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- /*
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // cl.input.c -- builds an intended movement command to send to the server
- #include "client.h"
- cvar_t *cl_nodelta;
- extern unsigned sys_frame_time;
- unsigned frame_msec;
- unsigned old_sys_frame_time;
- /*
- ===============================================================================
- KEY BUTTONS
- Continuous button event tracking is complicated by the fact that two different
- input sources (say, mouse button 1 and the control key) can both press the
- same button, but the button should only be released when both of the
- pressing key have been released.
- When a key event issues a button command (+forward, +attack, etc), it appends
- its key number as a parameter to the command so it can be matched up with
- the release.
- state bit 0 is the current state of the key
- state bit 1 is edge triggered on the up to down transition
- state bit 2 is edge triggered on the down to up transition
- Key_Event (int key, qboolean down, unsigned time);
- +mlook src time
- ===============================================================================
- */
- kbutton_t in_klook;
- kbutton_t in_left, in_right, in_forward, in_back;
- kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright;
- kbutton_t in_strafe, in_speed, in_use, in_attack;
- kbutton_t in_up, in_down;
- int in_impulse;
- void KeyDown (kbutton_t *b)
- {
- int k;
- char *c;
-
- c = Cmd_Argv(1);
- if (c[0])
- k = atoi(c);
- else
- k = -1; // typed manually at the console for continuous down
- if (k == b->down[0] || k == b->down[1])
- return; // repeating key
-
- if (!b->down[0])
- b->down[0] = k;
- else if (!b->down[1])
- b->down[1] = k;
- else
- {
- Com_Printf ("Three keys down for a button!\n");
- return;
- }
-
- if (b->state & 1)
- return; // still down
- // save timestamp
- c = Cmd_Argv(2);
- b->downtime = atoi(c);
- if (!b->downtime)
- b->downtime = sys_frame_time - 100;
- b->state |= 1 + 2; // down + impulse down
- }
- void KeyUp (kbutton_t *b)
- {
- int k;
- char *c;
- unsigned uptime;
- c = Cmd_Argv(1);
- if (c[0])
- k = atoi(c);
- else
- { // typed manually at the console, assume for unsticking, so clear all
- b->down[0] = b->down[1] = 0;
- b->state = 4; // impulse up
- return;
- }
- if (b->down[0] == k)
- b->down[0] = 0;
- else if (b->down[1] == k)
- b->down[1] = 0;
- else
- return; // key up without coresponding down (menu pass through)
- if (b->down[0] || b->down[1])
- return; // some other key is still holding it down
- if (!(b->state & 1))
- return; // still up (this should not happen)
- // save timestamp
- c = Cmd_Argv(2);
- uptime = atoi(c);
- if (uptime)
- b->msec += uptime - b->downtime;
- else
- b->msec += 10;
- b->state &= ~1; // now up
- b->state |= 4; // impulse up
- }
- void IN_KLookDown (void) {KeyDown(&in_klook);}
- void IN_KLookUp (void) {KeyUp(&in_klook);}
- void IN_UpDown(void) {KeyDown(&in_up);}
- void IN_UpUp(void) {KeyUp(&in_up);}
- void IN_DownDown(void) {KeyDown(&in_down);}
- void IN_DownUp(void) {KeyUp(&in_down);}
- void IN_LeftDown(void) {KeyDown(&in_left);}
- void IN_LeftUp(void) {KeyUp(&in_left);}
- void IN_RightDown(void) {KeyDown(&in_right);}
