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- Quake2 3.15 Upgrade
- -------------------
- This upgrade addresses several features, including security, playability, and
- enhancements.
- A new map is also included (in baseq2\pak3.pak) called match1, Reckless
- Abandon. This map is designed for one on one deathmatch play. It was built
- by American McGee and Dave "Zoid" Kirsch.
- This patch replaces the following files:
- quake2.exe
- 3dfxgl.dll
- pvrgl.dll
- ref_gl.dll
- ref_soft.dll
- baseq2\gamex86.dll
- Changes
- -------
- - Added visible weapons support. This is precached with a special symbol, i.e.
- gi.modelindex("#w_shotgun.md2") which causes the client to autobind it to
- the players current weapon model. Plug in player models can optionally
- support the visible weapons. Any that do not support it will use their
- default weapon.md2 files automatically.
- Visible weapons files for plug in player models are not downloaded
- automatically--only the default weapon.md2 (and skin) is.
- The Visible weapon models themselves are not included. They can be
- downloaded from http://www.telefragged.com/vwep/
- - Rewrote the some of the net code to use optimized network packets for
- projectiles. This is transparent to the game code, but improves netplay
- substancially. The hyperblaster doesn't flood modem players anymore.
- - Rewrote the packet checksum code to be more portable and defeat proxy bots
- yet again.
- - Autodownload support is in. The following items will be automatcally
- downloaded as needed:
- - world map (and textures)
- - models
- - sounds (precached ones)
- - plug in player model, skin, skin_i and weapon.md2
- downloads go to a temp file (maps/blah.tmp for example) and get renamed
- when done. autoresume is supported (if you lose connect during the
- download, just reconnect and resume). Server has fine control over
- the downloads with the following new cvars:
- allow_download - global download on/off
- allow_download_players - players download on/off
- allow_download_models - models download on/off
- allow_download_sounds - sounds download on/off
- allow_download_maps - maps download on/off
- maps that are in pak files will _not_ autodownload from the server, this
- is for copyright considerations.
- The QuakeWorld bug of the server map changing while download a map has
- been fixed.
- - New option in the Multiplayer/Player Setup menu for setting your connection
- speed. This sets a default rate for the player and can improve net
- performance for modem connections.
- - Rewrote some of the save game code to make it more portable. I wanted to
- completely rewrite the entire save game system and make it portable across
- versions and operating systems, but this would require an enormous amount
- of work.
- - Added another 512 configure strings for general usage for mod makers.
- This gives lots of room for general string displays on the HUD and in other
- data.
- - Player movement code re-written to be similiar to that of NetQuake and
- later versions of QuakeWorld. Player has more control in the air and
- gets a boost in vertical speed when jumping off the top of ramps.
- - Fixed up serverrecord so that it works correctly with the later versions.
- serverrecord lets the server do a recording of the current game that
- demo editors can use to make demos from any PVS in the level. Server
- recorded demos are BIG. Will look at using delta compression in them
- to cut down the size.
- - Copy protection CD check has been removed.
- - Quake2 3.15 has changed the protocol (so old servers will not run) but
- all existing game dlls can run on the new version (albiet without the
- new features such as visible weapons).
- - Added flood protection. Controlled from the following cvars:
- flood_msgs - maximum number of messages allowed in the time period
- specified by flood_persecond
- flood_persecond - time period that a maximum of flood_msgs messages are
- permitted
- flood_waitdelay - amount of time a client gets muzzled for flooding
- - fixed it so blaster/hyperblaster shots aren't treated as solid when
- predicting--you aren't clipped against them now.
- - gender support is now in. The userinfo cvar "gender" can be set to
- male/female/none (none for neutral messages). This doesn't affect sounds
- but does affect death messages in the game. The models male and cyborg
- default to gender male, and female and crackhor default to female.
- Everything else defaults to none, but you can set it by typing
- "gender male" or "gender female" as appropriate.
- - IP banning support ala QW. It's built into the game dll as 'sv' console
- commands. This list is:
- sv addip <ip-mask> - adds an ip to the ban list
- sv listip <ip-mask> - removes an ip from the ban list
- sv writeip - writes the ban list to <gamedir>/listip.cfg. You can
- exec this on a server load to load the list on subsequent server runs.
- like so: quake2 +set dedicated 1 +exec listip.cfg
- sv removeip <ip-mask> - remove an ip from the list
- the ip list is a simple mask system. Adding 192.168 to the list
- would block out everyone in the 192.168.*.* net block. You get 1024 bans,
- if you need more, recompile the game dll. :)
- A new cvar is also supported called 'filterban'. It defaults to one which
- means "allow everyone to connect _except_ those matching in the ban list."
- If you set it to zero, the meaning reverses like so, "don't allow anyone
- to connect unless they are in the list."
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