ctf.001 18 KB

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  1. # Microsoft Developer Studio Project File - Name="ctf" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 5.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
  5. # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
  6. CFG=ctf - Win32 Debug Alpha
  7. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  8. !MESSAGE use the Export Makefile command and run
  9. !MESSAGE
  10. !MESSAGE NMAKE /f "ctf.mak".
  11. !MESSAGE
  12. !MESSAGE You can specify a configuration when running NMAKE
  13. !MESSAGE by defining the macro CFG on the command line. For example:
  14. !MESSAGE
  15. !MESSAGE NMAKE /f "ctf.mak" CFG="ctf - Win32 Debug Alpha"
  16. !MESSAGE
  17. !MESSAGE Possible choices for configuration are:
  18. !MESSAGE
  19. !MESSAGE "ctf - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
  20. !MESSAGE "ctf - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
  21. !MESSAGE "ctf - Win32 Debug Alpha" (based on\
  22. "Win32 (ALPHA) Dynamic-Link Library")
  23. !MESSAGE "ctf - Win32 Release Alpha" (based on\
  24. "Win32 (ALPHA) Dynamic-Link Library")
  25. !MESSAGE
  26. # Begin Project
  27. # PROP Scc_ProjName ""
  28. # PROP Scc_LocalPath ""
  29. # PROP WCE_Configuration "H/PC Ver. 2.00"
  30. !IF "$(CFG)" == "ctf - Win32 Release"
  31. # PROP BASE Use_MFC 0
  32. # PROP BASE Use_Debug_Libraries 0
  33. # PROP BASE Output_Dir "Release"
  34. # PROP BASE Intermediate_Dir "Release"
  35. # PROP BASE Target_Dir ""
  36. # PROP Use_MFC 0
  37. # PROP Use_Debug_Libraries 0
  38. # PROP Output_Dir ".\release"
  39. # PROP Intermediate_Dir ".\release"
  40. # PROP Ignore_Export_Lib 0
  41. # PROP Target_Dir ""
  42. CPP=cl.exe
  43. # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  44. # ADD CPP /nologo /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  45. MTL=midl.exe
  46. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
  47. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
  48. RSC=rc.exe
  49. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  50. # ADD RSC /l 0x409 /d "NDEBUG"
  51. BSC32=bscmake.exe
  52. # ADD BASE BSC32 /nologo
  53. # ADD BSC32 /nologo
  54. LINK32=link.exe
  55. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
  56. # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /subsystem:windows /dll /machine:I386 /out:".\release\gamex86.dll"
  57. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  58. # PROP BASE Use_MFC 0
  59. # PROP BASE Use_Debug_Libraries 1
  60. # PROP BASE Output_Dir "Debug"
  61. # PROP BASE Intermediate_Dir "Debug"
  62. # PROP BASE Target_Dir ""
  63. # PROP Use_MFC 0
  64. # PROP Use_Debug_Libraries 1
  65. # PROP Output_Dir ".\debug"
  66. # PROP Intermediate_Dir ".\debug"
  67. # PROP Ignore_Export_Lib 0
  68. # PROP Target_Dir ""
  69. CPP=cl.exe
  70. # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
  71. # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
  72. MTL=midl.exe
  73. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
  74. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
  75. RSC=rc.exe
  76. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  77. # ADD RSC /l 0x409 /d "_DEBUG"
  78. BSC32=bscmake.exe
  79. # ADD BASE BSC32 /nologo
  80. # ADD BSC32 /nologo
  81. LINK32=link.exe
  82. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
  83. # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:".\debug\gamex86.dll" /pdbtype:sept
  84. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  85. # PROP BASE Use_MFC 0
  86. # PROP BASE Use_Debug_Libraries 1
  87. # PROP BASE Output_Dir "ctf___Wi"