- void IN_RightUp(void) {KeyUp(&in_right);}
- void IN_ForwardDown(void) {KeyDown(&in_forward);}
- void IN_ForwardUp(void) {KeyUp(&in_forward);}
- void IN_BackDown(void) {KeyDown(&in_back);}
- void IN_BackUp(void) {KeyUp(&in_back);}
- void IN_LookupDown(void) {KeyDown(&in_lookup);}
- void IN_LookupUp(void) {KeyUp(&in_lookup);}
- void IN_LookdownDown(void) {KeyDown(&in_lookdown);}
- void IN_LookdownUp(void) {KeyUp(&in_lookdown);}
- void IN_MoveleftDown(void) {KeyDown(&in_moveleft);}
- void IN_MoveleftUp(void) {KeyUp(&in_moveleft);}
- void IN_MoverightDown(void) {KeyDown(&in_moveright);}
- void IN_MoverightUp(void) {KeyUp(&in_moveright);}
- void IN_SpeedDown(void) {KeyDown(&in_speed);}
- void IN_SpeedUp(void) {KeyUp(&in_speed);}
- void IN_StrafeDown(void) {KeyDown(&in_strafe);}
- void IN_StrafeUp(void) {KeyUp(&in_strafe);}
- void IN_AttackDown(void) {KeyDown(&in_attack);}
- void IN_AttackUp(void) {KeyUp(&in_attack);}
- void IN_UseDown (void) {KeyDown(&in_use);}
- void IN_UseUp (void) {KeyUp(&in_use);}
- void IN_Impulse (void) {in_impulse=atoi(Cmd_Argv(1));}
- /*
- ===============
- CL_KeyState
- Returns the fraction of the frame that the key was down
- ===============
- */
- float CL_KeyState (kbutton_t *key)
- {
- float val;
- int msec;
- key->state &= 1; // clear impulses
- msec = key->msec;
- key->msec = 0;
- if (key->state)
- { // still down
- msec += sys_frame_time - key->downtime;
- key->downtime = sys_frame_time;
- }
- #if 0
- if (msec)
- {
- Com_Printf ("%i ", msec);
- }
- #endif
- val = (float)msec / frame_msec;
- if (val < 0)
- val = 0;
- if (val > 1)
- val = 1;
- return val;
- }
- //==========================================================================
- cvar_t *cl_upspeed;
- cvar_t *cl_forwardspeed;
- cvar_t *cl_sidespeed;
- cvar_t *cl_yawspeed;
- cvar_t *cl_pitchspeed;
- cvar_t *cl_run;
- cvar_t *cl_anglespeedkey;
- /*
- ================
- CL_AdjustAngles
- Moves the local angle positions
- ================
- */
- void CL_AdjustAngles (void)
- {
- float speed;
- float up, down;
-
- if (in_speed.state & 1)
- speed = cls.frametime * cl_anglespeedkey->value;
- else
- speed = cls.frametime;
- if (!(in_strafe.state & 1))
- {
- cl.viewangles[YAW] -= speed*cl_yawspeed->value*CL_KeyState (&in_right);
- cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left);
- }
- if (in_klook.state & 1)
- {
- cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_forward);
- cl.viewangles[PITCH] += speed*cl_pitchspeed->value * CL_KeyState (&in_back);
- }
-
- up = CL_KeyState (&in_lookup);
- down = CL_KeyState(&in_lookdown);
-
- cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * up;
- cl.viewangles[PITCH] += speed*cl_pitchspeed->value * down;
- }
- /*
- ================
- CL_BaseMove
- Send the intended movement message to the server
- ================
- */
- void CL_BaseMove (usercmd_t *cmd)
- {
- CL_AdjustAngles ();
-
- memset (cmd, 0, sizeof(*cmd));
-
- VectorCopy (cl.viewangles, cmd->angles);
- if (in_strafe.state & 1)
- {
- cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_right);
- cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_left);
- }
- cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_moveright);
- cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_moveleft);
- cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up);
- cmd->upmove -= cl_upspeed->value * CL_KeyState (&in_down);
- if (! (in_klook.state & 1) )
- {
- cmd->forwardmove += cl_forwardspeed->value * CL_KeyState (&in_forward);
- cmd->forwardmove -= cl_forwardspeed->value * CL_KeyState (&in_back);
- }
- //
- // adjust for speed key / running
- //
- if ( (in_speed.state & 1) ^ (int)(cl_run->value) )
- {
- cmd->forwardmove *= 2;
- cmd->sidemove *= 2;
- cmd->upmove *= 2;
- }
- }
- void CL_ClampPitch (void)
- {
- float pitch;
- pitch = SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[PITCH]);
- if (pitch > 180)
- pitch -= 360;
- if (cl.viewangles[PITCH] + pitch > 89)
- cl.viewangles[PITCH] = 89 - pitch;
- if (cl.viewangles[PITCH] + pitch < -89)
- cl.viewangles[PITCH] = -89 - pitch;
- }
- /*
- ==============
- CL_FinishMove
- ==============
- */
- void CL_FinishMove (usercmd_t *cmd)
- {
- int ms;
- int i;
- //
- // figure button bits
- //
- if ( in_attack.state & 3 )
- cmd->buttons |= BUTTON_ATTACK;
- in_attack.state &= ~2;
-
- if (in_use.state & 3)
- cmd->buttons |= BUTTON_USE;
- in_use.state &= ~2;
- if (anykeydown && cls.key_dest == key_game)
- cmd->buttons |= BUTTON_ANY;
- // send milliseconds of time to apply the move
- ms = cls.frametime * 1000;
- if (ms > 250)
- ms = 100; // time was unreasonable
- cmd->msec = ms;
- CL_ClampPitch ();
- for (i=0 ; i<3 ; i++)
- cmd->angles[i] = ANGLE2SHORT(cl.viewangles[i]);
- cmd->impulse = in_impulse;
- in_impulse = 0;
- // send the ambient light level at the player's current position
- cmd->lightlevel = (byte)cl_lightlevel->value;
- }
- /*
- =================
- CL_CreateCmd
- =================
- */
- usercmd_t CL_CreateCmd (void)
- {
- usercmd_t cmd;
- frame_msec = sys_frame_time - old_sys_frame_time;
- if (frame_msec < 1)
- frame_msec = 1;
- if (frame_msec > 200)
- frame_msec = 200;
-
- // get basic movement from keyboard
- CL_BaseMove (&cmd);
- // allow mice or other external controllers to add to the move
- IN_Move (&cmd);
- CL_FinishMove (&cmd);
- old_sys_frame_time = sys_frame_time;
- //cmd.impulse = cls.framecount;
- return cmd;
- }
- void IN_CenterView (void)
- {
- cl.viewangles[PITCH] = -SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[PITCH]);
- }
- /*
- ============
- CL_InitInput
- ============
- */
- void CL_InitInput (void)
- {
- Cmd_AddCommand ("centerview",IN_CenterView);
- Cmd_AddCommand ("+moveup",IN_UpDown);
- Cmd_AddCommand ("-moveup",IN_UpUp);
- Cmd_AddCommand ("+movedown",IN_DownDown);
- Cmd_AddCommand ("-movedown",IN_DownUp);
- Cmd_AddCommand ("+left",IN_LeftDown);
- Cmd_AddCommand ("-left",IN_LeftUp);
- Cmd_AddCommand ("+right",IN_RightDown);
- Cmd_AddCommand ("-right",IN_RightUp);
- Cmd_AddCommand ("+forward",IN_ForwardDown);
- Cmd_AddCommand ("-forward",IN_ForwardUp);
- Cmd_AddCommand ("+back",IN_BackDown);
- Cmd_AddCommand ("-back",IN_BackUp);
- Cmd_AddCommand ("+lookup", IN_LookupDown);
- Cmd_AddCommand ("-lookup", IN_LookupUp);
- Cmd_AddCommand ("+lookdown", IN_LookdownDown);
- Cmd_AddCommand ("-lookdown", IN_LookdownUp);
- Cmd_AddCommand ("+strafe", IN_StrafeDown);
