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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- #include "aselib.h"
- #include <assert.h>
- #include <stdio.h>
- #include <stdlib.h>
- #define MAX_ASE_MATERIALS 32
- #define MAX_ASE_OBJECTS 64
- #define MAX_ASE_ANIMATIONS 32
- #define MAX_ASE_ANIMATION_FRAMES 512
- #define VERBOSE( x ) { if ( ase.verbose ) { printf x ; } }
- typedef struct
- {
- float x, y, z;
- float nx, ny, nz;
- float s, t;
- } aseVertex_t;
- typedef struct
- {
- float s, t;
- } aseTVertex_t;
- typedef int aseFace_t[3];
- typedef struct
- {
- int numFaces;
- int numVertexes;
- int numTVertexes;
- int timeValue;
- aseVertex_t *vertexes;
- aseTVertex_t *tvertexes;
- aseFace_t *faces, *tfaces;
- int currentFace, currentVertex;
- } aseMesh_t;
- typedef struct
- {
- int numFrames;
- aseMesh_t frames[MAX_ASE_ANIMATION_FRAMES];
- int currentFrame;
- } aseMeshAnimation_t;
- typedef struct
- {
- char name[128];
- } aseMaterial_t;
- /*
- ** contains the animate sequence of a single surface
- ** using a single material
- */
- typedef struct
- {
- char name[128];
- int materialRef;
- int numAnimations;
- aseMeshAnimation_t anim;
- } aseGeomObject_t;
- typedef struct
- {
- int numMaterials;
- aseMaterial_t materials[MAX_ASE_MATERIALS];
- aseGeomObject_t objects[MAX_ASE_OBJECTS];
- char *buffer;
- char *curpos;
- int len;
- int currentObject;
- qboolean verbose;
- qboolean grabAnims;
- } ase_t;
- static char s_token[1024];
- static ase_t ase;
- static void ASE_Process( void );
- static void ASE_FreeGeomObject( int ndx );
- /*
- ** ASE_Load
- */
- void ASE_Load( const char *filename, qboolean verbose, qboolean grabAnims )
- {
- FILE *fp = fopen( filename, "rb" );
- if ( !fp )
- Error( "File not found '%s'", filename );
- memset( &ase, 0, sizeof( ase ) );
- ase.verbose = verbose;
- ase.grabAnims = grabAnims;
- ase.len = Q_filelength( fp );
- ase.curpos = ase.buffer = malloc( ase.len );
- printf( "Processing '%s'\n", filename );
- if ( fread( ase.buffer, ase.len, 1, fp ) != 1 )
- {
- fclose( fp );
- Error( "fread() != -1 for '%s'", filename );
- }
- fclose( fp );
- ASE_Process();
- }
- /*
- ** ASE_Free
- */
- void ASE_Free( void )
- {
- int i;
- for ( i = 0; i < ase.currentObject; i++ )
- {
- ASE_FreeGeomObject( i );
- }
- }
- /*
- ** ASE_GetNumSurfaces
- */
- int ASE_GetNumSurfaces( void )
- {
- return ase.currentObject;
- }
- /*
- ** ASE_GetSurfaceName
- */
- const char *ASE_GetSurfaceName( int which )
- {
- aseGeomObject_t *pObject = &ase.objects[which];
- if ( !pObject->anim.numFrames )
- return 0;
- return pObject->name;
- }
- /*
- ** ASE_GetSurfaceAnimation
- **
- ** Returns an animation (sequence of polysets)
- */
- polyset_t *ASE_GetSurfaceAnimation( int which, int *pNumFrames, int skipFrameStart, int skipFrameEnd, int maxFrames )
- {
