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- /*
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // cl_inv.c -- client inventory screen
- #include "client.h"
- /*
- ================
- CL_ParseInventory
- ================
- */
- void CL_ParseInventory (void)
- {
- int i;
- for (i=0 ; i<MAX_ITEMS ; i++)
- cl.inventory[i] = MSG_ReadShort (&net_message);
- }
- /*
- ================
- Inv_DrawString
- ================
- */
- void Inv_DrawString (int x, int y, char *string)
- {
- while (*string)
- {
- re.DrawChar (x, y, *string);
- x+=8;
- string++;
- }
- }
- void SetStringHighBit (char *s)
- {
- while (*s)
- *s++ |= 128;
- }
- /*
- ================
- CL_DrawInventory
- ================
- */
- #define DISPLAY_ITEMS 17
- void CL_DrawInventory (void)
- {
- int i, j;
- int num, selected_num, item;
- int index[MAX_ITEMS];
- char string[1024];
- int x, y;
- char binding[1024];
- char *bind;
- int selected;
- int top;
- selected = cl.frame.playerstate.stats[STAT_SELECTED_ITEM];
- num = 0;
- selected_num = 0;
- for (i=0 ; i<MAX_ITEMS ; i++)
- {
- if (i==selected)
- selected_num = num;
- if (cl.inventory[i])
- {
- index[num] = i;
- num++;
- }
- }
- // determine scroll point
- top = selected_num - DISPLAY_ITEMS/2;
- if (num - top < DISPLAY_ITEMS)
- top = num - DISPLAY_ITEMS;
- if (top < 0)
- top = 0;
- x = (viddef.width-256)/2;
- y = (viddef.height-240)/2;
- // repaint everything next frame
- SCR_DirtyScreen ();
- re.DrawPic (x, y+8, "inventory");
- y += 24;
- x += 24;
- Inv_DrawString (x, y, "hotkey ### item");
- Inv_DrawString (x, y+8, "------ --- ----");
- y += 16;
- for (i=top ; i<num && i < top+DISPLAY_ITEMS ; i++)
- {
- item = index[i];
- // search for a binding
- Com_sprintf (binding, sizeof(binding), "use %s", cl.configstrings[CS_ITEMS+item]);
- bind = "";
- for (j=0 ; j<256 ; j++)
- if (keybindings[j] && !Q_stricmp (keybindings[j], binding))
- {
- bind = Key_KeynumToString(j);
- break;
- }
- Com_sprintf (string, sizeof(string), "%6s %3i %s", bind, cl.inventory[item],
- cl.configstrings[CS_ITEMS+item] );
- if (item != selected)
- SetStringHighBit (string);
- else // draw a blinky cursor by the selected item
- {
- if ( (int)(cls.realtime*10) & 1)
- re.DrawChar (x-8, y, 15);
- }
- Inv_DrawString (x, y, string);
- y += 8;
- }
- }
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