123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774 |
- # Microsoft Developer Studio Project File - Name="ref_gl" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
- # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
- CFG=ref_gl - Win32 Debug Alpha
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "ref_gl.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "ref_gl.mak" CFG="ref_gl - Win32 Debug Alpha"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "ref_gl - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE "ref_gl - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE "ref_gl - Win32 Debug Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
- !MESSAGE "ref_gl - Win32 Release Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- !IF "$(CFG)" == "ref_gl - Win32 Release"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir ".\ref_gl__"
- # PROP BASE Intermediate_Dir ".\ref_gl__"
- # PROP BASE Target_Dir "."
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "..\release"
- # PROP Intermediate_Dir ".\release"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir "."
- CPP=cl.exe
- # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
- # ADD CPP /nologo /G5 /MT /W4 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c
- MTL=midl.exe
- # ADD BASE MTL /nologo /D "NDEBUG" /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- RSC=rc.exe
- # ADD BASE RSC /l 0x409 /d "NDEBUG"
- # ADD RSC /l 0x409 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /machine:I386
- # SUBTRACT LINK32 /incremental:yes /debug
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir ".\ref_gl__"
- # PROP BASE Intermediate_Dir ".\ref_gl__"
- # PROP BASE Target_Dir "."
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "..\debug"
- # PROP Intermediate_Dir ".\debug"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir "."
- CPP=cl.exe
- # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
- # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c
- MTL=midl.exe
- # ADD BASE MTL /nologo /D "_DEBUG" /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- RSC=rc.exe
- # ADD BASE RSC /l 0x409 /d "_DEBUG"
- # ADD RSC /l 0x409 /d "_DEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386
- # SUBTRACT LINK32 /profile
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug Alpha"
- # PROP BASE Intermediate_Dir "Debug Alpha"
- # PROP BASE Ignore_Export_Lib 0
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "..\DebugAxp"
- # PROP Intermediate_Dir ".\DebugAxp"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- CPP=cl.exe
- # ADD BASE CPP /nologo /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
- # ADD CPP /nologo /QA21164 /MTd /Gt0 /W3 /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c
- MTL=midl.exe
- # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
- RSC=rc.exe
- # ADD BASE RSC /l 0x409 /d "_DEBUG"
- # ADD RSC /l 0x409 /d "_DEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:ALPHA
- # ADD LINK32 opengl32.lib kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /debug /machine:ALPHA
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "ref_gl__"
- # PROP BASE Intermediate_Dir "ref_gl__"
- # PROP BASE Ignore_Export_Lib 0
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "..\ReleaseAXP"
- # PROP Intermediate_Dir ".\ReleaseAXP"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- CPP=cl.exe
- # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
- # ADD CPP /nologo /QA21164 /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c
- # SUBTRACT CPP /Z<none> /Fr
- MTL=midl.exe
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
- RSC=rc.exe
- # ADD BASE RSC /l 0x409 /d "NDEBUG"
- # ADD RSC /l 0x409 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA
- # SUBTRACT BASE LINK32 /debug
- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /machine:ALPHA
- # SUBTRACT LINK32 /debug
- !ENDIF
- # Begin Target
- # Name "ref_gl - Win32 Release"
- # Name "ref_gl - Win32 Debug"
- # Name "ref_gl - Win32 Debug Alpha"
- # Name "ref_gl - Win32 Release Alpha"
- # Begin Group "Source Files"
- # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