- aseGeomObject_t *pObject = &ase.objects[which];
- polyset_t *psets;
- int numFramesInAnimation;
- int numFramesToKeep;
- int i, f;
- if ( !pObject->anim.numFrames )
- return 0;
- if ( pObject->anim.numFrames > maxFrames && maxFrames != -1 )
- {
- numFramesInAnimation = maxFrames;
- }
- else
- {
- numFramesInAnimation = pObject->anim.numFrames;
- if ( maxFrames != -1 )
- printf( "WARNING: ASE_GetSurfaceAnimation maxFrames > numFramesInAnimation\n" );
- }
- if ( skipFrameEnd != -1 )
- numFramesToKeep = numFramesInAnimation - ( skipFrameEnd - skipFrameStart + 1 );
- else
- numFramesToKeep = numFramesInAnimation;
- *pNumFrames = numFramesToKeep;
- psets = calloc( sizeof( polyset_t ) * numFramesToKeep, 1 );
- for ( f = 0, i = 0; i < numFramesInAnimation; i++ )
- {
- int t;
- aseMesh_t *pMesh = &pObject->anim.frames[i];
- if ( skipFrameStart != -1 )
- {
- if ( i >= skipFrameStart && i <= skipFrameEnd )
- continue;
- }
- strcpy( psets[f].name, pObject->name );
- strcpy( psets[f].materialname, ase.materials[pObject->materialRef].name );
- psets[f].triangles = calloc( sizeof( triangle_t ) * pObject->anim.frames[i].numFaces, 1 );
- psets[f].numtriangles = pObject->anim.frames[i].numFaces;
- for ( t = 0; t < pObject->anim.frames[i].numFaces; t++ )
- {
- int k;
- for ( k = 0; k < 3; k++ )
- {
- psets[f].triangles[t].verts[k][0] = pMesh->vertexes[pMesh->faces[t][k]].x;
- psets[f].triangles[t].verts[k][1] = pMesh->vertexes[pMesh->faces[t][k]].y;
- psets[f].triangles[t].verts[k][2] = pMesh->vertexes[pMesh->faces[t][k]].z;
- if ( pMesh->tvertexes && pMesh->tfaces )
- {
- psets[f].triangles[t].texcoords[k][0] = pMesh->tvertexes[pMesh->tfaces[t][k]].s;
- psets[f].triangles[t].texcoords[k][1] = pMesh->tvertexes[pMesh->tfaces[t][k]].t;
- }
- }
- }
- f++;
- }
- return psets;
- }
- static void ASE_FreeGeomObject( int ndx )
- {
- aseGeomObject_t *pObject;
- int i;
- pObject = &ase.objects[ndx];
- for ( i = 0; i < pObject->anim.numFrames; i++ )
- {
- if ( pObject->anim.frames[i].vertexes )
- {
- free( pObject->anim.frames[i].vertexes );
- }
- if ( pObject->anim.frames[i].tvertexes )
- {
- free( pObject->anim.frames[i].tvertexes );
- }
- if ( pObject->anim.frames[i].faces )
- {
- free( pObject->anim.frames[i].faces );
- }
- if ( pObject->anim.frames[i].tfaces )
- {
- free( pObject->anim.frames[i].tfaces );
- }
- }
- memset( pObject, 0, sizeof( *pObject ) );
- }
- static aseMesh_t *ASE_GetCurrentMesh( void )
- {
- aseGeomObject_t *pObject;
- if ( ase.currentObject >= MAX_ASE_OBJECTS )
- {
- Error( "Too many GEOMOBJECTs" );
- return 0; // never called
- }
- pObject = &ase.objects[ase.currentObject];
- if ( pObject->anim.currentFrame >= MAX_ASE_ANIMATION_FRAMES )
- {
- Error( "Too many MESHes" );
- return 0;
- }
- return &pObject->anim.frames[pObject->anim.currentFrame];
- }
