces->texdef.flags & (SURF_TRANS33 | SURF_TRANS66)) || (brush->brush_faces->d_texture->bFromShader && brush->brush_faces->d_texture->fTrans != 1.0))
- {
- m_TransBrushes [ m_nNumTransBrushes++ ] = brush;
- }
- else
- {
- //-- if (brush->patchBrush)
- //-- m_TransBrushes [ m_nNumTransBrushes++ ] = brush;
- //-- else
- Brush_Draw(brush);
- }
-
-
- }
-
- if (g_PrefsDlg.m_bGLLighting)
- {
- qglDisable (GL_LIGHTING);
- }
-
- //
- //qglDepthMask ( 0 ); // Don't write to depth buffer
- qglEnable ( GL_BLEND );
- qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- for ( i = 0; i < m_nNumTransBrushes; i++ )
- Brush_Draw (m_TransBrushes[i]);
-
- //qglDepthMask ( 1 ); // Ok, write now
-
- qglMatrixMode(GL_PROJECTION);
-
- //
- // now draw selected brushes
- //
-
- if (g_PrefsDlg.m_bGLLighting)
- {
- qglEnable (GL_LIGHTING);
- }
-
- qglTranslatef (g_qeglobals.d_select_translate[0], g_qeglobals.d_select_translate[1], g_qeglobals.d_select_translate[2]);
- qglMatrixMode(GL_TEXTURE);
-
- brush_t* pList = (g_bClipMode && g_pSplitList) ? g_pSplitList : &selected_brushes;
- // draw normally
- for (brush = pList->next ; brush != pList ; brush=brush->next)
- {
- //DrawLightRadius(brush);
- //if (brush->patchBrush && g_qeglobals.d_select_mode == sel_curvepoint)
- // continue;
-
- Brush_Draw(brush);
- }
-
- // blend on top
- qglMatrixMode(GL_PROJECTION);
-
-
- qglDisable (GL_LIGHTING);
- qglColor4f(1.0, 0.0, 0.0, 0.3);
- qglEnable (GL_BLEND);
- qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
- qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- qglDisable (GL_TEXTURE_2D);
- for (brush = pList->next ; brush != pList ; brush=brush->next)
- {
- if ( (brush->patchBrush && g_qeglobals.d_select_mode == sel_curvepoint) ||
- (brush->terrainBrush && g_qeglobals.d_select_mode == sel_terrainpoint) )
- continue;
-
- for (face=brush->brush_faces ; face ; face=face->next)
- Face_Draw( face );
- }
-
-
- int nCount = g_ptrSelectedFaces.GetSize();
- if (nCount > 0)
- {
- for (int i = 0; i < nCount; i++)
- {
- face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
- Face_Draw(selFace);
- }
- }
-
- // non-zbuffered outline
-
- qglDisable (GL_BLEND);
- qglDisable (GL_DEPTH_TEST);
- qglPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
- qglColor3f (1, 1, 1);
- for (brush = pList->next ; brush != pList ; brush=brush->next)
- {
- if (g_qeglobals.dontDrawSelectedOutlines || (brush->patchBrush && g_qeglobals.d_select_mode == sel_curvepoint) ||
- (brush->terrainBrush && g_qeglobals.d_select_mode == sel_terrainpoint))
- continue;
-
- for (face=brush->brush_faces ; face ; face=face->next)
- Face_Draw( face );
- }
-
-
- // edge / vertex flags
-
- if (g_qeglobals.d_select_mode == sel_vertex)
- {
- qglPointSize (4);
- qglColor3f (0,1,0);
- qglBegin (GL_POINTS);
- for (i=0 ; i<g_qeglobals.d_numpoints ; i++)
- qglVertex3fv (g_qeglobals.d_points[i]);
- qglEnd ();
- qglPointSize (1);
- }
- else if (g_qeglobals.d_select_mode == sel_edge)
- {
- float *v1, *v2;
-
- qglPointSize (4);
- qglColor3f (0,0,1);
- qglBegin (GL_POINTS);
- for (i=0 ; i<g_qeglobals.d_numedges ; i++)
- {
- v1 = g_qeglobals.d_points[g_qeglobals.d_edges[i].p1];
- v2 = g_qeglobals.d_points[g_qeglobals.d_edges[i].p2];
- qglVertex3f ( (v1[0]+v2[0])*0.5,(v1[1]+v2[1])*0.5,(v1[2]+v2[2])*0.5);
- }
- qglEnd ();
- qglPointSize (1);
- }
-
-
- g_splineList->draw(static_cast<qboolean>(g_qeglobals.d_select_mode == sel_addpoint || g_qeglobals.d_select_mode == sel_editpoint));
- if (g_qeglobals.selectObject && (g_qeglobals.d_select_mode == sel_addpoint || g_qeglobals.d_select_mode == sel_editpoint)) {
- g_qeglobals.selectObject->drawSelection();
- }
- //
- // draw pointfile
- //
- qglEnable(GL_DEPTH_TEST);
-
- DrawPathLines ();
-
-
-
- if (g_qeglobals.d_pointfile_display_list)
- {