  88. # PROP BASE Intermediate_Dir "ctf___Wi"
  89. # PROP BASE Ignore_Export_Lib 0
  90. # PROP BASE Target_Dir ""
  91. # PROP Use_MFC 0
  92. # PROP Use_Debug_Libraries 1
  93. # PROP Output_Dir "..\DebugAXP"
  94. # PROP Intermediate_Dir ".\DebugAXP"
  95. # PROP Ignore_Export_Lib 0
  96. # PROP Target_Dir ""
  97. MTL=midl.exe
  98. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
  99. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
  100. CPP=cl.exe
  101. # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /MTd /c
  102. # ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /MTd /c
  103. RSC=rc.exe
  104. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  105. # ADD RSC /l 0x409 /d "_DEBUG"
  106. BSC32=bscmake.exe
  107. # ADD BASE BSC32 /nologo
  108. # ADD BSC32 /nologo
  109. LINK32=link.exe
  110. # ADD BASE LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:ALPHA /out:".\debug\gamex86.dll" /pdbtype:sept
  111. # ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:ALPHA /out:".\debugAXP\gameaxp.dll" /pdbtype:sept
  112. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  113. # PROP BASE Use_MFC 0
  114. # PROP BASE Use_Debug_Libraries 0
  115. # PROP BASE Output_Dir "ctf___W0"
  116. # PROP BASE Intermediate_Dir "ctf___W0"
  117. # PROP BASE Ignore_Export_Lib 0
  118. # PROP BASE Target_Dir ""
  119. # PROP Use_MFC 0
  120. # PROP Use_Debug_Libraries 0
  121. # PROP Output_Dir "..\ReleaseAXP"
  122. # PROP Intermediate_Dir ".\ReleaseAXP"
  123. # PROP Ignore_Export_Lib 0
  124. # PROP Target_Dir ""
  125. MTL=midl.exe
  126. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
  127. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
  128. CPP=cl.exe
  129. # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  130. # ADD CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  131. RSC=rc.exe
  132. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  133. # ADD RSC /l 0x409 /d "NDEBUG"
  134. BSC32=bscmake.exe
  135. # ADD BASE BSC32 /nologo
  136. # ADD BSC32 /nologo
  137. LINK32=link.exe
  138. # ADD BASE LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA /out:".\release\gamex86.dll"
  139. # ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA /out:".\ReleaseAXP\gameaxp.dll"
  140. !ENDIF
  141. # Begin Target
  142. # Name "ctf - Win32 Release"
  143. # Name "ctf - Win32 Debug"
  144. # Name "ctf - Win32 Debug Alpha"
  145. # Name "ctf - Win32 Release Alpha"
  146. # Begin Group "Source Files"
  147. # PROP Default_Filter "*.c"
  148. # Begin Source File
  149. SOURCE=.\g_ai.c
  150. !IF "$(CFG)" == "ctf - Win32 Release"
  151. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  152. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  153. DEP_CPP_G_AI_=\
  154. ".\g_ctf.h"\
  155. ".\g_local.h"\
  156. ".\game.h"\
  157. ".\p_menu.h"\
  158. ".\q_shared.h"\
  159. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  160. DEP_CPP_G_AI_=\
  161. ".\g_ctf.h"\
  162. ".\g_local.h"\
  163. ".\game.h"\
  164. ".\p_menu.h"\
  165. ".\q_shared.h"\
  166. !ENDIF
  167. # End Source File
  168. # Begin Source File
  169. SOURCE=.\g_chase.c
  170. !IF "$(CFG)" == "ctf - Win32 Release"
  171. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  172. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  173. DEP_CPP_G_CHA=\
  174. ".\g_ctf.h"\
  175. ".\g_local.h"\
  176. ".\game.h"\
  177. ".\p_menu.h"\
  178. ".\q_shared.h"\
  179. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  180. DEP_CPP_G_CHA=\
  181. ".\g_ctf.h"\
  182. ".\g_local.h"\
  183. ".\game.h"\
  184. ".\p_menu.h"\
  185. ".\q_shared.h"\