- static int CharIsTokenDelimiter( int ch )
- {
- if ( ch <= 32 )
- return 1;
- return 0;
- }
- static int ASE_GetToken( qboolean restOfLine )
- {
- int i = 0;
- if ( ase.buffer == 0 )
- return 0;
- if ( ( ase.curpos - ase.buffer ) == ase.len )
- return 0;
- // skip over crap
- while ( ( ( ase.curpos - ase.buffer ) < ase.len ) &&
- ( *ase.curpos <= 32 ) )
- {
- ase.curpos++;
- }
- while ( ( ase.curpos - ase.buffer ) < ase.len )
- {
- s_token[i] = *ase.curpos;
- ase.curpos++;
- i++;
- if ( ( CharIsTokenDelimiter( s_token[i-1] ) && !restOfLine ) ||
- ( ( s_token[i-1] == '\n' ) || ( s_token[i-1] == '\r' ) ) )
- {
- s_token[i-1] = 0;
- break;
- }
- }
- s_token[i] = 0;
- return 1;
- }
- static void ASE_ParseBracedBlock( void (*parser)( const char *token ) )
- {
- int indent = 0;
- while ( ASE_GetToken( qfalse ) )
- {
- if ( !strcmp( s_token, "{" ) )
- {
- indent++;
- }
- else if ( !strcmp( s_token, "}" ) )
- {
- --indent;
- if ( indent == 0 )
- break;
- else if ( indent < 0 )
- Error( "Unexpected '}'" );
- }
- else
- {
- if ( parser )
- parser( s_token );
- }
- }
- }
- static void ASE_SkipEnclosingBraces( void )
- {
- int indent = 0;
- while ( ASE_GetToken( qfalse ) )
- {
- if ( !strcmp( s_token, "{" ) )
- {
- indent++;
- }
- else if ( !strcmp( s_token, "}" ) )
- {
- indent--;
- if ( indent == 0 )
- break;
- else if ( indent < 0 )
- Error( "Unexpected '}'" );
- }
- }
- }
- static void ASE_SkipRestOfLine( void )
- {
- ASE_GetToken( qtrue );
- }
- static void ASE_KeyMAP_DIFFUSE( const char *token )
- {
- char buffer[1024], buff1[1024], buff2[1024];
- char *buf1, *buf2;
- int i = 0, count;
- if ( !strcmp( token, "*BITMAP" ) )
- {
- ASE_GetToken( qfalse );
- strcpy( buffer, s_token + 1 );
- if ( strchr( buffer, '"' ) )
- *strchr( buffer, '"' ) = 0;
- while ( buffer[i] )
- {
- if ( buffer[i] == '\\' )
- buffer[i] = '/';
- i++;
- }
- buf1 = buffer;
- buf2 = gamedir;
- // need to compare win32 volumes to potential unix junk
- //
- if ( (gamedir[1] == ':' && (buffer[0] == '/' && buffer[1] == '/')) ||
- (buffer[1] == ':' && (gamedir[0] == '/' && gamedir[1] == '/')) ) {
- if (buffer[1] == ':') {
- buf1 = buffer + 2;
- buf2 = gamedir + 2;
- } else {
- buf1 = gamedir + 2;
- buf2 = buffer +2;
- }
- count = 0;
- while (*buf2 && count < 2) {
- if (*buf2 == '/') {
- count++;
- }
- buf2++;
- }
- }
- strcpy(buff1, buf1);
- strlwr(buff1);
- strcpy(buff2, buf2);
- strlwr(buff2);
- if ( strstr( buff2, buff1 + 2 ) )
- {
- strcpy( ase.materials[ase.numMaterials].name, strstr( buff2, buff1 + 2 ) + strlen( buff1 ) - 2 );
- }
- else
- {
- sprintf( ase.materials[ase.numMaterials].name, "(not converted: '%s')", buffer );
- printf( "WARNING: illegal material name '%s'\n", buffer );
- }
- }
- else
- {
- }
- }
- static void ASE_KeyMATERIAL( const char *token )
- {
- if ( !strcmp( token, "*MAP_DIFFUSE" ) )
- {