- Cmd_AddCommand ("-strafe", IN_StrafeUp);
- Cmd_AddCommand ("+moveleft", IN_MoveleftDown);
- Cmd_AddCommand ("-moveleft", IN_MoveleftUp);
- Cmd_AddCommand ("+moveright", IN_MoverightDown);
- Cmd_AddCommand ("-moveright", IN_MoverightUp);
- Cmd_AddCommand ("+speed", IN_SpeedDown);
- Cmd_AddCommand ("-speed", IN_SpeedUp);
- Cmd_AddCommand ("+attack", IN_AttackDown);
- Cmd_AddCommand ("-attack", IN_AttackUp);
- Cmd_AddCommand ("+use", IN_UseDown);
- Cmd_AddCommand ("-use", IN_UseUp);
- Cmd_AddCommand ("impulse", IN_Impulse);
- Cmd_AddCommand ("+klook", IN_KLookDown);
- Cmd_AddCommand ("-klook", IN_KLookUp);
- cl_nodelta = Cvar_Get ("cl_nodelta", "0", 0);
- }
- /*
- =================
- CL_SendCmd
- =================
- */
- void CL_SendCmd (void)
- {
- sizebuf_t buf;
- byte data[128];
- int i;
- usercmd_t *cmd, *oldcmd;
- usercmd_t nullcmd;
- int checksumIndex;
- // build a command even if not connected
- // save this command off for prediction
- i = cls.netchan.outgoing_sequence & (CMD_BACKUP-1);
- cmd = &cl.cmds[i];
- cl.cmd_time[i] = cls.realtime; // for netgraph ping calculation
- *cmd = CL_CreateCmd ();
- cl.cmd = *cmd;
- if (cls.state == ca_disconnected || cls.state == ca_connecting)
- return;
- if ( cls.state == ca_connected)
- {
- if (cls.netchan.message.cursize || curtime - cls.netchan.last_sent > 1000 )
- Netchan_Transmit (&cls.netchan, 0, buf.data);
- return;
- }
- // send a userinfo update if needed
- if (userinfo_modified)
- {
- CL_FixUpGender();
- userinfo_modified = false;
- MSG_WriteByte (&cls.netchan.message, clc_userinfo);
- MSG_WriteString (&cls.netchan.message, Cvar_Userinfo() );
- }
- SZ_Init (&buf, data, sizeof(data));
- if (cmd->buttons && cl.cinematictime > 0 && !cl.attractloop
- && cls.realtime - cl.cinematictime > 1000)
- { // skip the rest of the cinematic
- SCR_FinishCinematic ();
- }
- // begin a client move command
- MSG_WriteByte (&buf, clc_move);
- // save the position for a checksum byte
- checksumIndex = buf.cursize;
- MSG_WriteByte (&buf, 0);
- // let the server know what the last frame we
- // got was, so the next message can be delta compressed
- if (cl_nodelta->value || !cl.frame.valid || cls.demowaiting)
- MSG_WriteLong (&buf, -1); // no compression
- else
- MSG_WriteLong (&buf, cl.frame.serverframe);
- // send this and the previous cmds in the message, so
- // if the last packet was dropped, it can be recovered
- i = (cls.netchan.outgoing_sequence-2) & (CMD_BACKUP-1);
- cmd = &cl.cmds[i];
- memset (&nullcmd, 0, sizeof(nullcmd));
- MSG_WriteDeltaUsercmd (&buf, &nullcmd, cmd);
- oldcmd = cmd;
- i = (cls.netchan.outgoing_sequence-1) & (CMD_BACKUP-1);
- cmd = &cl.cmds[i];
- MSG_WriteDeltaUsercmd (&buf, oldcmd, cmd);
- oldcmd = cmd;
- i = (cls.netchan.outgoing_sequence) & (CMD_BACKUP-1);
- cmd = &cl.cmds[i];
- MSG_WriteDeltaUsercmd (&buf, oldcmd, cmd);
- // calculate a checksum over the move commands
- buf.data[checksumIndex] = COM_BlockSequenceCRCByte(
- buf.data + checksumIndex + 1, buf.cursize - checksumIndex - 1,
- cls.netchan.outgoing_sequence);
- //
- // deliver the message
- //
- Netchan_Transmit (&cls.netchan, buf.cursize, buf.data);
- }
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