  186. !ENDIF
  187. # End Source File
  188. # Begin Source File
  189. SOURCE=.\g_cmds.c
  190. !IF "$(CFG)" == "ctf - Win32 Release"
  191. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  192. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  193. DEP_CPP_G_CMD=\
  194. ".\g_ctf.h"\
  195. ".\g_local.h"\
  196. ".\game.h"\
  197. ".\m_player.h"\
  198. ".\p_menu.h"\
  199. ".\q_shared.h"\
  200. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  201. DEP_CPP_G_CMD=\
  202. ".\g_ctf.h"\
  203. ".\g_local.h"\
  204. ".\game.h"\
  205. ".\m_player.h"\
  206. ".\p_menu.h"\
  207. ".\q_shared.h"\
  208. !ENDIF
  209. # End Source File
  210. # Begin Source File
  211. SOURCE=.\g_combat.c
  212. !IF "$(CFG)" == "ctf - Win32 Release"
  213. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  214. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  215. DEP_CPP_G_COM=\
  216. ".\g_ctf.h"\
  217. ".\g_local.h"\
  218. ".\game.h"\
  219. ".\p_menu.h"\
  220. ".\q_shared.h"\
  221. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  222. DEP_CPP_G_COM=\
  223. ".\g_ctf.h"\
  224. ".\g_local.h"\
  225. ".\game.h"\
  226. ".\p_menu.h"\
  227. ".\q_shared.h"\
  228. !ENDIF
  229. # End Source File
  230. # Begin Source File
  231. SOURCE=.\g_ctf.c
  232. !IF "$(CFG)" == "ctf - Win32 Release"
  233. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  234. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  235. DEP_CPP_G_CTF=\
  236. ".\g_ctf.h"\
  237. ".\g_local.h"\
  238. ".\game.h"\
  239. ".\m_player.h"\
  240. ".\p_menu.h"\
  241. ".\q_shared.h"\
  242. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  243. DEP_CPP_G_CTF=\
  244. ".\g_ctf.h"\
  245. ".\g_local.h"\
  246. ".\game.h"\
  247. ".\m_player.h"\
  248. ".\p_menu.h"\
  249. ".\q_shared.h"\
  250. !ENDIF
  251. # End Source File
  252. # Begin Source File
  253. SOURCE=.\g_func.c
  254. !IF "$(CFG)" == "ctf - Win32 Release"
  255. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  256. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  257. DEP_CPP_G_FUN=\
  258. ".\g_ctf.h"\
  259. ".\g_local.h"\
  260. ".\game.h"\
  261. ".\p_menu.h"\
  262. ".\q_shared.h"\
  263. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  264. DEP_CPP_G_FUN=\
  265. ".\g_ctf.h"\
  266. ".\g_local.h"\
  267. ".\game.h"\
  268. ".\p_menu.h"\
  269. ".\q_shared.h"\
  270. !ENDIF
  271. # End Source File
  272. # Begin Source File
  273. SOURCE=.\g_items.c
  274. !IF "$(CFG)" == "ctf - Win32 Release"
  275. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  276. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  277. DEP_CPP_G_ITE=\
  278. ".\g_ctf.h"\
  279. ".\g_local.h"\
  280. ".\game.h"\
  281. ".\p_menu.h"\
  282. ".\q_shared.h"\
  283. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  284. DEP_CPP_G_ITE=\
  285. ".\g_ctf.h"\
  286. ".\g_local.h"\
  287. ".\game.h"\
  288. ".\p_menu.h"\
  289. ".\q_shared.h"\
  290. !ENDIF
  291. # End Source File
  292. # Begin Source File
  293. SOURCE=.\g_main.c
  294. !IF "$(CFG)" == "ctf - Win32 Release"
  295. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  296. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  297. DEP_CPP_G_MAI=\
  298. ".\g_ctf.h"\
  299. ".\g_local.h"\
  300. ".\game.h"\
  301. ".\p_menu.h"\
  302. ".\q_shared.h"\
  303. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  304. DEP_CPP_G_MAI=\
  305. ".\g_ctf.h"\
  306. ".\g_local.h"\
  307. ".\game.h"\
  308. ".\p_menu.h"\
  309. ".\q_shared.h"\
  310. !ENDIF
  311. # End Source File
  312. # Begin Source File
  313. SOURCE=.\g_misc.c
  314. !IF "$(CFG)" == "ctf - Win32 Release"