- ASE_ParseBracedBlock( ASE_KeyMAP_DIFFUSE );
- }
- else
- {
- }
- }
- static void ASE_KeyMATERIAL_LIST( const char *token )
- {
- if ( !strcmp( token, "*MATERIAL_COUNT" ) )
- {
- ASE_GetToken( qfalse );
- VERBOSE( ( "..num materials: %s\n", s_token ) );
- if ( atoi( s_token ) > MAX_ASE_MATERIALS )
- {
- Error( "Too many materials!" );
- }
- ase.numMaterials = 0;
- }
- else if ( !strcmp( token, "*MATERIAL" ) )
- {
- VERBOSE( ( "..material %d ", ase.numMaterials ) );
- ASE_ParseBracedBlock( ASE_KeyMATERIAL );
- ase.numMaterials++;
- }
- }
- static void ASE_KeyMESH_VERTEX_LIST( const char *token )
- {
- aseMesh_t *pMesh = ASE_GetCurrentMesh();
- if ( !strcmp( token, "*MESH_VERTEX" ) )
- {
- ASE_GetToken( qfalse ); // skip number
- ASE_GetToken( qfalse );
- pMesh->vertexes[pMesh->currentVertex].y = atof( s_token );
- ASE_GetToken( qfalse );
- pMesh->vertexes[pMesh->currentVertex].x = -atof( s_token );
- ASE_GetToken( qfalse );
- pMesh->vertexes[pMesh->currentVertex].z = atof( s_token );
- pMesh->currentVertex++;
- if ( pMesh->currentVertex > pMesh->numVertexes )
- {
- Error( "pMesh->currentVertex >= pMesh->numVertexes" );
- }
- }
- else
- {
- Error( "Unknown token '%s' while parsing MESH_VERTEX_LIST", token );
- }
- }
- static void ASE_KeyMESH_FACE_LIST( const char *token )
- {
- aseMesh_t *pMesh = ASE_GetCurrentMesh();
- if ( !strcmp( token, "*MESH_FACE" ) )
- {
- ASE_GetToken( qfalse ); // skip face number
- ASE_GetToken( qfalse ); // skip label
- ASE_GetToken( qfalse ); // first vertex
- pMesh->faces[pMesh->currentFace][0] = atoi( s_token );
- ASE_GetToken( qfalse ); // skip label
- ASE_GetToken( qfalse ); // second vertex
- pMesh->faces[pMesh->currentFace][2] = atoi( s_token );
- ASE_GetToken( qfalse ); // skip label
- ASE_GetToken( qfalse ); // third vertex
- pMesh->faces[pMesh->currentFace][1] = atoi( s_token );
- ASE_GetToken( qtrue );
- /*
- if ( ( p = strstr( s_token, "*MESH_MTLID" ) ) != 0 )
- {
- p += strlen( "*MESH_MTLID" ) + 1;
- mtlID = atoi( p );
- }
- else
- {
- Error( "No *MESH_MTLID found for face!" );
- }
- */
- pMesh->currentFace++;
- }
- else
- {
- Error( "Unknown token '%s' while parsing MESH_FACE_LIST", token );
- }
- }
- static void ASE_KeyTFACE_LIST( const char *token )
- {
- aseMesh_t *pMesh = ASE_GetCurrentMesh();
- if ( !strcmp( token, "*MESH_TFACE" ) )
- {
- int a, b, c;
- ASE_GetToken( qfalse );
- ASE_GetToken( qfalse );
- a = atoi( s_token );
- ASE_GetToken( qfalse );
- c = atoi( s_token );
- ASE_GetToken( qfalse );
- b = atoi( s_token );
- pMesh->tfaces[pMesh->currentFace][0] = a;
- pMesh->tfaces[pMesh->currentFace][1] = b;
- pMesh->tfaces[pMesh->currentFace][2] = c;
- pMesh->currentFace++;
- }
- else
- {
- Error( "Unknown token '%s' in MESH_TFACE", token );
- }
- }
- static void ASE_KeyMESH_TVERTLIST( const char *token )
- {
