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- /*
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // G:\quake2\baseq2\models/monsters/boss1/backup
- // This file generated by ModelGen - Do NOT Modify
- #define FRAME_attak1_1 0
- #define FRAME_attak1_2 1
- #define FRAME_attak1_3 2
- #define FRAME_attak1_4 3
- #define FRAME_attak1_5 4
- #define FRAME_attak1_6 5
- #define FRAME_attak1_7 6
- #define FRAME_attak1_8 7
- #define FRAME_attak1_9 8
- #define FRAME_attak1_10 9
- #define FRAME_attak1_11 10
- #define FRAME_attak1_12 11
- #define FRAME_attak1_13 12
- #define FRAME_attak1_14 13
- #define FRAME_attak1_15 14
- #define FRAME_attak1_16 15
- #define FRAME_attak1_17 16
- #define FRAME_attak1_18 17
- #define FRAME_attak1_19 18
- #define FRAME_attak1_20 19
- #define FRAME_attak2_1 20
- #define FRAME_attak2_2 21
- #define FRAME_attak2_3 22
- #define FRAME_attak2_4 23
- #define FRAME_attak2_5 24
- #define FRAME_attak2_6 25
- #define FRAME_attak2_7 26
- #define FRAME_attak2_8 27
- #define FRAME_attak2_9 28
- #define FRAME_attak2_10 29
- #define FRAME_attak2_11 30
- #define FRAME_attak2_12 31
- #define FRAME_attak2_13 32
- #define FRAME_attak2_14 33
- #define FRAME_attak2_15 34
- #define FRAME_attak2_16 35
- #define FRAME_attak2_17 36
- #define FRAME_attak2_18 37
- #define FRAME_attak2_19 38
- #define FRAME_attak2_20 39
- #define FRAME_attak2_21 40
- #define FRAME_attak2_22 41
- #define FRAME_attak2_23 42
- #define FRAME_attak2_24 43
- #define FRAME_attak2_25 44
- #define FRAME_attak2_26 45
- #define FRAME_attak2_27 46
- #define FRAME_attak3_1 47
- #define FRAME_attak3_2 48
- #define FRAME_attak3_3 49
- #define FRAME_attak3_4 50
- #define FRAME_attak3_5 51
- #define FRAME_attak3_6 52
- #define FRAME_attak3_7 53
- #define FRAME_attak3_8 54
- #define FRAME_attak3_9 55
- #define FRAME_attak3_10 56
- #define FRAME_attak3_11 57
- #define FRAME_attak3_12 58
- #define FRAME_attak3_13 59
- #define FRAME_attak3_14 60
- #define FRAME_attak3_15 61
- #define FRAME_attak3_16 62
- #define FRAME_attak3_17 63
- #define FRAME_attak3_18 64
- #define FRAME_attak3_19 65
- #define FRAME_attak3_20 66
- #define FRAME_attak3_21 67
- #define FRAME_attak3_22 68
- #define FRAME_attak3_23 69
- #define FRAME_attak3_24 70
- #define FRAME_attak3_25 71
- #define FRAME_attak3_26 72
- #define FRAME_attak3_27 73
- #define FRAME_attak4_1 74
- #define FRAME_attak4_2 75
- #define FRAME_attak4_3 76
- #define FRAME_attak4_4 77
- #define FRAME_attak4_5 78
- #define FRAME_attak4_6 79
- #define FRAME_backwd_1 80
- #define FRAME_backwd_2 81
- #define FRAME_backwd_3 82
- #define FRAME_backwd_4 83
- #define FRAME_backwd_5 84
- #define FRAME_backwd_6 85
- #define FRAME_backwd_7 86
- #define FRAME_backwd_8 87
- #define FRAME_backwd_9 88
- #define FRAME_backwd_10 89
- #define FRAME_backwd_11 90
- #define FRAME_backwd_12 91
- #define FRAME_backwd_13 92
- #define FRAME_backwd_14 93
- #define FRAME_backwd_15 94
- #define FRAME_backwd_16 95
- #define FRAME_backwd_17 96
- #define FRAME_backwd_18 97
- #define FRAME_death_1 98
- #define FRAME_death_2 99
- #define FRAME_death_3 100
- #define FRAME_death_4 101
- #define FRAME_death_5 102
- #define FRAME_death_6 103
- #define FRAME_death_7 104
- #define FRAME_death_8 105
- #define FRAME_death_9 106
- #define FRAME_death_10 107
- #define FRAME_death_11 108
- #define FRAME_death_12 109
- #define FRAME_death_13 110
- #define FRAME_death_14 111
- #define FRAME_death_15 112
- #define FRAME_death_16 113
- #define FRAME_death_17 114
- #define FRAME_death_18 115
- #define FRAME_death_19 116
- #define FRAME_death_20 117
- #define FRAME_death_21 118
- #define FRAME_death_22 119
- #define FRAME_death_23 120
- #define FRAME_death_24 121
- #define FRAME_death_31 122
- #define FRAME_death_32 123
- #define FRAME_death_33 124