  315. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  316. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  317. DEP_CPP_G_MIS=\
  318. ".\g_ctf.h"\
  319. ".\g_local.h"\
  320. ".\game.h"\
  321. ".\p_menu.h"\
  322. ".\q_shared.h"\
  323. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  324. DEP_CPP_G_MIS=\
  325. ".\g_ctf.h"\
  326. ".\g_local.h"\
  327. ".\game.h"\
  328. ".\p_menu.h"\
  329. ".\q_shared.h"\
  330. !ENDIF
  331. # End Source File
  332. # Begin Source File
  333. SOURCE=.\g_monster.c
  334. !IF "$(CFG)" == "ctf - Win32 Release"
  335. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  336. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  337. DEP_CPP_G_MON=\
  338. ".\g_ctf.h"\
  339. ".\g_local.h"\
  340. ".\game.h"\
  341. ".\p_menu.h"\
  342. ".\q_shared.h"\
  343. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  344. DEP_CPP_G_MON=\
  345. ".\g_ctf.h"\
  346. ".\g_local.h"\
  347. ".\game.h"\
  348. ".\p_menu.h"\
  349. ".\q_shared.h"\
  350. !ENDIF
  351. # End Source File
  352. # Begin Source File
  353. SOURCE=.\g_phys.c
  354. !IF "$(CFG)" == "ctf - Win32 Release"
  355. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  356. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  357. DEP_CPP_G_PHY=\
  358. ".\g_ctf.h"\
  359. ".\g_local.h"\
  360. ".\game.h"\
  361. ".\p_menu.h"\
  362. ".\q_shared.h"\
  363. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  364. DEP_CPP_G_PHY=\
  365. ".\g_ctf.h"\
  366. ".\g_local.h"\
  367. ".\game.h"\
  368. ".\p_menu.h"\
  369. ".\q_shared.h"\
  370. !ENDIF
  371. # End Source File
  372. # Begin Source File
  373. SOURCE=.\g_save.c
  374. !IF "$(CFG)" == "ctf - Win32 Release"
  375. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  376. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  377. DEP_CPP_G_SAV=\
  378. ".\g_ctf.h"\
  379. ".\g_local.h"\
  380. ".\game.h"\
  381. ".\p_menu.h"\
  382. ".\q_shared.h"\
  383. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  384. DEP_CPP_G_SAV=\
  385. ".\g_ctf.h"\
  386. ".\g_local.h"\
  387. ".\game.h"\
  388. ".\p_menu.h"\
  389. ".\q_shared.h"\
  390. !ENDIF
  391. # End Source File
  392. # Begin Source File
  393. SOURCE=.\g_spawn.c
  394. !IF "$(CFG)" == "ctf - Win32 Release"
  395. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  396. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  397. DEP_CPP_G_SPA=\
  398. ".\g_ctf.h"\
  399. ".\g_local.h"\
  400. ".\game.h"\
  401. ".\p_menu.h"\
  402. ".\q_shared.h"\
  403. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  404. DEP_CPP_G_SPA=\
  405. ".\g_ctf.h"\
  406. ".\g_local.h"\
  407. ".\game.h"\
  408. ".\p_menu.h"\
  409. ".\q_shared.h"\
  410. !ENDIF
  411. # End Source File
  412. # Begin Source File
  413. SOURCE=.\g_svcmds.c
  414. !IF "$(CFG)" == "ctf - Win32 Release"
  415. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  416. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  417. DEP_CPP_G_SVC=\
  418. ".\g_ctf.h"\
  419. ".\g_local.h"\
  420. ".\game.h"\
  421. ".\p_menu.h"\
  422. ".\q_shared.h"\
  423. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  424. DEP_CPP_G_SVC=\
  425. ".\g_ctf.h"\
  426. ".\g_local.h"\
  427. ".\game.h"\
  428. ".\p_menu.h"\
  429. ".\q_shared.h"\
  430. !ENDIF
  431. # End Source File
  432. # Begin Source File
  433. SOURCE=.\g_target.c
  434. !IF "$(CFG)" == "ctf - Win32 Release"
  435. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  436. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  437. DEP_CPP_G_TAR=\
  438. ".\g_ctf.h"\
  439. ".\g_local.h"\
  440. ".\game.h"\