- # Begin Source File
- SOURCE=.\gl_draw.c
- !IF "$(CFG)" == "ref_gl - Win32 Release"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
- DEP_CPP_GL_DR=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\gl_local.h"\
- ".\gl_model.h"\
- ".\qgl.h"\
-
- NODEP_CPP_GL_DR=\
- ".\L\gl.h"\
- ".\L\glu.h"\
-
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
- DEP_CPP_GL_DR=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\gl_local.h"\
- ".\gl_model.h"\
- ".\qgl.h"\
-
- NODEP_CPP_GL_DR=\
- ".\L\gl.h"\
- ".\L\glu.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\gl_image.c
- !IF "$(CFG)" == "ref_gl - Win32 Release"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
- DEP_CPP_GL_IM=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\gl_local.h"\
- ".\gl_model.h"\
- ".\qgl.h"\
-
- NODEP_CPP_GL_IM=\
- ".\L\gl.h"\
- ".\L\glu.h"\
-
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
- DEP_CPP_GL_IM=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\gl_local.h"\
- ".\gl_model.h"\
- ".\qgl.h"\
-
- NODEP_CPP_GL_IM=\
- ".\L\gl.h"\
- ".\L\glu.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\gl_light.c
- !IF "$(CFG)" == "ref_gl - Win32 Release"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
- DEP_CPP_GL_LI=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\gl_local.h"\
- ".\gl_model.h"\
- ".\qgl.h"\
-
- NODEP_CPP_GL_LI=\
- ".\L\gl.h"\
- ".\L\glu.h"\
-
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
- DEP_CPP_GL_LI=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\gl_local.h"\
- ".\gl_model.h"\
- ".\qgl.h"\
-
- NODEP_CPP_GL_LI=\
- ".\L\gl.h"\
- ".\L\glu.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\gl_mesh.c
- !IF "$(CFG)" == "ref_gl - Win32 Release"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
- DEP_CPP_GL_ME=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\anorms.h"\
- ".\anormtab.h"\
- ".\gl_local.h"\
- ".\gl_model.h"\
- ".\qgl.h"\
-
- NODEP_CPP_GL_ME=\
- ".\L\gl.h"\
- ".\L\glu.h"\
-
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
- DEP_CPP_GL_ME=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\anorms.h"\
- ".\anormtab.h"\
- ".\gl_local.h"\
- ".\gl_model.h"\
- ".\qgl.h"\
-
- NODEP_CPP_GL_ME=\
- ".\L\gl.h"\
- ".\L\glu.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\gl_model.c
- !IF "$(CFG)" == "ref_gl - Win32 Release"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
- DEP_CPP_GL_MO=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\gl_local.h"\
- ".\gl_model.h"\
- ".\qgl.h"\
-
- NODEP_CPP_GL_MO=\
- ".\L\gl.h"\
- ".\L\glu.h"\
-
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
- DEP_CPP_GL_MO=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\gl_local.h"\
- ".\gl_model.h"\
- ".\qgl.h"\
-
- NODEP_CPP_GL_MO=\
- ".\L\gl.h"\
- ".\L\glu.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\gl_rmain.c
- !IF "$(CFG)" == "ref_gl - Win32 Release"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
- DEP_CPP_GL_RM=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\gl_local.h"\
- ".\gl_model.h"\
- ".\qgl.h"\
-
- NODEP_CPP_GL_RM=\
- ".\L\gl.h"\
- ".\L\glu.h"\
-
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
- DEP_CPP_GL_RM=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\gl_local.h"\
- ".\gl_model.h"\
- ".\qgl.h"\
-
- NODEP_CPP_GL_RM=\
- ".\L\gl.h"\
- ".\L\glu.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\gl_rmisc.c
- !IF "$(CFG)" == "ref_gl - Win32 Release"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
- DEP_CPP_GL_RMI=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\gl_local.h"\
- ".\gl_model.h"\
- ".\qgl.h"\
-
- NODEP_CPP_GL_RMI=\
- ".\L\gl.h"\
- ".\L\glu.h"\
-
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
- DEP_CPP_GL_RMI=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\gl_local.h"\
- ".\gl_model.h"\
- ".\qgl.h"\
-
- NODEP_CPP_GL_RMI=\
- ".\L\gl.h"\
- ".\L\glu.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\gl_rsurf.c
- !IF "$(CFG)" == "ref_gl - Win32 Release"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
- DEP_CPP_GL_RS=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\gl_local.h"\
- ".\gl_model.h"\
