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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- #ifndef __POLYSET_H__
- #define __POLYSET_H__
- #define POLYSET_MAXTRIANGLES 4096
- #define POLYSET_MAXPOLYSETS 64
- typedef float st_t[2];
- typedef float rgb_t[3];
- typedef struct {
- vec3_t verts[3];
- vec3_t normals[3];
- st_t texcoords[3];
- } triangle_t;
- typedef struct
- {
- char name[100];
- char materialname[100];
- triangle_t *triangles;
- int numtriangles;
- } polyset_t;
- polyset_t *Polyset_LoadSets( const char *file, int *numpolysets, int maxTrisPerSet );
- polyset_t *Polyset_CollapseSets( polyset_t *psets, int numpolysets );
- polyset_t *Polyset_SplitSets( polyset_t *psets, int numpolysets, int *pNumNewPolysets, int maxTris );
- void Polyset_SnapSets( polyset_t *psets, int numpolysets );
- void Polyset_ComputeNormals( polyset_t *psets, int numpolysets );
- #endif
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