BSInput.h 2.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677
  1. /*
  2. ===========================================================================
  3. Copyright (C) 1999-2005 Id Software, Inc.
  4. This file is part of Quake III Arena source code.
  5. Quake III Arena source code is free software; you can redistribute it
  6. and/or modify it under the terms of the GNU General Public License as
  7. published by the Free Software Foundation; either version 2 of the License,
  8. or (at your option) any later version.
  9. Quake III Arena source code is distributed in the hope that it will be
  10. useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with Foobar; if not, write to the Free Software
  15. Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
  16. ===========================================================================
  17. */
  18. #if !defined(AFX_BSINPUT_H__81DF2A32_A552_11D1_B58E_00AA00A410FC__INCLUDED_)
  19. #define AFX_BSINPUT_H__81DF2A32_A552_11D1_B58E_00AA00A410FC__INCLUDED_
  20. #if _MSC_VER >= 1000
  21. #pragma once
  22. #endif // _MSC_VER >= 1000
  23. // BSInput.h : header file
  24. //
  25. /////////////////////////////////////////////////////////////////////////////
  26. // CBSInput dialog
  27. class CBSInput : public CDialog
  28. {
  29. // Construction
  30. public:
  31. CBSInput(CWnd* pParent = NULL); // standard constructor
  32. // Dialog Data
  33. //{{AFX_DATA(CBSInput)
  34. enum { IDD = IDD_DIALOG_INPUT };
  35. float m_fField1;
  36. float m_fField2;
  37. float m_fField3;
  38. float m_fField4;
  39. float m_fField5;
  40. CString m_strField1;
  41. CString m_strField2;
  42. CString m_strField3;
  43. CString m_strField4;
  44. CString m_strField5;
  45. //}}AFX_DATA
  46. // Overrides
  47. // ClassWizard generated virtual function overrides
  48. //{{AFX_VIRTUAL(CBSInput)
  49. protected:
  50. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  51. //}}AFX_VIRTUAL
  52. // Implementation
  53. protected:
  54. // Generated message map functions
  55. //{{AFX_MSG(CBSInput)
  56. virtual BOOL OnInitDialog();
  57. //}}AFX_MSG
  58. DECLARE_MESSAGE_MAP()
  59. };
  60. //{{AFX_INSERT_LOCATION}}
  61. // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  62. #endif // !defined(AFX_BSINPUT_H__81DF2A32_A552_11D1_B58E_00AA00A410FC__INCLUDED_)