- Pointfile_Draw();
- // glCallList (g_qeglobals.d_pointfile_display_list);
- }
-
- // bind back to the default texture so that we don't have problems
- // elsewhere using/modifying texture maps between contexts
- qglBindTexture( GL_TEXTURE_2D, 0 );
-
- #if 0
- // area selection hack
- if (g_qeglobals.d_select_mode == sel_area)
- {
- qglEnable (GL_BLEND);
- qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- qglColor4f(0.0, 0.0, 1.0, 0.25);
- qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
- qglRectfv(g_qeglobals.d_vAreaTL, g_qeglobals.d_vAreaBR);
- qglDisable (GL_BLEND);
- }
- #endif
-
- qglFinish();
- QE_CheckOpenGLForErrors();
- // Sys_EndWait();
- if (m_Camera.timing)
- {
- end = Sys_DoubleTime ();
- Sys_Printf ("Camera: %i ms\n", (int)(1000*(end-start)));
- }
- }
- void CCamWnd::OnSize(UINT nType, int cx, int cy)
- {
- CWnd::OnSize(nType, cx, cy);
- CRect rect;
- GetClientRect(rect);
- m_Camera.width = rect.right;
- m_Camera.height = rect.bottom;
- InvalidateRect(NULL, false);
- }
- void CCamWnd::BenchMark()
- {
- PAINTSTRUCT ps;
- CRect rct;
- GetWindowRect(rct);
- long lStyle = ::GetWindowLong(GetSafeHwnd(), GWL_STYLE);
- ::SetWindowLong(GetSafeHwnd(), GWL_STYLE, QE3_CHILDSTYLE);
- CWnd* pParent = GetParent();
- SetParent(g_pParentWnd);
- MoveWindow(CRect(30, 30, 400, 400), TRUE);
- BeginPaint(&ps);
- if (!qwglMakeCurrent(ps.hdc, g_qeglobals.d_hglrcBase))
- Error ("wglMakeCurrent failed in Benchmark");
-
- qglDrawBuffer (GL_FRONT);
- double dStart = Sys_DoubleTime ();
- for (int i=0 ; i < 100 ; i++)
- {
- m_Camera.angles[YAW] = i*4;
- Cam_Draw();
- }
- qwglSwapBuffers(ps.hdc);
- qglDrawBuffer (GL_BACK);
- double dEnd = Sys_DoubleTime ();
- EndPaint(&ps);
- Sys_Printf ("%5.2f seconds\n", dEnd - dStart);
- ::SetWindowLong(GetSafeHwnd(), GWL_STYLE, lStyle);
- SetParent(pParent);
- MoveWindow(rct, TRUE);
- }
- void CCamWnd::ReInitGL()
- {
- qwglMakeCurrent(0,0);
- QEW_SetupPixelFormat(GetDC()->m_hDC, true);
- if (!qwglMakeCurrent(g_qeglobals.d_hdcBase, g_qeglobals.d_hglrcBase))
- Error ("wglMakeCurrent failed");
- return;
- long lStyle = ::GetWindowLong(GetSafeHwnd(), GWL_STYLE);
- int nID = ::GetWindowLong(GetSafeHwnd(), GWL_ID);
- CWnd* pParent = GetParent();
- CRect rctClient;
- GetClientRect(rctClient);
- DestroyWindow();
- Create(CAMERA_WINDOW_CLASS, "", lStyle, rctClient, pParent, nID);
- }
- void CCamWnd::OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags)
- {
- g_pParentWnd->HandleKey(nChar, nRepCnt, nFlags, false);
- }
- // Timo
- // brush primitive texture shifting, using camera view to select translations :
- void CCamWnd::ShiftTexture_BrushPrimit(face_t *f, int x, int y)
- {
- vec3_t texS,texT;
- vec3_t viewX,viewY;
- int XS,XT,YS,YT;
- int outS,outT;
- #ifdef _DEBUG
- if (!g_qeglobals.m_bBrushPrimitMode)
- {
- Sys_Printf("Warning : unexpected call to CCamWnd::ShiftTexture_BrushPrimit with brush primitive mode disbaled\n");
- return;
- }
- #endif
- // compute face axis base
- ComputeAxisBase( f->plane.normal, texS, texT );
- // compute camera view vectors
- VectorCopy( m_Camera.vup, viewY );
- VectorCopy( m_Camera.vright, viewX );
- // compute best vectors
- ComputeBest2DVector( viewX, texS, texT, XS, XT );
- ComputeBest2DVector( viewY, texS, texT, YS, YT );
- // check this is not a degenerate case
- if ( ( XS == YS ) && ( XT == YT ) )
- {
- #ifdef _DEBUG
- Sys_Printf("Warning : degenerate best vectors axis base in CCamWnd::ShiftTexture_BrushPrimit\n");
- #endif
- // forget it
- Select_ShiftTexture_BrushPrimit( f, x, y );
- return;
- }
- // compute best fitted translation in face axis base
- outS = XS*x + YS*y;
- outT = XT*x + YT*y;
- // call actual texture shifting code
- Select_ShiftTexture_BrushPrimit( f, outS, outT );
- }
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