- aseMesh_t *pMesh = ASE_GetCurrentMesh();
- if ( !strcmp( token, "*MESH_TVERT" ) )
- {
- char u[80], v[80], w[80];
- ASE_GetToken( qfalse );
- ASE_GetToken( qfalse );
- strcpy( u, s_token );
- ASE_GetToken( qfalse );
- strcpy( v, s_token );
- ASE_GetToken( qfalse );
- strcpy( w, s_token );
- pMesh->tvertexes[pMesh->currentVertex].s = atof( u );
- pMesh->tvertexes[pMesh->currentVertex].t = 1.0f - atof( v );
- pMesh->currentVertex++;
- if ( pMesh->currentVertex > pMesh->numTVertexes )
- {
- Error( "pMesh->currentVertex > pMesh->numTVertexes" );
- }
- }
- else
- {
- Error( "Unknown token '%s' while parsing MESH_TVERTLIST" );
- }
- }
- static void ASE_KeyMESH( const char *token )
- {
- aseMesh_t *pMesh = ASE_GetCurrentMesh();
- if ( !strcmp( token, "*TIMEVALUE" ) )
- {
- ASE_GetToken( qfalse );
- pMesh->timeValue = atoi( s_token );
- VERBOSE( ( ".....timevalue: %d\n", pMesh->timeValue ) );
- }
- else if ( !strcmp( token, "*MESH_NUMVERTEX" ) )
- {
- ASE_GetToken( qfalse );
- pMesh->numVertexes = atoi( s_token );
- VERBOSE( ( ".....TIMEVALUE: %d\n", pMesh->timeValue ) );
- VERBOSE( ( ".....num vertexes: %d\n", pMesh->numVertexes ) );
- }
- else if ( !strcmp( token, "*MESH_NUMFACES" ) )
- {
- ASE_GetToken( qfalse );
- pMesh->numFaces = atoi( s_token );
- VERBOSE( ( ".....num faces: %d\n", pMesh->numFaces ) );
- }
- else if ( !strcmp( token, "*MESH_NUMTVFACES" ) )
- {
- ASE_GetToken( qfalse );
- if ( atoi( s_token ) != pMesh->numFaces )
- {
- Error( "MESH_NUMTVFACES != MESH_NUMFACES" );
- }
- }
- else if ( !strcmp( token, "*MESH_NUMTVERTEX" ) )
- {
- ASE_GetToken( qfalse );
- pMesh->numTVertexes = atoi( s_token );
- VERBOSE( ( ".....num tvertexes: %d\n", pMesh->numTVertexes ) );
- }
- else if ( !strcmp( token, "*MESH_VERTEX_LIST" ) )
- {
- pMesh->vertexes = calloc( sizeof( aseVertex_t ) * pMesh->numVertexes, 1 );
- pMesh->currentVertex = 0;
- VERBOSE( ( ".....parsing MESH_VERTEX_LIST\n" ) );
- ASE_ParseBracedBlock( ASE_KeyMESH_VERTEX_LIST );
- }
- else if ( !strcmp( token, "*MESH_TVERTLIST" ) )
- {
- pMesh->currentVertex = 0;
- pMesh->tvertexes = calloc( sizeof( aseTVertex_t ) * pMesh->numTVertexes, 1 );
- VERBOSE( ( ".....parsing MESH_TVERTLIST\n" ) );
- ASE_ParseBracedBlock( ASE_KeyMESH_TVERTLIST );
- }
- else if ( !strcmp( token, "*MESH_FACE_LIST" ) )
- {
- pMesh->faces = calloc( sizeof( aseFace_t ) * pMesh->numFaces, 1 );
- pMesh->currentFace = 0;
- VERBOSE( ( ".....parsing MESH_FACE_LIST\n" ) );
- ASE_ParseBracedBlock( ASE_KeyMESH_FACE_LIST );
- }
- else if ( !strcmp( token, "*MESH_TFACELIST" ) )
- {
- pMesh->tfaces = calloc( sizeof( aseFace_t ) * pMesh->numFaces, 1 );
- pMesh->currentFace = 0;
- VERBOSE( ( ".....parsing MESH_TFACE_LIST\n" ) );
- ASE_ParseBracedBlock( ASE_KeyTFACE_LIST );
- }
- else if ( !strcmp( token, "*MESH_NORMALS" ) )
- {
- ASE_ParseBracedBlock( 0 );