- #define FRAME_death_45 125
- #define FRAME_death_46 126
- #define FRAME_death_47 127
- #define FRAME_forwrd_1 128
- #define FRAME_forwrd_2 129
- #define FRAME_forwrd_3 130
- #define FRAME_forwrd_4 131
- #define FRAME_forwrd_5 132
- #define FRAME_forwrd_6 133
- #define FRAME_forwrd_7 134
- #define FRAME_forwrd_8 135
- #define FRAME_forwrd_9 136
- #define FRAME_forwrd_10 137
- #define FRAME_forwrd_11 138
- #define FRAME_forwrd_12 139
- #define FRAME_forwrd_13 140
- #define FRAME_forwrd_14 141
- #define FRAME_forwrd_15 142
- #define FRAME_forwrd_16 143
- #define FRAME_forwrd_17 144
- #define FRAME_forwrd_18 145
- #define FRAME_left_1 146
- #define FRAME_left_2 147
- #define FRAME_left_3 148
- #define FRAME_left_4 149
- #define FRAME_left_5 150
- #define FRAME_left_6 151
- #define FRAME_left_7 152
- #define FRAME_left_8 153
- #define FRAME_left_9 154
- #define FRAME_left_10 155
- #define FRAME_left_11 156
- #define FRAME_left_12 157
- #define FRAME_left_13 158
- #define FRAME_left_14 159
- #define FRAME_left_15 160
- #define FRAME_left_16 161
- #define FRAME_left_17 162
- #define FRAME_left_18 163
- #define FRAME_pain1_1 164
- #define FRAME_pain1_2 165
- #define FRAME_pain1_3 166
- #define FRAME_pain1_4 167
- #define FRAME_pain2_5 168
- #define FRAME_pain2_6 169
- #define FRAME_pain2_7 170
- #define FRAME_pain2_8 171
- #define FRAME_pain3_9 172
- #define FRAME_pain3_10 173
- #define FRAME_pain3_11 174
- #define FRAME_pain3_12 175
- #define FRAME_right_1 176
- #define FRAME_right_2 177
- #define FRAME_right_3 178
- #define FRAME_right_4 179
- #define FRAME_right_5 180
- #define FRAME_right_6 181
- #define FRAME_right_7 182
- #define FRAME_right_8 183
- #define FRAME_right_9 184
- #define FRAME_right_10 185
- #define FRAME_right_11 186
- #define FRAME_right_12 187
- #define FRAME_right_13 188
- #define FRAME_right_14 189
- #define FRAME_right_15 190
- #define FRAME_right_16 191
- #define FRAME_right_17 192
- #define FRAME_right_18 193
- #define FRAME_stand_1 194
- #define FRAME_stand_2 195
- #define FRAME_stand_3 196
- #define FRAME_stand_4 197
- #define FRAME_stand_5 198
- #define FRAME_stand_6 199
- #define FRAME_stand_7 200
- #define FRAME_stand_8 201
- #define FRAME_stand_9 202
- #define FRAME_stand_10 203
- #define FRAME_stand_11 204
- #define FRAME_stand_12 205
- #define FRAME_stand_13 206
- #define FRAME_stand_14 207
- #define FRAME_stand_15 208
- #define FRAME_stand_16 209
- #define FRAME_stand_17 210
- #define FRAME_stand_18 211
- #define FRAME_stand_19 212
- #define FRAME_stand_20 213
- #define FRAME_stand_21 214
- #define FRAME_stand_22 215
- #define FRAME_stand_23 216
- #define FRAME_stand_24 217
- #define FRAME_stand_25 218
- #define FRAME_stand_26 219
- #define FRAME_stand_27 220
- #define FRAME_stand_28 221
- #define FRAME_stand_29 222
- #define FRAME_stand_30 223
- #define FRAME_stand_31 224
- #define FRAME_stand_32 225
- #define FRAME_stand_33 226
- #define FRAME_stand_34 227
- #define FRAME_stand_35 228
- #define FRAME_stand_36 229
- #define FRAME_stand_37 230
- #define FRAME_stand_38 231
- #define FRAME_stand_39 232
- #define FRAME_stand_40 233
- #define FRAME_stand_41 234
- #define FRAME_stand_42 235
- #define FRAME_stand_43 236
- #define FRAME_stand_44 237
- #define FRAME_stand_45 238
- #define FRAME_stand_46 239
- #define FRAME_stand_47 240
- #define FRAME_stand_48 241
- #define FRAME_stand_49 242
- #define FRAME_stand_50 243
- #define FRAME_stand_51 244
- #define FRAME_stand_52 245
- #define FRAME_stand_53 246
- #define FRAME_stand_54 247
- #define FRAME_stand_55 248
- #define FRAME_stand_56 249
- #define FRAME_stand_57 250
- #define FRAME_stand_58 251
- #define FRAME_stand_59 252
- #define FRAME_stand_60 253
- #define MODEL_SCALE 1.000000
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