  441. ".\p_menu.h"\
  442. ".\q_shared.h"\
  443. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  444. DEP_CPP_G_TAR=\
  445. ".\g_ctf.h"\
  446. ".\g_local.h"\
  447. ".\game.h"\
  448. ".\p_menu.h"\
  449. ".\q_shared.h"\
  450. !ENDIF
  451. # End Source File
  452. # Begin Source File
  453. SOURCE=.\g_trigger.c
  454. !IF "$(CFG)" == "ctf - Win32 Release"
  455. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  456. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  457. DEP_CPP_G_TRI=\
  458. ".\g_ctf.h"\
  459. ".\g_local.h"\
  460. ".\game.h"\
  461. ".\p_menu.h"\
  462. ".\q_shared.h"\
  463. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  464. DEP_CPP_G_TRI=\
  465. ".\g_ctf.h"\
  466. ".\g_local.h"\
  467. ".\game.h"\
  468. ".\p_menu.h"\
  469. ".\q_shared.h"\
  470. !ENDIF
  471. # End Source File
  472. # Begin Source File
  473. SOURCE=.\g_utils.c
  474. !IF "$(CFG)" == "ctf - Win32 Release"
  475. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  476. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  477. DEP_CPP_G_UTI=\
  478. ".\g_ctf.h"\
  479. ".\g_local.h"\
  480. ".\game.h"\
  481. ".\p_menu.h"\
  482. ".\q_shared.h"\
  483. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  484. DEP_CPP_G_UTI=\
  485. ".\g_ctf.h"\
  486. ".\g_local.h"\
  487. ".\game.h"\
  488. ".\p_menu.h"\
  489. ".\q_shared.h"\
  490. !ENDIF
  491. # End Source File
  492. # Begin Source File
  493. SOURCE=.\g_weapon.c
  494. !IF "$(CFG)" == "ctf - Win32 Release"
  495. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  496. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  497. DEP_CPP_G_WEA=\
  498. ".\g_ctf.h"\
  499. ".\g_local.h"\
  500. ".\game.h"\
  501. ".\p_menu.h"\
  502. ".\q_shared.h"\
  503. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  504. DEP_CPP_G_WEA=\
  505. ".\g_ctf.h"\
  506. ".\g_local.h"\
  507. ".\game.h"\
  508. ".\p_menu.h"\
  509. ".\q_shared.h"\
  510. !ENDIF
  511. # End Source File
  512. # Begin Source File
  513. SOURCE=.\m_move.c
  514. !IF "$(CFG)" == "ctf - Win32 Release"
  515. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  516. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  517. DEP_CPP_M_MOV=\
  518. ".\g_ctf.h"\
  519. ".\g_local.h"\
  520. ".\game.h"\
  521. ".\p_menu.h"\
  522. ".\q_shared.h"\
  523. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  524. DEP_CPP_M_MOV=\
  525. ".\g_ctf.h"\
  526. ".\g_local.h"\
  527. ".\game.h"\
  528. ".\p_menu.h"\
  529. ".\q_shared.h"\
  530. !ENDIF
  531. # End Source File
  532. # Begin Source File
  533. SOURCE=.\p_client.c
  534. !IF "$(CFG)" == "ctf - Win32 Release"
  535. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  536. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  537. DEP_CPP_P_CLI=\
  538. ".\g_ctf.h"\
  539. ".\g_local.h"\
  540. ".\game.h"\
  541. ".\m_player.h"\
  542. ".\p_menu.h"\
  543. ".\q_shared.h"\
  544. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  545. DEP_CPP_P_CLI=\
  546. ".\g_ctf.h"\
  547. ".\g_local.h"\
  548. ".\game.h"\
  549. ".\m_player.h"\
  550. ".\p_menu.h"\
  551. ".\q_shared.h"\
  552. !ENDIF
  553. # End Source File
  554. # Begin Source File
  555. SOURCE=.\p_hud.c
  556. !IF "$(CFG)" == "ctf - Win32 Release"
  557. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  558. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  559. DEP_CPP_P_HUD=\
  560. ".\g_ctf.h"\
  561. ".\g_local.h"\
  562. ".\game.h"\
  563. ".\p_menu.h"\
  564. ".\q_shared.h"\
  565. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  566. DEP_CPP_P_HUD=\
  567. ".\g_ctf.h"\
  568. ".\g_local.h"\