- }
- }
- static void ASE_KeyMESH_ANIMATION( const char *token )
- {
- aseMesh_t *pMesh = ASE_GetCurrentMesh();
- // loads a single animation frame
- if ( !strcmp( token, "*MESH" ) )
- {
- VERBOSE( ( "...found MESH\n" ) );
- assert( pMesh->faces == 0 );
- assert( pMesh->vertexes == 0 );
- assert( pMesh->tvertexes == 0 );
- memset( pMesh, 0, sizeof( *pMesh ) );
- ASE_ParseBracedBlock( ASE_KeyMESH );
- if ( ++ase.objects[ase.currentObject].anim.currentFrame == MAX_ASE_ANIMATION_FRAMES )
- {
- Error( "Too many animation frames" );
- }
- }
- else
- {
- Error( "Unknown token '%s' while parsing MESH_ANIMATION", token );
- }
- }
- static void ASE_KeyGEOMOBJECT( const char *token )
- {
- if ( !strcmp( token, "*NODE_NAME" ) )
- {
- char *name = ase.objects[ase.currentObject].name;
- ASE_GetToken( qtrue );
- VERBOSE( ( " %s\n", s_token ) );
- strcpy( ase.objects[ase.currentObject].name, s_token + 1 );
- if ( strchr( ase.objects[ase.currentObject].name, '"' ) )
- *strchr( ase.objects[ase.currentObject].name, '"' ) = 0;
- if ( strstr( name, "tag" ) == name )
- {
- while ( strchr( name, '_' ) != strrchr( name, '_' ) )
- {
- *strrchr( name, '_' ) = 0;
- }
- while ( strrchr( name, ' ' ) )
- {
- *strrchr( name, ' ' ) = 0;
- }
- }
- }
- else if ( !strcmp( token, "*NODE_PARENT" ) )
- {
- ASE_SkipRestOfLine();
- }
- // ignore unused data blocks
- else if ( !strcmp( token, "*NODE_TM" ) ||
- !strcmp( token, "*TM_ANIMATION" ) )
- {
- ASE_ParseBracedBlock( 0 );
- }
- // ignore regular meshes that aren't part of animation
- else if ( !strcmp( token, "*MESH" ) && !ase.grabAnims )
- {
- /*
- if ( strstr( ase.objects[ase.currentObject].name, "tag_" ) == ase.objects[ase.currentObject].name )
- {
- s_forceStaticMesh = true;
- ASE_ParseBracedBlock( ASE_KeyMESH );
- s_forceStaticMesh = false;
- }
- */
- ASE_ParseBracedBlock( ASE_KeyMESH );
- if ( ++ase.objects[ase.currentObject].anim.currentFrame == MAX_ASE_ANIMATION_FRAMES )
- {
- Error( "Too many animation frames" );
- }
- ase.objects[ase.currentObject].anim.numFrames = ase.objects[ase.currentObject].anim.currentFrame;
- ase.objects[ase.currentObject].numAnimations++;
- /*
- // ignore meshes that aren't part of animations if this object isn't a
- // a tag
- else
- {
- ASE_ParseBracedBlock( 0 );
- }
- */
- }
- // according to spec these are obsolete
- else if ( !strcmp( token, "*MATERIAL_REF" ) )
- {
- ASE_GetToken( qfalse );
- ase.objects[ase.currentObject].materialRef = atoi( s_token );
- }
- // loads a sequence of animation frames
- else if ( !strcmp( token, "*MESH_ANIMATION" ) )
- {
- if ( ase.grabAnims )
- {
- VERBOSE( ( "..found MESH_ANIMATION\n" ) );
- if ( ase.objects[ase.currentObject].numAnimations )
- {
- Error( "Multiple MESH_ANIMATIONS within a single GEOM_OBJECT" );
- }
- ASE_ParseBracedBlock( ASE_KeyMESH_ANIMATION );
