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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- // scriplib.h
- #ifndef __CMDLIB__
- #include "cmdlib.h"
- #endif
- #ifndef __MATHLIB__
- #include "mathlib.h"
- #endif
- #define MAXTOKEN 1024
- extern char token[MAXTOKEN];
- extern char *scriptbuffer,*script_p,*scriptend_p;
- extern int grabbed;
- extern int scriptline;
- extern qboolean endofscript;
- void LoadScriptFile( const char *filename );
- void ParseFromMemory (char *buffer, int size);
- qboolean GetToken (qboolean crossline);
- void UnGetToken (void);
- qboolean TokenAvailable (void);
- void MatchToken( char *match );
- void Parse1DMatrix (int x, vec_t *m);
- void Parse2DMatrix (int y, int x, vec_t *m);
- void Parse3DMatrix (int z, int y, int x, vec_t *m);
- void Write1DMatrix (FILE *f, int x, vec_t *m);
- void Write2DMatrix (FILE *f, int y, int x, vec_t *m);
- void Write3DMatrix (FILE *f, int z, int y, int x, vec_t *m);
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