  569. ".\game.h"\
  570. ".\p_menu.h"\
  571. ".\q_shared.h"\
  572. !ENDIF
  573. # End Source File
  574. # Begin Source File
  575. SOURCE=.\p_menu.c
  576. !IF "$(CFG)" == "ctf - Win32 Release"
  577. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  578. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  579. DEP_CPP_P_MEN=\
  580. ".\g_ctf.h"\
  581. ".\g_local.h"\
  582. ".\game.h"\
  583. ".\p_menu.h"\
  584. ".\q_shared.h"\
  585. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  586. DEP_CPP_P_MEN=\
  587. ".\g_ctf.h"\
  588. ".\g_local.h"\
  589. ".\game.h"\
  590. ".\p_menu.h"\
  591. ".\q_shared.h"\
  592. !ENDIF
  593. # End Source File
  594. # Begin Source File
  595. SOURCE=.\p_trail.c
  596. !IF "$(CFG)" == "ctf - Win32 Release"
  597. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  598. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  599. DEP_CPP_P_TRA=\
  600. ".\g_ctf.h"\
  601. ".\g_local.h"\
  602. ".\game.h"\
  603. ".\p_menu.h"\
  604. ".\q_shared.h"\
  605. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  606. DEP_CPP_P_TRA=\
  607. ".\g_ctf.h"\
  608. ".\g_local.h"\
  609. ".\game.h"\
  610. ".\p_menu.h"\
  611. ".\q_shared.h"\
  612. !ENDIF
  613. # End Source File
  614. # Begin Source File
  615. SOURCE=.\p_view.c
  616. !IF "$(CFG)" == "ctf - Win32 Release"
  617. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  618. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  619. DEP_CPP_P_VIE=\
  620. ".\g_ctf.h"\
  621. ".\g_local.h"\
  622. ".\game.h"\
  623. ".\m_player.h"\
  624. ".\p_menu.h"\
  625. ".\q_shared.h"\
  626. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  627. DEP_CPP_P_VIE=\
  628. ".\g_ctf.h"\
  629. ".\g_local.h"\
  630. ".\game.h"\
  631. ".\m_player.h"\
  632. ".\p_menu.h"\
  633. ".\q_shared.h"\
  634. !ENDIF
  635. # End Source File
  636. # Begin Source File
  637. SOURCE=.\p_weapon.c
  638. !IF "$(CFG)" == "ctf - Win32 Release"
  639. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  640. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  641. DEP_CPP_P_WEA=\
  642. ".\g_ctf.h"\
  643. ".\g_local.h"\
  644. ".\game.h"\
  645. ".\m_player.h"\
  646. ".\p_menu.h"\
  647. ".\q_shared.h"\
  648. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  649. DEP_CPP_P_WEA=\
  650. ".\g_ctf.h"\
  651. ".\g_local.h"\
  652. ".\game.h"\
  653. ".\m_player.h"\
  654. ".\p_menu.h"\
  655. ".\q_shared.h"\
  656. !ENDIF
  657. # End Source File
  658. # Begin Source File
  659. SOURCE=.\q_shared.c
  660. !IF "$(CFG)" == "ctf - Win32 Release"
  661. !ELSEIF "$(CFG)" == "ctf - Win32 Debug"
  662. !ELSEIF "$(CFG)" == "ctf - Win32 Debug Alpha"
  663. DEP_CPP_Q_SHA=\
  664. ".\q_shared.h"\
  665. !ELSEIF "$(CFG)" == "ctf - Win32 Release Alpha"
  666. DEP_CPP_Q_SHA=\
  667. ".\q_shared.h"\
  668. !ENDIF
  669. # End Source File
  670. # End Group
  671. # Begin Group "Header Files"
  672. # PROP Default_Filter "*.h"
  673. # Begin Source File
  674. SOURCE=.\g_ctf.h
  675. # End Source File
  676. # Begin Source File
  677. SOURCE=.\g_local.h
  678. # End Source File
  679. # Begin Source File
  680. SOURCE=.\game.h
  681. # End Source File
  682. # Begin Source File
  683. SOURCE=.\m_player.h
  684. # End Source File
  685. # Begin Source File
  686. SOURCE=.\p_menu.h
  687. # End Source File
  688. # Begin Source File
  689. SOURCE=.\q_shared.h
  690. # End Source File
  691. # End Group
  692. # Begin Group "Resource Files"
  693. # PROP Default_Filter "*.def,*.res"
  694. # Begin Source File
  695. SOURCE=.\ctf.def
  696. # End Source File
  697. # End Group
  698. # End Target
  699. # End Project