m_infantry.h 7.8 KB

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  1. /*
  2. Copyright (C) 1997-2001 Id Software, Inc.
  3. This program is free software; you can redistribute it and/or
  4. modify it under the terms of the GNU General Public License
  5. as published by the Free Software Foundation; either version 2
  6. of the License, or (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  10. See the GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  14. */
  15. // G:\quake2\baseq2\models/monsters/infantry
  16. // This file generated by ModelGen - Do NOT Modify
  17. #define FRAME_gun02 0
  18. #define FRAME_stand01 1
  19. #define FRAME_stand02 2
  20. #define FRAME_stand03 3
  21. #define FRAME_stand04 4
  22. #define FRAME_stand05 5
  23. #define FRAME_stand06 6
  24. #define FRAME_stand07 7
  25. #define FRAME_stand08 8
  26. #define FRAME_stand09 9
  27. #define FRAME_stand10 10
  28. #define FRAME_stand11 11
  29. #define FRAME_stand12 12
  30. #define FRAME_stand13 13
  31. #define FRAME_stand14 14
  32. #define FRAME_stand15 15
  33. #define FRAME_stand16 16
  34. #define FRAME_stand17 17
  35. #define FRAME_stand18 18
  36. #define FRAME_stand19 19
  37. #define FRAME_stand20 20
  38. #define FRAME_stand21 21
  39. #define FRAME_stand22 22
  40. #define FRAME_stand23 23
  41. #define FRAME_stand24 24
  42. #define FRAME_stand25 25
  43. #define FRAME_stand26 26
  44. #define FRAME_stand27 27
  45. #define FRAME_stand28 28
  46. #define FRAME_stand29 29
  47. #define FRAME_stand30 30
  48. #define FRAME_stand31 31
  49. #define FRAME_stand32 32
  50. #define FRAME_stand33 33
  51. #define FRAME_stand34 34
  52. #define FRAME_stand35 35
  53. #define FRAME_stand36 36
  54. #define FRAME_stand37 37
  55. #define FRAME_stand38 38
  56. #define FRAME_stand39 39
  57. #define FRAME_stand40 40
  58. #define FRAME_stand41 41
  59. #define FRAME_stand42 42
  60. #define FRAME_stand43 43
  61. #define FRAME_stand44 44
  62. #define FRAME_stand45 45
  63. #define FRAME_stand46 46
  64. #define FRAME_stand47 47
  65. #define FRAME_stand48 48
  66. #define FRAME_stand49 49
  67. #define FRAME_stand50 50
  68. #define FRAME_stand51 51
  69. #define FRAME_stand52 52
  70. #define FRAME_stand53 53
  71. #define FRAME_stand54 54
  72. #define FRAME_stand55 55
  73. #define FRAME_stand56 56
  74. #define FRAME_stand57 57
  75. #define FRAME_stand58 58
  76. #define FRAME_stand59 59
  77. #define FRAME_stand60 60
  78. #define FRAME_stand61 61
  79. #define FRAME_stand62 62
  80. #define FRAME_stand63 63
  81. #define FRAME_stand64 64
  82. #define FRAME_stand65 65
  83. #define FRAME_stand66 66
  84. #define FRAME_stand67 67
  85. #define FRAME_stand68 68
  86. #define FRAME_stand69 69
  87. #define FRAME_stand70 70
  88. #define FRAME_stand71 71
  89. #define FRAME_walk01 72
  90. #define FRAME_walk02 73
  91. #define FRAME_walk03 74
  92. #define FRAME_walk04 75
  93. #define FRAME_walk05 76
  94. #define FRAME_walk06 77
  95. #define FRAME_walk07 78
  96. #define FRAME_walk08 79
  97. #define FRAME_walk09 80
  98. #define FRAME_walk10 81
  99. #define FRAME_walk11 82
  100. #define FRAME_walk12 83
  101. #define FRAME_walk13 84
  102. #define FRAME_walk14 85
  103. #define FRAME_walk15 86
  104. #define FRAME_walk16 87
  105. #define FRAME_walk17 88
  106. #define FRAME_walk18 89
  107. #define FRAME_walk19 90
  108. #define FRAME_walk20 91
  109. #define FRAME_run01 92
  110. #define FRAME_run02 93
  111. #define FRAME_run03 94
  112. #define FRAME_run04 95
  113. #define FRAME_run05 96
  114. #define FRAME_run06 97
  115. #define FRAME_run07 98
  116. #define FRAME_run08 99