- ase.objects[ase.currentObject].anim.numFrames = ase.objects[ase.currentObject].anim.currentFrame;
- ase.objects[ase.currentObject].numAnimations++;
- }
- else
- {
- ASE_SkipEnclosingBraces();
- }
- }
- // skip unused info
- else if ( !strcmp( token, "*PROP_MOTIONBLUR" ) ||
- !strcmp( token, "*PROP_CASTSHADOW" ) ||
- !strcmp( token, "*PROP_RECVSHADOW" ) )
- {
- ASE_SkipRestOfLine();
- }
- }
- static void ConcatenateObjects( aseGeomObject_t *pObjA, aseGeomObject_t *pObjB )
- {
- }
- static void CollapseObjects( void )
- {
- int i;
- int numObjects = ase.currentObject;
- for ( i = 0; i < numObjects; i++ )
- {
- int j;
- // skip tags
- if ( strstr( ase.objects[i].name, "tag" ) == ase.objects[i].name )
- {
- continue;
- }
- if ( !ase.objects[i].numAnimations )
- {
- continue;
- }
- for ( j = i + 1; j < numObjects; j++ )
- {
- if ( strstr( ase.objects[j].name, "tag" ) == ase.objects[j].name )
- {
- continue;
- }
- if ( ase.objects[i].materialRef == ase.objects[j].materialRef )
- {
- if ( ase.objects[j].numAnimations )
- {
- ConcatenateObjects( &ase.objects[i], &ase.objects[j] );
- }
- }
- }
- }
- }
- /*
- ** ASE_Process
- */
- static void ASE_Process( void )
- {
- while ( ASE_GetToken( qfalse ) )
- {
- if ( !strcmp( s_token, "*3DSMAX_ASCIIEXPORT" ) ||
- !strcmp( s_token, "*COMMENT" ) )
- {
- ASE_SkipRestOfLine();
- }
- else if ( !strcmp( s_token, "*SCENE" ) )
- ASE_SkipEnclosingBraces();
- else if ( !strcmp( s_token, "*MATERIAL_LIST" ) )
- {
- VERBOSE( ("MATERIAL_LIST\n") );
- ASE_ParseBracedBlock( ASE_KeyMATERIAL_LIST );
- }
- else if ( !strcmp( s_token, "*GEOMOBJECT" ) )
- {
- VERBOSE( ("GEOMOBJECT" ) );
- ASE_ParseBracedBlock( ASE_KeyGEOMOBJECT );
- if ( strstr( ase.objects[ase.currentObject].name, "Bip" ) ||
- strstr( ase.objects[ase.currentObject].name, "ignore_" ) )
- {
- ASE_FreeGeomObject( ase.currentObject );
- VERBOSE( ( "(discarding BIP/ignore object)\n" ) );
- }
- else if ( ( strstr( ase.objects[ase.currentObject].name, "h_" ) != ase.objects[ase.currentObject].name ) &&
- ( strstr( ase.objects[ase.currentObject].name, "l_" ) != ase.objects[ase.currentObject].name ) &&
- ( strstr( ase.objects[ase.currentObject].name, "u_" ) != ase.objects[ase.currentObject].name ) &&
- ( strstr( ase.objects[ase.currentObject].name, "tag" ) != ase.objects[ase.currentObject].name ) &&
- ase.grabAnims )
- {
- VERBOSE( ( "(ignoring improperly labeled object '%s')\n", ase.objects[ase.currentObject].name ) );
- ASE_FreeGeomObject( ase.currentObject );
- }
- else
- {
- if ( ++ase.currentObject == MAX_ASE_OBJECTS )
- {
- Error( "Too many GEOMOBJECTs" );
- }
- }
- }
- else if ( s_token[0] )
- {
- printf( "Unknown token '%s'\n", s_token );
- }
- }
- if ( !ase.currentObject )
- Error( "No animation data!" );
- CollapseObjects();
- }
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