- ".\qgl.h"\
-
- NODEP_CPP_GL_RS=\
- ".\L\gl.h"\
- ".\L\glu.h"\
-
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
- DEP_CPP_GL_RS=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\gl_local.h"\
- ".\gl_model.h"\
- ".\qgl.h"\
-
- NODEP_CPP_GL_RS=\
- ".\L\gl.h"\
- ".\L\glu.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\gl_warp.c
- !IF "$(CFG)" == "ref_gl - Win32 Release"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
- DEP_CPP_GL_WA=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\gl_local.h"\
- ".\gl_model.h"\
- ".\qgl.h"\
- ".\warpsin.h"\
-
- NODEP_CPP_GL_WA=\
- ".\L\gl.h"\
- ".\L\glu.h"\
-
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
- DEP_CPP_GL_WA=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\gl_local.h"\
- ".\gl_model.h"\
- ".\qgl.h"\
- ".\warpsin.h"\
-
- NODEP_CPP_GL_WA=\
- ".\L\gl.h"\
- ".\L\glu.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=..\win32\glw_imp.c
- !IF "$(CFG)" == "ref_gl - Win32 Release"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
- DEP_CPP_GLW_I=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- "..\win32\glw_win.h"\
- "..\win32\winquake.h"\
- ".\gl_local.h"\
- ".\gl_model.h"\
- ".\qgl.h"\
-
- NODEP_CPP_GLW_I=\
- ".\L\gl.h"\
- ".\L\glu.h"\
-
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
- DEP_CPP_GLW_I=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- "..\win32\glw_win.h"\
- "..\win32\winquake.h"\
- ".\gl_local.h"\
- ".\gl_model.h"\
- ".\qgl.h"\
-
- NODEP_CPP_GLW_I=\
- ".\L\gl.h"\
- ".\L\glu.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=..\game\q_shared.c
- !IF "$(CFG)" == "ref_gl - Win32 Release"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
- DEP_CPP_Q_SHA=\
- "..\game\q_shared.h"\
-
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
- DEP_CPP_Q_SHA=\
- "..\game\q_shared.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=..\win32\q_shwin.c
- !IF "$(CFG)" == "ref_gl - Win32 Release"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
- DEP_CPP_Q_SHW=\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- "..\win32\winquake.h"\
-
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
- DEP_CPP_Q_SHW=\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- "..\win32\winquake.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=..\win32\qgl_win.c
- !IF "$(CFG)" == "ref_gl - Win32 Release"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
- DEP_CPP_QGL_W=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- "..\win32\glw_win.h"\
- ".\gl_local.h"\
- ".\gl_model.h"\
- ".\qgl.h"\
-
- NODEP_CPP_QGL_W=\
- ".\L\gl.h"\
- ".\L\glu.h"\
-
- !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
- DEP_CPP_QGL_W=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- "..\win32\glw_win.h"\
- ".\gl_local.h"\
- ".\gl_model.h"\
- ".\qgl.h"\
-
- NODEP_CPP_QGL_W=\
- ".\L\gl.h"\
- ".\L\glu.h"\
-
- !ENDIF
- # End Source File
- # End Group
- # Begin Group "Header Files"
- # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
- # Begin Source File
- SOURCE=.\anorms.h
- # End Source File
- # Begin Source File
- SOURCE=.\anormtab.h
- # End Source File
- # Begin Source File
- SOURCE=.\gl_local.h
- # End Source File
- # Begin Source File
- SOURCE=.\gl_model.h
- # End Source File
- # Begin Source File
- SOURCE=..\win32\glw_win.h
- # End Source File
- # Begin Source File
- SOURCE=..\game\q_shared.h
- # End Source File
- # Begin Source File
- SOURCE=..\qcommon\qcommon.h
- # End Source File
- # Begin Source File
- SOURCE=..\qcommon\qfiles.h
- # End Source File
- # Begin Source File
- SOURCE=.\qgl.h
- # End Source File
- # Begin Source File
- SOURCE=.\qmenu.h
- # End Source File
- # Begin Source File
- SOURCE=..\client\ref.h
- # End Source File
- # Begin Source File
- SOURCE=.\ref_gl.h
- # End Source File
- # Begin Source File
- SOURCE=.\warpsin.h
- # End Source File
- # Begin Source File
- SOURCE=..\win32\winquake.h
- # End Source File
- # End Group
- # Begin Group "Resource Files"
- # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
- # Begin Source File
- SOURCE=.\ref_gl.def
- # End Source File
- # End Group
- # End Target
- # End Project
|