  117. #define FRAME_pain101 100
  118. #define FRAME_pain102 101
  119. #define FRAME_pain103 102
  120. #define FRAME_pain104 103
  121. #define FRAME_pain105 104
  122. #define FRAME_pain106 105
  123. #define FRAME_pain107 106
  124. #define FRAME_pain108 107
  125. #define FRAME_pain109 108
  126. #define FRAME_pain110 109
  127. #define FRAME_pain201 110
  128. #define FRAME_pain202 111
  129. #define FRAME_pain203 112
  130. #define FRAME_pain204 113
  131. #define FRAME_pain205 114
  132. #define FRAME_pain206 115
  133. #define FRAME_pain207 116
  134. #define FRAME_pain208 117
  135. #define FRAME_pain209 118
  136. #define FRAME_pain210 119
  137. #define FRAME_duck01 120
  138. #define FRAME_duck02 121
  139. #define FRAME_duck03 122
  140. #define FRAME_duck04 123
  141. #define FRAME_duck05 124
  142. #define FRAME_death101 125
  143. #define FRAME_death102 126
  144. #define FRAME_death103 127
  145. #define FRAME_death104 128
  146. #define FRAME_death105 129
  147. #define FRAME_death106 130
  148. #define FRAME_death107 131
  149. #define FRAME_death108 132
  150. #define FRAME_death109 133
  151. #define FRAME_death110 134
  152. #define FRAME_death111 135
  153. #define FRAME_death112 136
  154. #define FRAME_death113 137
  155. #define FRAME_death114 138
  156. #define FRAME_death115 139
  157. #define FRAME_death116 140
  158. #define FRAME_death117 141
  159. #define FRAME_death118 142
  160. #define FRAME_death119 143
  161. #define FRAME_death120 144
  162. #define FRAME_death201 145
  163. #define FRAME_death202 146
  164. #define FRAME_death203 147
  165. #define FRAME_death204 148
  166. #define FRAME_death205 149
  167. #define FRAME_death206 150
  168. #define FRAME_death207 151
  169. #define FRAME_death208 152
  170. #define FRAME_death209 153
  171. #define FRAME_death210 154
  172. #define FRAME_death211 155
  173. #define FRAME_death212 156
  174. #define FRAME_death213 157
  175. #define FRAME_death214 158
  176. #define FRAME_death215 159
  177. #define FRAME_death216 160
  178. #define FRAME_death217 161
  179. #define FRAME_death218 162
  180. #define FRAME_death219 163
  181. #define FRAME_death220 164
  182. #define FRAME_death221 165
  183. #define FRAME_death222 166
  184. #define FRAME_death223 167
  185. #define FRAME_death224 168
  186. #define FRAME_death225 169
  187. #define FRAME_death301 170
  188. #define FRAME_death302 171
  189. #define FRAME_death303 172
  190. #define FRAME_death304 173
  191. #define FRAME_death305 174
  192. #define FRAME_death306 175
  193. #define FRAME_death307 176
  194. #define FRAME_death308 177
  195. #define FRAME_death309 178
  196. #define FRAME_block01 179
  197. #define FRAME_block02 180
  198. #define FRAME_block03 181
  199. #define FRAME_block04 182
  200. #define FRAME_block05 183
  201. #define FRAME_attak101 184
  202. #define FRAME_attak102 185
  203. #define FRAME_attak103 186
  204. #define FRAME_attak104 187
  205. #define FRAME_attak105 188
  206. #define FRAME_attak106 189
  207. #define FRAME_attak107 190
  208. #define FRAME_attak108 191
  209. #define FRAME_attak109 192
  210. #define FRAME_attak110 193
  211. #define FRAME_attak111 194
  212. #define FRAME_attak112 195
  213. #define FRAME_attak113 196
  214. #define FRAME_attak114 197
  215. #define FRAME_attak115 198
  216. #define FRAME_attak201 199
  217. #define FRAME_attak202 200
  218. #define FRAME_attak203 201
  219. #define FRAME_attak204 202
  220. #define FRAME_attak205 203
  221. #define FRAME_attak206 204
  222. #define FRAME_attak207 205
  223. #define FRAME_attak208 206
  224. #define MODEL_SCALE 1.000000