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- /*
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // G:\quake2\baseq2\models/monsters/infantry
- // This file generated by ModelGen - Do NOT Modify
- #define FRAME_gun02 0
- #define FRAME_stand01 1
- #define FRAME_stand02 2
- #define FRAME_stand03 3
- #define FRAME_stand04 4
- #define FRAME_stand05 5
- #define FRAME_stand06 6
- #define FRAME_stand07 7
- #define FRAME_stand08 8
- #define FRAME_stand09 9
- #define FRAME_stand10 10
- #define FRAME_stand11 11
- #define FRAME_stand12 12
- #define FRAME_stand13 13
- #define FRAME_stand14 14
- #define FRAME_stand15 15
- #define FRAME_stand16 16
- #define FRAME_stand17 17
- #define FRAME_stand18 18
- #define FRAME_stand19 19
- #define FRAME_stand20 20
- #define FRAME_stand21 21
- #define FRAME_stand22 22
- #define FRAME_stand23 23
- #define FRAME_stand24 24
- #define FRAME_stand25 25
- #define FRAME_stand26 26
- #define FRAME_stand27 27
- #define FRAME_stand28 28
- #define FRAME_stand29 29
- #define FRAME_stand30 30
- #define FRAME_stand31 31
- #define FRAME_stand32 32
- #define FRAME_stand33 33
- #define FRAME_stand34 34
- #define FRAME_stand35 35
- #define FRAME_stand36 36
- #define FRAME_stand37 37
- #define FRAME_stand38 38
- #define FRAME_stand39 39
- #define FRAME_stand40 40
- #define FRAME_stand41 41
- #define FRAME_stand42 42
- #define FRAME_stand43 43
- #define FRAME_stand44 44
- #define FRAME_stand45 45
- #define FRAME_stand46 46
- #define FRAME_stand47 47
- #define FRAME_stand48 48
- #define FRAME_stand49 49
- #define FRAME_stand50 50
- #define FRAME_stand51 51
- #define FRAME_stand52 52
- #define FRAME_stand53 53
- #define FRAME_stand54 54
- #define FRAME_stand55 55
- #define FRAME_stand56 56
- #define FRAME_stand57 57
- #define FRAME_stand58 58
- #define FRAME_stand59 59
- #define FRAME_stand60 60
- #define FRAME_stand61 61
- #define FRAME_stand62 62
- #define FRAME_stand63 63
- #define FRAME_stand64 64
- #define FRAME_stand65 65
- #define FRAME_stand66 66
- #define FRAME_stand67 67
- #define FRAME_stand68 68
- #define FRAME_stand69 69
- #define FRAME_stand70 70
- #define FRAME_stand71 71
- #define FRAME_walk01 72
- #define FRAME_walk02 73
- #define FRAME_walk03 74
- #define FRAME_walk04 75
- #define FRAME_walk05 76
- #define FRAME_walk06 77
- #define FRAME_walk07 78
- #define FRAME_walk08 79
- #define FRAME_walk09 80
- #define FRAME_walk10 81
- #define FRAME_walk11 82
- #define FRAME_walk12 83
- #define FRAME_walk13 84
- #define FRAME_walk14 85
- #define FRAME_walk15 86
- #define FRAME_walk16 87
- #define FRAME_walk17 88
- #define FRAME_walk18 89
- #define FRAME_walk19 90
- #define FRAME_walk20 91
- #define FRAME_run01 92
- #define FRAME_run02 93
- #define FRAME_run03 94
- #define FRAME_run04 95
- #define FRAME_run05 96
- #define FRAME_run06 97
- #define FRAME_run07 98
- #define FRAME_run08 99
- #define FRAME_pain101 100
- #define FRAME_pain102 101
- #define FRAME_pain103 102
- #define FRAME_pain104 103
- #define FRAME_pain105 104
- #define FRAME_pain106 105
- #define FRAME_pain107 106
- #define FRAME_pain108 107
- #define FRAME_pain109 108
- #define FRAME_pain110 109
- #define FRAME_pain201 110
- #define FRAME_pain202 111
- #define FRAME_pain203 112
- #define FRAME_pain204 113
- #define FRAME_pain205 114
- #define FRAME_pain206 115
- #define FRAME_pain207 116
- #define FRAME_pain208 117
- #define FRAME_pain209 118
- #define FRAME_pain210 119
- #define FRAME_duck01 120
- #define FRAME_duck02 121
- #define FRAME_duck03 122
- #define FRAME_duck04 123
- #define FRAME_duck05 124
- #define FRAME_death101 125
- #define FRAME_death102 126
- #define FRAME_death103 127
- #define FRAME_death104 128
- #define FRAME_death105 129
- #define FRAME_death106 130
- #define FRAME_death107 131
- #define FRAME_death108 132
- #define FRAME_death109 133
- #define FRAME_death110 134
- #define FRAME_death111 135
- #define FRAME_death112 136
- #define FRAME_death113 137
- #define FRAME_death114 138
- #define FRAME_death115 139
- #define FRAME_death116 140
- #define FRAME_death117 141
- #define FRAME_death118 142
- #define FRAME_death119 143
- #define FRAME_death120 144
- #define FRAME_death201 145
- #define FRAME_death202 146
- #define FRAME_death203 147
- #define FRAME_death204 148
- #define FRAME_death205 149
- #define FRAME_death206 150
- #define FRAME_death207 151
- #define FRAME_death208 152
- #define FRAME_death209 153
- #define FRAME_death210 154
- #define FRAME_death211 155
- #define FRAME_death212 156
- #define FRAME_death213 157
- #define FRAME_death214 158
- #define FRAME_death215 159
- #define FRAME_death216 160
- #define FRAME_death217 161
- #define FRAME_death218 162
- #define FRAME_death219 163
- #define FRAME_death220 164
- #define FRAME_death221 165
- #define FRAME_death222 166
- #define FRAME_death223 167
- #define FRAME_death224 168
- #define FRAME_death225 169
- #define FRAME_death301 170
- #define FRAME_death302 171
- #define FRAME_death303 172
- #define FRAME_death304 173
- #define FRAME_death305 174
- #define FRAME_death306 175
- #define FRAME_death307 176
- #define FRAME_death308 177
- #define FRAME_death309 178
- #define FRAME_block01 179
- #define FRAME_block02 180
- #define FRAME_block03 181
- #define FRAME_block04 182
- #define FRAME_block05 183
- #define FRAME_attak101 184
- #define FRAME_attak102 185
- #define FRAME_attak103 186
- #define FRAME_attak104 187
- #define FRAME_attak105 188
- #define FRAME_attak106 189
- #define FRAME_attak107 190
- #define FRAME_attak108 191
- #define FRAME_attak109 192
- #define FRAME_attak110 193
- #define FRAME_attak111 194
- #define FRAME_attak112 195
- #define FRAME_attak113 196
- #define FRAME_attak114 197
- #define FRAME_attak115 198
- #define FRAME_attak201 199
- #define FRAME_attak202 200
- #define FRAME_attak203 201
- #define FRAME_attak204 202
- #define FRAME_attak205 203
- #define FRAME_attak206 204
- #define FRAME_attak207 205
- #define FRAME_attak208 206
- #define MODEL_SCALE 1.000000
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